Happy Monday MTG peeps,
That was quite a weekend for Mirrodin Besieged spoilers. If you missed it, you can find that post HERE. We are now at 111/155 and players are chomping at the bit to sling these cards in games at Pre-Release events this weekend. You can keep up to date with us on Twitter (user - CopySix) as we provide fairly up to date news on rumors and confirmations of new cards under the '#mtgmbs' hashtag and suggest you also keep an eye on our spoiler page.
Now - onto his abilities.
The third ability is alright as well but nothing epic (-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.). Unless you are artifact heavy as in a metalcraft deck, this really does not promise much of a bang for your mana bucks.
It is Tezzeret's second ability (-1: Target artifact becomes a 5/5 artifact creature.) which has players all aflutter. Most will immediately think of using this ability on a 1/1 Memnite or a 0/2 Ornithopter - a very solid choice indeed - having a zero cost artifact become a huge threat is an effecient and excellent method of producing threats on the table but there has been several questions from MTG fans regarding this ability. We do not claim to be a rules guru or even decent players, but this is what we took away from forums to pass along to you. If you can contribute to clarifications, please drop a comment.
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Finally, don't forget to plan your purchases - We are definitely looking to get the following ->
Mythic Rares : Tezzeret, Agent of Bolas, Thrun, the Last Troll, Sword of Feast and Famine, and Blightsteel Colossus
Rares : Inkmoth Nexus, Black Sun's Zenith, Phyrexian Revoker, Green Sun's Zenith, Phyrexian Crusader
Uncommons : Go for the Throat, Signal Pest
we suggest you start planning your new decks with a good on-line retailer like MTG Mint Card whom you can put in your Mirrodin Besieged pre-orders.
5 comments:
The problem with using Tezz's -1 ability on Inkmoth Nexus is that the Nexus will be reset to a 1/1 when its ability resolves again. You'll have to Tezz it again to turn it back into a 5/5.
... you always take it at text value. It says 5 /5 artifact creature. It says nothing about till end of turn, thus its a 5/5 flying infect for the rest of game. GG
No, at end of turn it becomes a 5/5 creature that is still a land. Next turn you can do something like this: Attack with 5/5, upon no blockers declared, pay 1 to activate infect + flying. Or if there are blockers, pay 1 to fly over them and infect the opponent. The Nexus is 5/5 for the rest of the game people. Its just the Infect+Fly ability that wears off and needs to be reactivated every turn.
No, the nexus will be a 5/5 without infect or flying but if u activate the nexus again the ability to turn it into a 1/1 infect flying over rides tezzeets ability and turns it back into a 1/1. its a matter of timestamps and the inkmoth ability has the latest timestamp.
Yeah my bad. Anonymous is right. But its true that when the Nexus ability wears off at the end of turn, it's back to a 5/5 artifact creature land.
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