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Evasive Maneuvers

Happy Tuesday MTG peeps, 

We have for you today part one of five separate articles we are doing on the new Commander 2013 decks just recently released by WotC to a very welcoming Magic: the Gathering fan base.  Each of these new Commander pre-constructed decks provides a ready to play stack of 100 cards including a choice of three legendary creatures to act as your general which may be also represented by an oversized foil card.  The card list is a solid foundation which you can easily adjust to taste - we'll likely throw a few of our nostalgic favourites we've picked up from MTG Mint Card into the original mix. 

The is the overview / review for Commander 2013's 'Evasive Maneuvers' deck and we've prepared a video with our good friend Jon from 'Command Tower' on Tumblr.  


See the rest of the videos in this series:
Evasive Maneuvers
Eternal Bargain
Mind Seize
Power Hungry
Nature of the Beast

 This Bant deck (green / white / blue) has the following Commanders to choose from:

Derevi, Empyrial Tactician
A 2/3 flying bird wizard for three (bang) mana allows you to tap or untap a target permanent when either Derevi enters the battlefield or when a creature you control lands damage.  The most exciting ability on this card may be able to cast Derevi from the command zone onto the battlefield for only four mana (one and a 'bant') getting around the 'commander tax' requiring your pay an additional two accumulative mana for every time you cast the general.

Roon of the Hidden Realm
Here's a solid 4/4 Rhino Soldier costing five (two colourless and a 'bant').  Also equipped with vigilance and trample, this already seems like a decent inclusion but let's have a look at the final ability.  Feed this two colourless and tap it you can blink a target creature.  Exiling and returning one of your own critters with a sweet 'enters the battlefield' effect or perhaps removing an opponent's attacker or blocker is downright great.

Rubinia Soulsinger
This flightless 2/3 Faerie costs five (two and a 'bant').  This first ability allowing you to choose not to untap Rubinia won't make much sense until you read the second one.  Just tap her and you can now take control of a target creature for as long as she's tapped - not bad at all to remove a potential threat.

There are a lot of neat cards in this deck such as Azami, Lady of Scrolls for draw, Deceiver Exarch to play into the tap / untap theme, or the witty Borrowing 100,000 Arrows.  The list looks rather robust to address a variety of situations on the ever developing battlefield but we would rather take the chassis out and build upon it a singular theme.


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