Happy Tuesday Evening MTG peeps,
In this post, we give you the quick and dirty crash course on the upcoming Magic the Gathering set by summarising the Innistrad Frequently Asked Questions document. The original is posted on the mothership here.
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Innistrad contains 264 cards (107 common, 67 uncommon, 59 rare, 16 mythic rare, and 15 basic lands.
Prerelease events: September 24-25, 2011
Launch Parties: September 30-October 3, 2011
Innistrad set becomes legal for sanctioned Constructed play on its official release date: Friday, September 30, 2011. At that time, the following card sets will be permitted in the Standard format: Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Magic 2012, and Innistrad.
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Innistrad FAQ
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New Card Layout: Double-Faced Cards
New Keyword Action: Transform
Transforming a Double-Faced permanent doesn't affect any Auras or Equipment attached to that permanent. Similarly, any counters on the permanent will remain on that permanent after it transforms. Similarily, damage marked on a double-faced permanent will stay marked on that permanent after it transforms.
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There are 12 Innistrad cards which can transform from a human-werewolf into a full werewolf given a triggered ability that may transform it. Similarly, each back face has the same triggered ability that may transform it back.
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Characteristic: Color Indicator
Double-faced Innistrad cards have a small dot to the left of its type line. This circular symbol is its "color indicator."
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Cards in your deck be indistinguishable from one another. To accomplish this with double-faced cards, you can use the checklist cards which are included in some booster packs. Fat Packs will contain ten checklist cards.
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Morbid abilities, found on some creature, instants and sorceries cards check whether a creature died earlier in the turn. It's important to remember that Token creatures can also die, going to their owner's graveyard before ceasing to exist.
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Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player's graveyard and the other that functions while the card is on the stack. "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
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There are six Auras in Innistrad which can enchant a player that could have a negative effect for that enchanted player. These enchantments have the additional subtype "Curse."
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There are four Vampire creature cards in Innistrad that puts puts one or more +1/+1 counters on the creature when they deal combat damage to your opponent. The +1/+1 counter isn't put on the creature in time to increase the amount of combat damage dealt during that combat step.
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New Keyword Action: Fight
To fight, each of the indicated creatures simultaneously deals damage equal to its power to the other specified creature.
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Cycle: Enemy "Tap Lands"
Innistrad has a cycle of lands that produce two colors of mana and enter the battlefield tapped unless you control a certain land.
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