Happy Wednesday MTG peeps,
We have for you today part two of five separate articles we are doing on the new Commander 2013 decks just recently released by WotC to a very welcoming Magic: the Gathering fan base. Each of these new Commander pre-constructed decks provides a ready to play stack of 100 cards including a choice of three legendary creatures to act as your general which may be also represented by an oversized foil card. The card list is a solid foundation which you can easily adjust to taste - we'll likely throw a few of our nostalgic favourites we've picked up from MTG Mint Card into the original mix.
The is the overview / review for Commander 2013's 'Evasive Maneuvers' deck and we've prepared a video with our good friend Jon from 'Command Tower' on Tumblr.
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See the rest of the videos in this series:
• Evasive Maneuvers
• Eternal Bargain
• Mind Seize
• Power Hungry
• Nature of the Beast
This Esper deck (white/ blue / black) has the following Commanders to choose from:
Oloro, Ageless Ascetic
This legendary Giant Soldier costing six mana (3 colorless and an 'esper' gives you a 4/5 body on the field and has a lifegain theme in each of the cards three abilities. Ability one nets you two life, while the second one allows you to pay one coloress whenever you gain life to chip one life off your opponent. To ensure the life train keeps going, you also add another two onto your total even if Oloro is in your command zone.
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Sydri, Galvanic Genius
This Human Artificer costs three (one 'esper') and provides a 2/2 onto the battlefield. Both activated abilities are all about artifacts. For one blue mana, you can turn a target noncreature artifact into an artifact with p/t equal to the cmc. The second ability allows you to pay a white and black to give a target artifact lifelink / deathtouch until end of turn.
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Sharuum, the Hegemon
Here is the reprint - for six mana (three colorless and an 'esper') you get a 5/5 flying artifact Sphinx creature. The enter the battlefield effect has the ability to return an artifact card from the 'yard back onto the battlefield, which can get really crazy if you develop a strategy to cheat huge fatties or other high costed artifacts onto the field.
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This is certainly not an 'all in' artifact deck and frankly the list developed by WotC is not meant to be that but rather yet another robust list able to adapt to the game situation and happens to have an artifact theme. Having just said that, we are keen to develop a major artifact theme with this deck at it's base - we would want to consider both Tezzeret the Seeker and Tezzeret, Agent of Bolas in this mix along with similarily themed card choices. One concern we have is that should you play Oloro in multiplayer, you could get hated on simply because of his lifegain potential.
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