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11.26.2013

Commander 2013 Power Hungry

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Happy Tuesday MTG peeps, 


We have for you today part two of five separate articles we are doing on the new Commander 2013 decks just recently released by WotC to a very welcoming Magic: the Gathering fan base.  Each of these new Commander pre-constructed decks provides a ready to play stack of 100 cards including a choice of three legendary creatures to act as your general which may be also represented by an oversized foil card.  The card list is a solid foundation which you can easily adjust to taste - we'll likely throw a few of our nostalgic favourites we've picked up from MTG Mint Card into the original mix. 

The is the overview / review for Commander 2013's 'Evasive Maneuvers' deck and we've prepared a video with our good friend Jon from 'Command Tower' on Tumblr.  



 
See the rest of the videos in this series:
Evasive Maneuvers
Eternal Bargain
Mind Seize
Power Hungry
Nature of the Beast

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Here is the Commander 2013 'Jund' (black / red / green) deck and although it may not be as sought-after as the Mind Seize deck, we just love the decklist here.  Let's get into the three Commanders or Generals available to you -

Prossh, Skyraider of Kher
Costing  three colorless mana and a 'Jund' (black/red/green), Prossh is a solid 5/5 flyer with two other very cool abilities.  When you cast this legendary dragon you get a number of 0/1 Kobold creature tokens equal to what it cost you to cast Prosh - this of course gets bigger with the commander tax as you recast it from the command zone.  Perfect for a build with a theme of creature sacrifice for an effect.  Prossh also provides a sac outlet which will pump him +0/1.

Shattergang Brothers
A goblin artificer here costing one colorless and a 'Jund' to give you a 3/3 body with three very relevant abilities in this build.  Each ability costs three mana and requires a sacrifice.  For two and a black you sac a creature to force each other opponent to sac a creature.  Likewise, two and a red with an artifact sac or two and a green with an enchantment sac will cause your opponents to sac in a similar fashion.  Very solid.

Sek'Kuar, Deathkeeper
This is a Coldsnap reprint.  For two and a 'Jund', you net a 4/3 legendary Orc Shaman.  The ability here is rather potent - Whenever you have one of your non-token creatures dies, you gain a 3/1 black & red Graveborn creature token.  If you were about to ask whether a sacrificed (or even 'devour') creature does count as dying, then yes, so sac away and reap the benefits of yet another token which can feed into your strategy here.
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Like we mentioned, this may very well be one favorite of the five Commander 2013 decks.  There are a good number of cards such as Stronghold Assassin which provides an opportunity to sac for a powerful effect or cards such as Stalking Vengeance to transpose a sacrifice into direct damage to your opponent.  All-in-all - two thumbs up on this very solid decklist.
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