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Showing posts with label Conflux. Show all posts
Showing posts with label Conflux. Show all posts

9.29.2009

All-Foil Boosters

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We will take a short break from our run through of the Zendikar Booster Packs (here & here) to have a look at some interesting from Wizards today . . .

Quote:
Stories are told of boosters with all rares, or all foil premium cards. But those stories are strictly rumors. Legends. Tales told by an idiot, full of sound and fury, signifying nothing. Until now. Take one last trip to Alara and collect all 539 foil premium cards, in this handsome foil booster. Each of these boosters contains fifteen foil, black-bordered cards from Shards of Alara, Conflux, and Alara Reborn. These boosters will be available for a limited time, starting on January 8, 2010. And they're only $11.99!


~

Very interesting. This may or may not be the next winning marketing gambit being rolled out by the Wizards of the Coast. Personally, we will probably not be picking any of these up simply because it seems about $2 to $3 overpriced. This may also have an adverse effect on the singles market for foils. There are some players I know do not care for foils at all due to the bending and warping issue due to the printing process which had not quite been fully resolved to their satisfaction.

Just another note - I'm certain only the very rich would be able to afford the $40 drafts with these packs. ;-)


Having said that, we personally know several EDH (Elder Dragon Highlander) players who are most likely going bananas on receiving this news today. If you are not aware, EDH is yet another Magic the Gathering multiplayer variant format which enjoys a healthy measure of popularity. In EDH, decks are comprised of 100 cards, with only one of each card within the deck. Many players enjoy pimping their EDH deck to include premium foils.

Although WoTC had not elaborated within their post, we are assuming that this special all-foil booster pack will contain 15 cards in total withe the usual distribution of rarity : 1 Rare / Mythic, 3 Uncommons, 10 Commons, and 1 Basic Land. Previously, one would be lucky to find that foil card inserted randomly at the back but since the cards in this special booster are all foils, some waggish players prognosticate that there will be a randomly inserted plain non-foil card. :)

As all of these cards may come from either Shards of Alara, Conflux and Alara Reborn, there is a good chance to see that Bloodbraid Elf, Path to Exile, or Elspeth, Knight-Errant foil you had been wanting but never were lucky enough to open.

Speaking of luck, let's change to chances of opening up a foil in a normal pack to better understand why the foil cards were so highly sought after because of their rarity.

> This quote from Ben Bleiweiss . . .
The chances of opening a FOIL Path to Exile is 1 in 720 packs (two Uncommons per box, 40 Uncommons in the set). You would need to statistically open TWENTY booster boxes to get a single foil Path to Exile. To get a PLAYSET of Foil Path to Exile, you'd need to open Two-Thousand, Eight-Hundred and Eighty booster packs, or EIGHTY booster boxes!

3.03.2009

Naya Aggro Help

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Hey all,

I hope to be heading into a BLOCK-CONSTRUCTED tournament this weekend and would be greatly appreciative of any constructive assistance you may be able to provide in helping me out in tweaking my Naya build.

The deck as it sits is overweight and needs to loose quite a bit.


In my sideboard (which may very well make it into the main deck) are some Ember Weavers (first strike reach), Naya Charms, Realm Razers and Battlegrace Angels.

Here is a shot of the Mana I can pull in or fix.


And here is the list . . . please help me fix it - - your suggestions please - post a comment.
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46 Creatures
4 x Noble Hierarch (G)
4 x Path to Exile (W)
4 x Wild Nacatl (G)
4 x Druid of the Anima 1(G)
3 x Steward of Valeron (G)(W)
4 x Knotvine Mystic (R)(G)(W)
4 x Woolly Thoctar (R)(G)(W)
4 x Oblivion Ring 2(W)
2 x Elspeth, Knight-Errant 2(W)(W)
3 x Cliffrunner Behemoth 3(G)
2 x Ajani Vengeant 2(R)(W)
4 x Megnlonoth 3(R)(W)(G)
3 x Titanic Ultimatum (R)(R)(G)(G)(G)(W)(W)
1 x Apocalypse Hydra X(R)(G)

22 Lands
4 x Ancient Ziggurat
8 x Forest
5 x Plains
5 x Mountain

2.19.2009

My Conflux Booster Box

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So I opened up a Conflux Booster Box the other day and decided to record said dissection for your enjoyment. I do this as I have noticed that anyone at the local gammery club with a booster pack in their hand invariably seems to gather attention to see 'what they got'. Furthermore I must admit that this sort of thing gets my attention as well. I suppose there is a complex mix of emotions at play with a handful of cardboard crack - something akin to those scratch 'n' win lottery tickets.

I would like to thank sponsor DogStar Games who without their generousity, this post would not be possible. Please check them out at www.DogStarGames.com for Magic the Gathering, Dungeons & Dragons, Miniatures, and tons of other strategy and role-playing games.

Also - At the time of this post, I have 580 cards for trade over at CCG Tradepost, so if you see something I cracked opened, make tracks over there and sign up before I traded it all away.

Anywho - following is a 5 minute video of 36 Conflux packs being cracked opened . . . enjoy !




Here is what we got . . .
6 Foils
Paragon of the Amesha
Aerie Mystics
Traumatic Visions
Scattershot Archer
Shambling Remains
Infectious Horror
Quenchable Fire

38 Rares
Nicol Bolas
Martial Coup (Foil!)
Banefire
Noble Hierarch
Thornling
Bloodhall Ooze
Master Transmuter
2 x Cliffrunner Behemoth (1 Foil!)
Malfegor
Knight of the Reliquary
Maelstrom Archangel
Progentius
Obelisk of Alara
Raka Mar
Charnelhoard Wurm
Magister Sphinx
Giltspire Avenger
Exotic Orchard
Inkwell Laviathan
Worldheart Phoenix
Telemin Performance
Blood Tyrant
Sigil of the Empty Throne
Kederket Parasite
Voracious Dragon
Font of Mythos
Scepter of Fugue
2 x Scepter of Dominance
Scepter of Insight
Soul's Majesty
Mark of Asylum
2 x Gwafa Hazid, Profiteer
Paleoloth
Cylian Sunsinger
Extractor Demon

2.12.2009

Prophetic Posts

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You may recall the previous post on Tuesday title 'Nay Fatties' in which I had discussed a future desire to effect a Naya build. The deck in mind would be include the supporters of Knotvine Mystic and Druid of the Anima. These would hopefully bring early arrivals of the likes of Woolly Thoctar and Realm Razer.

I am always keen to see what others are playing to see where the metagame is going and to assist me in evolving and developing my casual game. To this end, I was very interested in seeing the results of recent decks of the week posted today over at Wizards.
More specifically, the recent Shards of Alara Block events on Magic Online gave me pause to think. From the 40 Top Eight decks in the five events held, almost 30 of these decks ( 75 % ! !) had builds with Druid of the Anima, Wooly Thoctar and Realm Razer.
Check it out . . .

Shards of Alara Block on Magic Online

2/2/2009 (Event #176867)
2/3/2009 (Event #176869)
2/3/2009 (Event #176870)
2/5/2009 (Event #184467)
2/5/2009 (Event #184468)

Here is a typical build on the winning decks.

4 x Battlegrace Angel
4 x Druid of the Anima
3 x Realm Razer
4 x Steward of Valeron
3 x Woolly Thoctar

4 x Ajani Vengeant
3 x Elspeth, Knight-Errant

Also included in the sideboards were a fair variation of removal or counter like Oblivion Ring and Naya Charm.

I am not one for 'net-decking' simply because it feels like I've borrowed someone else's deck at FNM. In this case however, I feel that I had arrived independently to a similar build. As I have most these cards already, I expect to be playing it soon at the local gammery store or the kitchen table.

2.10.2009

Naya Fatties

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When I first started playing Magic and did not know very much about the game at all, I tended to just love the fatties. The bigger the critter, the better the chance for inclusion within my deck. I did not know very much about removal, acceleration, and tempo. Suffice to say, my casual games were a brutal slaughter.

Since those early days, I really stayed very much away from big stupid aggro but just recently have renewed my interest again. For the first time in a long time, I have actually read the fattie cards. What changed ? It was the new Conflux card Knotvine Mystic.
The first thing I took note of was just what a great card this was - pay 1 colourless to receive one Red, Green, AND White. That kind of sounds like a 3-for-1 sale. The next thing I noticed was the drawback of this 3-drop tri-coloured card . . . I had to be able to get this out on the board by turn 3 to take full advantage of acceleration I would need for the fatties to come latter.

To this end, I took a close look at the Lush Growth enchantment which will allow the enchanted land to produce one of the required Red-Green-White needed. A tri-land . . not bad. Of course, we would need to include Jungle Shrine and Ancient Ziggurat. In addition, Druid of the Anima also provided the necessary tri-colours in the two-drop column.

With the supporting mana now in place, I revisted Shards of Alara and Conflux to short-list the Naya Fatties with preference to tri-coloured Red-Green-White critters. Woolly Thoctar was screaming for inclusion. This 3-drop 5/4 monster was a perfect fit and had a decent chance of hitting the table on Turn 4. Realm Razer provided solid mana lockdown and could deny your opponent any opportunity to mount a defence. Meglonoth, probably the best blocker I have seen for some time would also need to be on Team Fatty.
Still on the theme on big beaters, I looked to the adjacent Shard of Jund. One of better block combinations has to be the 6/6 critter Charnelhoard Wurm and the instant Soul's Fire which would allow you to ding your opponent for 6 pain and then immediately return the instant to your hand to do it all over again. ouchee. The only issue here is being able to provide the 1 black mana for the Wurm in an otherwise Naya-centric deck. This should not prove too difficult however.
To ramp the critters appropriately, I considered the 1-drop Wild Nacatl which promises to grow to a decent 3/3 as well as Qasali Ambusher which could get dropped into play free. Short-listed to support these big-guns would be Godtoucher and Vagrant Plowbeasts for damage control. A set of versatile Naya Charms and perhaps even a Mighty Emergence to make the beaters even more beat-tastic. I will certainly be looking forward to identify any supporting cards in Alara Reborn come April.
I do not think I will be building such a deck but the seeds are already planted. Perhaps there will be a chance that Fatty McFatster will make a debut at the kitchen table or FNM.

2.07.2009

My Conflux Fat Pack

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During my lunch-break on Friday, I picked up a Conflux Fat-Pack and a few singles form the local gaming store. Before Friday Night Magic, I was able to scrap together a new 'Bant-ish' type deck but was missing to many important slots so I went with an Blue-White unblockable featuring Quietus Spike, Jhessian Balmgiver (aka the tummy-rubber), and Sigil of the Empty Throne. The deck did not fair all that well but I would say it was truly FUN. At one point I had four 4/4 Angel tokens out . . very nice.

Anywho - Here is a quick video of the Conflux Fat Pack dissection.

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And here is what I got . .

RARES
Thornling (FOIL !)

Banefire
Blood Tyrant
Sigil of the Empty Throne
Wall of Reverence
Extractor Demon
2 x Goblin Razerunners
Paleoloth

Uncommon
Ancient Ziggurat

Unstable Frontier
Paragon of the Amesha
2 x Cumberstone
Scornful Aetherlich
Constricting Tendrils
2 x Dreadwing
Dragonsoul Kingt
Ignite Disorder
Viashino Slaughtermaster
Filagree Fracture
Shard Convergence
Fusion Elemental
2 x Knotvine Mystic
Vragrant Plowbeasts
2 x Shambling Remains
Sludge Strider
3 x Skyward Eye Prophets


Conflux Fat Pack
In the Conflux Fat Pack, you get 8 booster packs per fatpack, a Conflux player's guide / card expansion encyclopedia, a sample chapter from the MTG novel "Agents of Artifice", a life-counter (D20), and a land booster pack . . . very kewl - Thanks Wizards of the Coast.

2.06.2009

Conflux Captions

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Welcome to yet another attempt at MTG humour. With this post, we hope to tickle your funny-bone with some witty and waggish Conflux captions.

Please feel free to share and post a comment with alternate captions !

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Unsummon
Instant (common)

Aerie Mystics

Creature – Bird Wizard (uncommon)
Ethersworn Adjudicator
Artifact Creature – Vedalken Knight (Mythic Rare)
Skyward Eye Prophets
Creature – Human Wizard (uncommon)
Knotvine Mystic
Creature – Elf Druid (uncommon)
Goblin Outlander
Creature – Goblin Scout (common)
If I do not receive any rotten fruit in my eMail, perhaps I will run another set of Conflux captions.

2.04.2009

Conflux Combos

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Well, it seems that most of the popular forums and MTG fan sites are feverishly working away at churning out combinations for the new Conflux set. As I am one for jumping on any band-wagon, here is my post and will include both combinations and solid synergies. These combinations involve only cards from the current standard game (Shards of Alara, Conflux // Shadowmoor, Eventide // Lorwyn, Morningtide // and Tenth Edition).

I for one would rather prefer a healthy amount of synergy (a large network of card interactions) in a constructed deck rather than a limited number of card combinations which will cripple your opponent or win the game. This said, if you can get both of these within your 60-card deck of win, the better. So buckle up, and lets go . . .
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Get Charnelhoard Wurm out in play and then drop Soul's Fire which will have the Wurm blast your opponent for 6 pain. This then triggers the Wurm's ability, and allows you to return Soul's Fire to your hand to rinse and repeat. For just 3 mana, this is economic and effective - Just ensure Charnelhoard stays in play.


Master Transmuter is in play. Play Tidehollow Sculler. In response to Tidehollow Sculler's 'comes into play' ability, use Master Transmuter to return it to your hand, and then return it to play. The 'stack' should now looks like this:
Tidehollow Sculler 'comes into play' #2
Tidehollow Sculler 'leaves play' #1
Tidehollow Sculler 'comes into play' #1
As such, you wind up permanently removing a card in your opponent's hand from the game, and removing another one which stays under Tidehollow Sculler until it next leaves play. You can do this each time during your opponent's draw steps, prior to their main phase and check to see whether you want to change the card the Sculler took.


After Sigil of the Empty Throne is in play, cast Shimmering Wings. This produces a 4/4 Angel token for you. Next turn (or if you have the mana for it this turn), pay another blue mana to return the Wings to your hand and promptly play it again. Essentially, you are getting a very lovely 4/4 flying Angel for only two blue mana . . . very nice.


To help you capitalise on the (almost) new Domain mechanic, use Prismatic Omen from Shadowmoor. When the Omen is on the board, all your lands become every basic land type which means it's Happy Rainbow Time. All your Domain cards now obtain the fullest benefits possible with the Omen. I fully expect to see some named net-deck called 'Ominous Rainbow'. Ensure you review and consider all of Conflux's 10 Domain cards for inclusion : Might of Alara, Worldly Counsel, Aven Trailblazer, Drag Down, Matca Rioters, Wandering Goblins, Exploding Borders, Manaforce Mace, Spore Burst, Voices from the Void.

I am certain I will have more for you as we all start playing with this awesome new set. Be careful about other Conflux combos you hear about unless they have been vetted through a rules advisor and approved for kick-a$$ery . . . some just don't work or will only work under limited circumstances.

2.02.2009

Conflux Intro Pack - Esper

The Conflux Intro Packs, originally spoiled here on MTG Realm truly waaaay back on 18th December finally have deck lists associated with them. Here is the skinny on all five and we have Esper.

Esper Air Assault

As the worlds crash into each other, your artifact-themed deck takes to the air with an enormous swarm of flying creatures from the plane of Esper. You’ll also pull off tricky artifact-based combos using the power of creatures forged from etherium, a metal infused with magic. If your enemies get any funny ideas about defending themselves, you have a counterspell up your sleeve. Who said the sky had to be the limit?

18 creatures
2 x Court Homunculus W
Artifact Creature – Homunculus (c)
Court Homunculus gets +1/+1 as long as you control another artifact.
1/1

1 x Darklit Gargoyle 1W
Artifact Creature – Gargoyle (c)
Flying. B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2

1 x Esper Cormorants 2WU
Artifact Creature – Bird (c)
Flying

3/3

1 x Esperzoa 2U
Artifact Creature – Jellyfish (u)
Flying. At the beginning of your upkeep, return an artifact you control to its owner’s hand.
4/3

1 x Faerie Mechanist 3U
Artifact Creature – Faerie Artificer (c)
Flying. When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2


1 x Inkwell Leviathan 7UU
Artifact Creature – Leviathan (r)
Islandwalk, trample, shroud
7/11

1 x Magister Sphinx 4WUB
Artifact Creature – Sphinx (r)
Flying. When Magister Sphinx comes into play, target player’s life total becomes 10.
5/5

2 x Parasitic Strix 2U

Artifact Creature – Bird (c)
Flying. When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2

1 x Salvage Slasher 1B
Artifact Creature – Human Rogue (c)
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
1/1

1x Scornful Æther-Lich 3U

Artifact Creature – Vedalken Wizard (u)
WB: Scornful Æther-Lich gains fear and vigilance until end of turn.
2/4

1 x Sludge Strider 1WUB
Artifact Creature – Insect (u)
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3

1 x Tidehollow Sculler WB (Shards of Alara)
Artifact Creature — Zombie (u)
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Tidehollow Sculler leaves play, return the removed card to its owner's hand.

1 x Vectis Agents 3UB
Artifact Creature – Human Rogue (c)
UB: Vectis Agents gets -2/-0 and is unblockable this turn.
4/3

2 x Vedalken Outlander UB
Artifact Creature – Vedalken Scout (c)
Protection from green
2/2

1 x Windwright Mage WUB (Shards of Alara)
Artifact Creature — Human Wizard (c)
Lifelink (Whenever this creature deals damage, you gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.

6 other spells

1 x Dehydration 3U (Tenth Edition )
Enchantment — Aura (c)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

1 x Executioner's Capsule B (Shards of Alara)
Artifact (c)
1B Tap ; Sacrifice Executioner's Capsule: Destroy target nonblack creature.

1 x Remove Soul 1U (Tenth Edition )
Instant (c)
Counter target creature spell.

1 x Rod of Ruin 4 (Tenth Edition )
Artifact (u)
3, Tap ; Rod of Ruin deals 1 damage to target creature or player.

2 x Traumatic Visions 3UU
Instant (c)
Counter target spell. Basic landcycling 1U(1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

17 lands

2 Arcane Sanctum (Tap: Add White, Blue, or Black)
7 Island
3 Plains
3 Swamp
2 Terramorphic Expanse (sac land)

1.31.2009

Conflux Visual Spoiler

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Well, it is the much anticipated day of the Conflux pre-release and I am not sure whether I will be able to get out to go today (Saturday) or tomorrow (Sunday). After a long night of online poker, I needed to get my dose of new card goodness, so I loaded up images of the Conflux visual spoiler - more for my reference than anything else and to be able to return to these when I hope to get my set review (by colour) done sometime in the next week or two.

Click to enlarge

WHITE

BLUE

BLACK

RED

GREEN

GOLD (multi-colour) 1

GOLD (multi-colour) 2

LANDS / ARTIFACTS

For those of you heading out to the event, have a blast and kick some butt - best of luck to you for opening up a Nicol Bolas.

1.30.2009

Conflux on Gatherer

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Just after noon today, Conflux was loaded up and is now live on Gatherer Beta. If you spend any time playing Magic, you will know just how indespensible it is to be able to hop onto Gatherer (the card database) and quickly find the right card you need for your next winning deck.


Although I find the text spoilers on the forums great, nothing quite compares to not only seeing the card art and flavour text but also being able to efficiently sort cards for review.

I also have to say that the new Gatherer is a HUGE improvement over the old data base in terms of the high number of variables the user can insert into a query. I also appreciate viewing the page in standard, visual, compact checklist and text summary.

For those of you who do not know yet, Gatherer is the Magic Card Database. Search for the perfect addition to your deck. Browse through cards from Magic's entire history. See cards from the most recent sets and discover what players just like you are saying about them.

If you are looking for the full Conflux visual spoiler - here is the handy LINK. Just browsing through this, I have to admit that this may very well be one of the best sets artistically yet with the small exception of the aptly named 'moo moo clow plow' (a.k.a. Thornling).


Conflux Intro Deck - Grixis

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The Conflux Intro Packs, originally spoiled here on MTG Realm truly waaaay back on 18th December finally have deck lists associated with them. Here is the skinny on all five and today we will look at Grixis.

Grixis Shambling Army
Foil card: Blood Tyrant

You’ve chosen a deck based around the plane of Grixis, a world of death naturally suited to destroying its enemies. Your unstoppable undead minions lurch back from the grave, slashing away at your foe’s life total. Your spells slay your opponent’s defenders on the spot. And if that doesn’t do it, then a duo of enormous flying horrors will finish off any enemy planeswalker.

15 creatures

1 Blood Tyrant 4UBR
Creature – Vampire (r)
Flying
At the beginning of your upkeep, each player loses 1 life. Whenever one or more players loses life this way, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5

1 x Brackwater Elemental 2U
Creature – Elemental (c)
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4

1 x Dregscape Zombie 1B
Creature - Zombie (c)
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

1 x Extractor Demon 4BB
Creature – Demon (r)
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
5/5

1 x Fire-Field Ogre 1UBR (Shards of Alara)
Creature - Ogre Mutant (u)
First strike Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/2

2 x Grixis Slavedriver 5B
Creature – Zombie Giant (u)
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4

2 x Kathari Screecher 2U (Shards of Alara)
Creature - Bird Soldier (c)
Flying Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
2/2

1 x Kederekt Creeper UBR (Shards of Alara)
Creature - Horror (c)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures.
2/3

1 x Pestilent Kathari 2B
Creature – Bird Warrior (c)
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.
1/1

2 x Sedraxis Alchemist 2B
Creature – Zombie Wizard (c)
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner’s hand.
2/2

2 x Zombie Outlander BR
Creature – Zombie Scout (c)
Protection from white
2/2
9 other spells
2 x Absorb Vis 6B
Sorcery (c)
Taget player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

1 x Agony Warp UB (Shards of Alara)
Instant (c)
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

1 x Bone Saw 0
Artifact – Equipment (c)
Equipped creature gets +1/+0.
Equip 1

1 x Elder Mastery 3UBR
Enchantment – Aura (u)
Enchant creature
Enchanted creature gets +3/+3, has flying, and has “Whenever this creature deals damage to a player, that player discards two cards.”

1 x Infest 1BB (Shards of Alara)
Sorcery (u)
All creatures get -2/-2 until end of turn.

2 x Shock R (Tenth Edition)
Instant (c)
Shock deals 2 damage to target creature or player.

1 x Terror 1B(Tenth Edition)
Instant (c)
Destroy target nonartifact, nonblack creature. It can't be regenerated.

17 lands
2 Crumbling Necropolis (u) ALA / T : Add U, B, or R to your mana
3 Island
3 Mountain
7 Swamp
2 Terramorphic Expanse (sac land)

Conflux Intro Deck - Jund

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The Conflux Intro Packs, originally spoiled here on MTG Realm truly waaaay back on 18th December finally have deck lists associated with them. Here is the skinny on all five and today we will look at Jund.

Jund Appetite for War
Foil card: Charnelhoard Wurm

As the worlds collide, you need a deck designed to eat your new neighbors alive. Summon a force of goblins, dragons, and other voracious creatures from Jund who only get bigger as they consume other creatures. Flood the board with fodder for your hungry beasts, then summon the best-fed dragon your fellow planeswalkers have ever seen.


15 creatures

2 x Carrion Thrash 2BRG
Creature - Viashino Warrior (c)
When Carrion Thrash is put into a graveyard from play, you may pay 2. If you do, return another target creature card from your graveyard to your hand.
4/4

1 x Charnelhoard Wurm 4BRG
Creature – Wurm (r)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6

1 x Ember Weaver 2G
Creature – Spider (c)
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
2/3

1 x Gluttonous Slime 2G
Creature – Ooze (u)
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
2/2

2 x Goblin Outlander RG
Creature – Goblin Scout (c)
Protection from blue
2/2

1 x Hellkite Hatchling 2RG
Creature – Dragon (u)
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2


1 x Scarland Thrinax BRG
Creature – Lizard (u)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2/2

1 x Sprouting Thrinax BRG
(Shards of Alara)
Creature - Lizard (u)
When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.
3/3

1 x Toxic Iguanar R
Creature – Lizard (c)
Toxic Iguanar has deathtouch as long as you control a green permanent.
1/1

2 x Tukatongue Thallid G
Creature – Fungus (c)
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
1/1

1 x Viashino Slaughtermaster 1R
Creature – Viashino Warrior (u)
Double strike
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
1/1


1 x Voracious Dragon 3RR
Creature – Dragon (r)
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
4/4

9 other spells

1 x Branching Bolt 1RG
Instant (c)
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

2 x Dark Temper 2R
Instant (c)
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy that creature instead.

2 x Dragon Fodder 1R (Shards of Alara)
Sorcery (c)
Put two 1/1 red Goblin creature tokens into play.

2 x Fiery Fall 5R
Instant (c)
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

2 x Incinerate 1R (Tenth Edition)
Instant (c)
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

17 x lands
4 x Forest
5 x Mountain
2 x Savage Lands (Tap: Add B, R, or G to your mana pool.)
4 x Swamp
2 x Terramorphic Expanse (sac land)