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I think that it's time to do a brief summary of the Shards of Alara Conflux mechanics identified to date. Basically, there is a return of four mechanics and an introduction of a new one. Let's go . . .
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From our prodding with the Conflux Orb of Insight, we now all eight instances of WUBRG (aka MTG Rainbow) which fully accounted for.
Cost: Child of Alara, Maelstrom Angel, and Fusion Elemental. Conflux and Progenitus also counts even though this is either 3 + 'Rainbow', or double 'Rainbow'.
Activations / Other : Dragonsoul Knight, Fleshformer, Paragon of the Amesha, Kaleidostone and Worldheart Phoenix.
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For posterity's sake is a quick run-down of the WoTC marketing blurb that came with the 'Domain' theme deck (remember those?).
Domain
A five-color deck without any one land that can produce multiple colors? A deck that's over half lands and land-fetching effects? Can a deck like that work? It can, and the Domain deck is a blast to play!
Because all the "domain" cards depend on how many basic land types you have in play, this deck focuses on getting at least one of each basic land into play. The best color for solving mana problems is green, so the deck contains more forests than any other basic land. Quirion Trailblazer, Primal Growth, and Harrow are all important for getting basic lands into play. You'll find that playing Harrow can often mean the difference between winning and losing.
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Once you have all five basic land types in play, the fun begins. You'll probably take some damage early in the game, but the Domain deck contains some cards to help you recover. Wandering Stream will often gain you eight or ten life, and Exotic Disease can close the gap between your life total and your opponent's. At just 1R, Tribal Flames could deal 5 damage to an annoying creature (or your opponent). The star of the domain show is Allied Strategies. For just 4U, you could draw five cards! Your creatures certainly aren't slouches, either. Once all five basic lands are in order, Wayfaring Giant hits the table at 6/8, and Stratadon is a menacing 5/5 for five mana.
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Domain includes a few cards that aren't true domain cards, but they work well in the deck. The "dragon charms" are great utility spells. Between Rith's Charm and Treva's Charm, you can solve almost any problem you'll face. Magnigoth Treefolk is a big, unblockable creature that begs to be enchanted with Strength of Unity. Quirion Dryad can grow to huge proportions over the course of the game.
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To improve the deck, you could take out some creatures and add more Tribal Flames and other creature-control spells. If you're fond of playing creatures, take out some of the catch-up spells and replace them with the best creatures in any color.
2 comments:
Hey buddy, thanks for mentioning and referring to my post.
It's actually Filipino and not Phillipino. Just a correction.
Thanks again... :)
Thanks for reading Mark !
This has been corrected - please excuse this unknowing Canadian. :-)
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