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Rise Eldrazi Spoiler 3-29

Good Day my MTG pickles,

Happy Monday to the lot of you. We have to catch up on some more Rise of the Eldrazi spoilers so let's get straight to it. Don't forget to visit our constantly updated spoiler list HERE if you may have missed something.

Ulamog, the Infinite Gyre, 11
Legendary Creature - Eldrazi, Mythic Rare
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Big. Stupid. Dangerous. Like that retarded wasp last summer that had a thing for your head - just no getting rid of it. As these monstrous indestructible Eldrazi hit the game table, you had better have a way to bounch it (Unsummon, Into the Roil), remove it from the game (Journey to Nowhere, Oblivion Ring), or have its owner sac it (Cruel Editct - good, Gatekeeper of Malikir - poor).

All is Dust, 7
Tribal Sorcery - Eldrazi, Mythic Rare
Each player sacrifices all colored permanents he or she controls.

We'll just call this AiD for right now - and definitely an aid to anyone playing colourless critters and enchantments. Yep - here is your $10 to $15 boardsweeper for the discerning Eldrazi player. We suggest you start developing strategies agains this as this card, when you see it being played across the table from you may make you cry.

Sarkhan the Mad, 3
Planeswalker - Sarkhan, Mythic Rare
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2]: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.

Sarkhan definitely is mad - as so are his fans - NO plus abilities. He also now has a touch of black. Anywhoos - this will mean that you will want to pop him right off the get-go if you want to use his final dragon ability. The new Sarkhan is a new 'disposable' Planeswalker that you will use once and throw away - that is unless you want to use that delicious second ability and exchange three chumps for three 5/5 dragons over three turns (not that bad).

Deathless Angel, 4
Creature - Angel, Rare
{w}{w}: Target creature is indestructible this turn.

A 5/7 flier for six ain't that bad especially if you have that nice little idestructible option. We suggest playing in a strictly mono-white deck so you can not only save the angel but here fav critter as well. We're working on a strategy to have our mana untapped and ready to use for this ability - kind of like the new Bear Umbra aura senario but in white.


Jeff said...

Deathless angel is sweet. I need to get a foil one to add to personal don't trade collection.

Anonymous said...

Sarkhan is more than just an ultimate. His dragon ability is nuts for jund who usually has plenty of tokens to sac. First ability also gives jund more cards in the hand. As if it needed more card advantage than it already has.