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FULL Hour of Devastation Spoiler

Happy Friday MTG peeps,

This evening during the Friday Night Magic event at your local gaming store, we are fairly certain Magic: the Gathering players will be talking about the remaining Hour of Devastation cards posted today by Wizards of the Coast.  We know we'll be yattering about this at our local shop, OMG! Games here in Barrie. There was a metric ton of cards previewed today, mostly uncommon and common, and there is quite a bit to review over the next few weeks.  

For today however, here at MTG Realm, we are just giving you the summary.  The WotC official Hour of Devastation Card Image may be found at this link, and the Release Notes for the set may be found over here.

Hour of Devastation officially releases on July 14, 2017 and contains 199 cards and includes randomly inserted foil / premium versions of all cards.  Rarity break-down is as follows:
• 12 mythic rares
• 42 rares
• 60 uncommons
• 70 commons
• 15 basic lands

The Planeswalker decks for this set contain 10 additional cards which are considered part of the Hour of Devastation set.  These two products have 2 mythic planeswalkers, 2 rares, 2 uncommons, 2 commons and 2 common dual taplands. There are five full art basic lands different from the previous Amonkhet set, which highlight the arrival of Nicol Bolas.

New Keyword Abilities

A static ability with a variable value. Whenever a creature with this ability becomes blocked, defending player loses life equal to the Afflict value.

Keyword ability which is an evolved Embalm. Eternalize can only be activated if the creature is in the graveyard. When activated, the card is exiled and creates a token copy of itself. This creature token is a copy of the eternalized creature, except that it is a zombie in addition to its other creature types and monocolored black. Its power/toughness becomes 4/4. Many creatures with eternalize have abilities that get better because of their increased power.

Mechanics carried over from the previous Amonkhet set includes:
• Aftermath (split frame cards)
• Cycling 
• Exert

• -1/-1 counters

Act of Heroism
Hour of Revelation
Adorned Pouncer
Mummy Paramount
Angel of Condemnation
Oketra’s Avenger
Angel of the God-Pharaoh
Oketra’s Last Mercy
Aven of Enduring Hope
Overwhelming Splendor
Crested Sunmare
Dauntless Aven
Saving Grace
Desert’s Hold
Disposal Mummy
Solitary Camel
Djeru, With Eyes Open
Steadfast Sentinel
Djeru’s Renunciation
Steward of Solidarity
Dutiful Servants
Sunscourge Champion
Gideon’s Defeat
Unconventional Tactics
God-Pharaoh’s Faithful
Vizier of the True
Aerial Guide
Proven Combatant
Aven Reedstalker
Champion of Wits
Seer of the Last Tomorrow
Countervailing Winds
Sinuous Striker
Cunning Survivor
Spellweaver Eternal
Eternal of Harsh Truths
Strategic Planning
Fraying Sanity
Striped Riverwinder
Hour of Eternity
Supreme Will
Imaginary Threats
Swarm Intelligence
Jace’s Defeat
Tragic Lesson
Kefnet’s Last Word
Unesh, Criosphinx Sovereign
Nimble Obstructionist
Unquenchable Thirst
Ominous Sphinx
Vizier of the Anointed
Accursed Horde
Lurching Rotbeast
Ammit Eternal
Marauding Boneslasher
Apocalypse Demon
Merciless Eternal
Banewhip Punisher
Moaning Wall
Bontu’s Last Reckoning
Razaketh, the Foulblooded
Carrion Screecher
Razaketh’s Rite
Ruin Rat
Scrounger of Souls
Grisly Survivor
Torment of Hailfire
Hour of Glory
Torment of Scarabs
Khenra Eternal
Torment of Venom
Lethal Sting
Vile Manifestation
Liliana’s Defeat
Without Weakness
Wretched Camel
Hazoret’s Undying Fury
Blur of Blades
Hour of Devastation
Burning-Fist Minotaur
Imminent Doom
Chandra’s Defeat
Inferno Jet
Chaos Maw
Khenra Scrapper
Crash Through
Kindled Fury
Defiant Khenra
Earthshaker Khenra
Manticore Eternal
Fervent Paincaster
Neheb, the Eternal
Firebrand Archer
Open Fire
Frontline Devastator
Puncturing Blow
Gilded Cerodon
Sand Strangler
Granitic Titan
Thorned Moloch
Wildfire Eternal
Oasis Ritualist
Beneath the Sands
Bitterbow Sharpshooters
Pride Sovereign
Devotee of Strength
Quarry Beetle
Dune Diviner
Rampaging Hippo
Feral Prowler
Ramunap Excavator
Frilled Sandwalla
Ramunap Hydra
Gift of Strength
Resilient Khenra
Harrier Naga
Rhonas’s Last Stand
Hope Tender
Rhonas’s Stalwart
Hour of Promise
Sidewinder Naga
Life Goes On
Sifter Wurm
Majestic Myriarch
Tenacious Hunter
Nissa’s Defeat
Uncage the Menagerie
Bloodwater Entity
Farm // Market
The Locust God
Consign // Oblivion
Nicol Bolas, God-Pharaoh
Claim // Fame
Obelisk Spider
Struggle // Survive
Resolute Survivors
Appeal // Authority
River Hoopoe
Leave // Chance
Samut, the Tested
Reason // Believe
The Scarab God
Grind // Dust
The Scorpion God
Refuse // Cooperate
Unraveling Mummy
Driven // Despair
Abandoned Sarcophagus
Hollow One
Crook of Condemnation
Dagger of the Worthy
Mirage Mirror
God-Pharaoh’s Gift
Sunset Pyramid
Graven Abomination
Traveler’s Amulet
Wall of Forgotten Pharaohs
Crypt of the Eternals
Hashep Oasis
Desert of the Fervent
Hostile Desert
Desert of the Glorified
Ifnir Deadlands
Desert of the Indomitable
Ipnu Rivulet
Desert of the Mindful
Ramunap Ruins
Desert of the True
Scavenger Grounds
Dunes of the Dead
Shefet Dunes
Endless Sands
Survivors’ Encampment



Hour of Devastation Previews 6-28

Happy Wednesday MTG peeps,

Take a moment out sometime today and check out the latest Magic: the Gathering story for Hour of Devastation.  Today's story by Alison Luhrs is Episode 4, titled 'Hour of Promise', in our countdown of 'The Hours'.  Here is the teaser / blurb for today's fiction - 
While the Scorpion God hunts down each god one by one, the Locust God unleashes a deadly swarm, devouring the magical Hekma barrier protecting Naktamun. Hapatra, Vizier of Poisons, refuses to sit by while her city falls.
Let's roll through Week 2, Day 3 of official Hour of Devastation spoilers.  A pair of rare cards and a handful of uncommons for your review - 

Hour of Eternity, XXUUU
Sorcery, Rare
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

Hazoret's Undying Fury, 4RR
Sorcery, Rare
Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them withou paying their mana coasts. Lands you control don't untap during your next untap step. 


Kefnet's Last Word, 2UU
Sorcery, Rare

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. 

Merciless Eternal, 2B
Creature - Zombie Cleric, Uncommon
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2B, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

Eternal of Harsh Truths, 2U
Creature - Zombie Cleric, Uncommon
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Frontline Devastator, 3R
Creature - Zombie Minotaur Warrior, Common
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
1R: Frontline Devastator gets +1/+0 until end of turn.

God-Pharaoh's Faithful, W
Creature - Human Wizard, Common
Whenever you cast a blue, black, or red spell, you gain 1 life. 


Ominous Sphinx, 3UU
Creature - Sphinx, Uncommon
Whenever you cycle or discard a card, target creature an opponent contols gets -2/-0 until end of turn. 

Vizier of the Anointed, 3U (Unofficial from French translation)
Creature - Human Cleric, Uncommon
When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library. 
Whenever you Eternalize or Embalm, draw a card. 

Razaketh's Ritual, 3BB (Unofficial from Italian translation)
Sorcery, Uncommon 
Search your library for a card and put it into your hand. Shuffle your library. 
Cycling B (B, Discard this card: Draw a card.) 

Consign, 1U
Instant, Uncommon
Return target nonland permanent to its owner's hand.
Oblivion, 4B
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.


Hour of Devastation Previews 6-27

Hello MTG peeps,

We are now on the second day of the second week of official Magic: the Gathering previews for the upcoming Hour of Devastation set releasing on July 14, 2017 with PreRelease events the weekend before on July 8th and 9th. Here is today's round-up of new cards for you -  

Endless Sands
Land - Desert, Rare
Tap: Add C to your mana pool.
2, tap: Exile target creature you control.
4, tap, Sacrifice Endless Sands: Return each creature exiled with Endless Sands to the battlefield under its owner's control.

Sweet art from the brilliantly talented Noah Bradley.  If Helvault coupled with Safe Haven and had a kid, this card would be it.  Ceratinly better than the both as Endless Sands taps out colourless mana in addition to the other two abilities.  If standard had a seat / safety belt, this would be it - perfect plan against targeted removal.

Imminent Doom, 2R
Enchantment, Rare
Imminent Doom enters the battlefield with a doom counter on it. 
Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player, then put a doom counter on Imminent Doom.

We will nickname this card right now - calling this Enchantment 'Victor', after Marvel supervillian Victor Van Doom.  Seems rather progressive but a bit fussy, as you need to play progressively higher CMC spells for this this to deliver.

Hour of Promise, 4G
Sorcery, Rare
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. 
With the Hekma breached and its protection removed, the deserts swept in.

Dollar Bin Rare.  We cannot imagine a build where players may want this in standard.  Were we to pull this out of booster pack, we would likely be inconsolable.

Maw of Chaos, 5RR
Creature - Hellion, Rare
When Maw of Chaos enters the battlefield, it deals 3 damage to each other creature. 

Nice flashy rare with limited board wipe.  If by turn 7 (assuming you cannot ramp or cheat this out earlier), you need this spell, things are going rather poorly in your game.


Hollow One, 5
Artifact Creature - Golem, Rare
Hollow One costs 2 less to cast for each card you've cycled or discarded this turn. 
Cycling 2 (2, Discard this card: Draw a card.) 
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.

Not certain why this thing is pegged ar Rare, as Wizards forgot to add any spice here.  That said, this is certainly not abysmal.  If you have a list with a good measure of looting (draw / discard), then it may help to a threat on the battlefield while you filter to float out your win condition.  Suggested standard format pairing with Cathartic Reunion (1R sorcery, As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards.) Makes the Hollow One now cost 1 - Not too shabby.


Hour of Devastation Uncommon Desert Cycle
All add a colourless mana and one may pay 1 life, tap to generate the respective coloured mana.  Activated abilities as below limted to any time you could play a sorcery.  The arts on these do look great, but we really wish the activated abilities here were set at instant speed, which would have made this cycle a lot better.

Shefet Dunes - 2WW, sac a desert, creatures you control get +1/+1 until turn's end.

Ipnu Rivulet - 1U, sac a desert, mill a player top 4 cards.

Ifnir Deadlands - 2BB, sac a desert, put 2 -1/-1 counters on target opponent's creature.

Ramunap Ruins - 2RR, sac a desert, deal 2 damage to each opponent.

Hashep Oasis - 1GG, sac a desert, targert creature is pumped +3/+3 until turn's end.



Hour of Devastation Spoilers 6-26

Happy Monday MTG peeps,

Here at MTG Realm we've had an average weekend (queue apropos Shadowy Men on a Shadowy Planet track) given the wet and stormy weather.  We were rather happy with results during Friday Night Magic - we brought along an Oketra's Monument mono-white tokens decklist, and feel confident enough to develop it to suit our local metagame.  We might be playing this list until rotation, and will likely write a Deck Tech for our particular version.

The second official week of Magic: the Gathering, Hour of Devastation previews, so we will not banter further but go straight to new cardboard awesomeness.

God-Pharaoh's Gift, 7
Artifact, Rare
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

So far, the Hour of Devastation mechanic eternalize was shown to be an activated ability on creature cards. God-Pharaoh's Gift, at a rather hefty cost 7 mana, does not care whether creatures in your graveyard have the eternalize ability.  Improving upon sorcery speed, to the beginning of combat means that you could now churn out a hasty 4/4 each turn, so keep those graveyards full and ramp your mana to get the gift as early as you can.

Ammitt Eternal, 2B 
Creature - Zombie Crocodile Demon, Rare
Afflict 3 (Whenever this creature becomes blocek, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammitt Eternal.
Whenever Ammitt Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Zombies are a relevant deck in standard and this card may certainly become part of popular lists.  For a short time until rotation there is a Grasp of Darkness players can get into their sideboard to put this at -5/-5, after that, this could become a quite a beater.

Refuse // Cooperate
Refuse, 3R
Instant, Rare
Refuse deals damage to target spell's controller equal to that spell's converted mana cost.
Cooperate, 2U
Instant, Rare
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

This essentially is Parallectric Feedback with a Twincast, built on the back end.  If your opponent does get greedy with an 'X' costed spell, this could not only nerf the spell but feed a lot of damage.  Great Izzit spell.  We expect that there will be a number of rather happy EDH players out there with this.

Champion of Wits, 2U
Creature — Naga Wizard, Rare
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU

Perhaps a decent option for blue to filter for that combo piece, control piece or threat, but there is currently several better options available.

Overwhelming Splendor, 6WW
Enchantment - Aura Curse, Mythic Rare
Enchant Player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Give 'em the Bolas Horns !  Pretty Decent finisher.  Suggested serving is with  Bitterheart Witch in a black and white Orzhov Commander decklist.

Unraveling Mummy, 1WB
Creature - Zombie, Uncommon
1W : Target attacking or blocking zombie gains lifelink until end of turn.
1B : Target attacking or blocking zombie gains deathtouch until end of turn.
"We are no longer in control." - Elekh, Vizier of Embalming

This may eventually be rolled into a standard Black / White standard zombies list as this provides some interesting combat modifiers.



Hour of Devastation Spoilers 6-23

Happy Friday MTG peeps.  

It is a friendlier Magic: the Gathering standard format for us after those recent bannings, so we have returned to our fav pastime of innovating some standard rogue decklists which we'll take along to Friday Night Magic this evening to OMG! Games, here in Barrie, Ontario.  For now, check out some pretty sweet flavour text on Torment of Scarabs

Like a carpet unfolding for their god, 
the scarabs poured out of the necropolis.

Today's Hour of Devastation previews assembled here for your review - 

First up - Gathering Magic - Mike Linnemann and Ant Tessitore Preview (link to great podcast right here).

Sinuous Striker - 2U 2/2 SNEK Warrior, U to +1/-1 pump, Eternalize 3UU.  Not too terrible, and certainly welcome later in the game to bring the nope-rope back into play.

Proven Combatant - U 1/1 human warrior with Eternalize 4UU.  Good chump fodder up front, and replay it's zombie mirror late game, if one were to survive turn six.

Nimble Obstructionist
2U, Flash, flying 3/1 BIRB, cycling 2U - when you cycle this, counter target activated or triggered ability you don't control.  A flash flyer with that toughness may lead to a few good combat tricks.  Love that this can put out a Planeswalker activation.

Torment of Hailfire
XBB, Each opponets loses 3 life unless that player sacrifices a non-land permanent or discards a card / repeat 'X' times.  Dman fine finisher in commander and might also see some fringe play in Standard.

2B sorcery, choice (1) target opponent exiles a creature they control, or (2) target opponent reveals and you choose a nonland card to exile.  Flavour text here is delicious.  Promises to be a solid choice in a sideboard.

Struggle // Survive - 2R Instant with a Ground Assault effect to ping a critter equal to the number of lands you control.  Aftermath 1G, plows your yard back into each player's library.  

Farm // Market - 2W Instant destroy target attacking creature with Aftermath 2U to draw 2 / discard 2.

Torment of Scarabs - 3B Curse on an opponent, lose 3 life unlesss they sacrifice a nonland permanent or discards a card.

Torment of Venom - 2BB Instant putting 3 -1/-1 counters on target creature, with the owner losing 3 life unless he or she sacrifices another nonland permanent or discards a card.