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6.30.2014

Magic 2015 Promos

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Happy Monday MTG peeps,

If you missed our earlier article today where we covered off the new Garruk, Apex Predator planeswalker card and other Magic 2015 core set previews, wander on back here.   In this post, we want to cover off all the Magic: the Gathering promo cards for the various events for this core set, so let's go -

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JULY 12-13, 2014 MAGIC 2015 PRERELEASE
Prereleases provide you with the earliest possible opportunity to play with the newest cards in Magic.  For more info, visit this page on the mothersite.  Prerelease packs are returning again for this event.  Each Prerelease Pack will include the following:
• 5 Magic 2015 Core Set Booster Packs
• 1 Magic 2015 Core Set Seeded Booster Pack
• 1 premium promo card (five colours available)
• 1 activity insert
• 1 Spindown life counter
• 1 oversized Garruk Challenge Card
• 3 Wolf tokens


The five Prerelease promos are
• WHITE - Resolute Archangel 
• BLUE - Mercurial Pretender 
• BLACK - Indulgent Tormentor 
• RED - Siege Dragon
• GREEN - Phytotitan

JULY 18 2014 MAGIC 2015 LAUNCH

The set is hitting store shelves.  Attend the special Friday Night Magic event and you could score this Launch Promo -

In Garruks' Wake

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AUGUST 9-10, 2014MAGIC 2015 GAME DAY
See how you match up against your local community, earn prizes, and become a champion in this unique day of competition taking place all around the world!  For more information, click on over here.


Participation card - Reclamation Sage
Top 8 promo - Chief Engineer
Game Day winner- playmat

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That's not all - 
Many Game Stores run organised tournaments or 'league events'.  Find a local store here and ask.  The League promo card is this lovely Squid Token, which is generated by the M15 card Coral Barrier.
 ~

M15 Spoilers 6-30

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Happy Monday MTG peeps,

Here in Canada-Land, most people have taken today off as tomorrow (June 1st) is Canada Day, making it an epic four-day long weekend.  Speaking of weekend, we hope yours went very well and you had a chance to get in some Magic: the Gathering games.  Next weekend (12th July) is the much anticipated Magic 2015 core set prerelease event with the release following on Friday 18th.  Look for our coverage of these events at OMG! Games here in Barrie, Ontario.  

We are constantly updating our M15 spoiler list page so drop by often, and now is a good time to start organizing your M15 pre-orders at MTG Mint Card.  Anywhoos - let's get on with today's M15 previews !
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Garruk, Apex Predator, 5BG
Planeswalker - Garruk, Mythic Rare
[+1]: Destroy another target planeswalker.
[+1]: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.
[-3]: Destroy target creature. You gain life equal to its toughness.
[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
[5]



Wait. Wut? Yep - four abilities and there's two plus.  There is little doubt that this card will make a significant impact on your game when it hits 'n' sticks on the battlefield.
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Aether Whirlwind, 3UU
Instant, Rare
For each attacking creature, its owner chooses to put it on the top or bottom of his or her deck.


Damn nice removal here.  We're thinking that perhaps this is better than the Tenth Edition 'Evacuation' as you would keep this in hand until your opponent alpha-strikes you, leaving the board open for your attack.
 
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Necromancer's Stockpile, 1B
Enchantment, Rare
1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.


This early two-drop enchantment may be a solid choice in that zombie decklist you've been wanting to build.  Paying two and discarding a 1/1 zombie nets you a 2/2 token and an extra card - yes please.
 
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Chord of Calling, XGGG
Instant, Rare
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 (colorless) or one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.


THIS! Has us very rather excited.  This reprint from Ravnica was wildly popular and there is little doubt that players will be building standard constructed decklists with this again.
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Boonweaver Giant, 6W
Creature - Giant Monk, Uncommon
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
4/4


Not all that terrible - especially if you can ramp into it and tutor an powerful (high-costed) aura singleton from you library.
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6.26.2014

M15 Spoilers 5-27

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Happy Friday MTG peeps,

Actually we're employing a prevarication (see the doubting Decreux reference to the right) - it's actually still Thursday at around 9:00 PM (EST) but apparently there was a screw-up on the mothersite and all of Friday's articles were promoted early - which means early Magic 2015 previews for all those Magic: the Gathering spoiler-nutters like us (and most likely you as well since you keep coming here).  

Anywhoos, as you may in all liklihood be reading this on Friday, the point here may be moot.  Make sure to kill two birds with one stone as the barbaric saying goes and head on out to a Friday Night Magic event not only to get your game on but also to socialize (to better fit in with the other humans around you).  We'll be at our local gaming store, OMG! Games here in Barrie, Ontario, Canada which fortunately has been spared any tornado damage.

'Nuff said, let's get to the new cardboard !
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Big news - We've got our rare cycle of lands back in the set, which is awesome since the last core set did not have any.  Last seen print in Tenth Edition, these enemy coloured 'pain lands' might still be found at your local store or online retailer like MTG Mint Card. Enemy colored painlands: Rare dual lands with "Tap: Add 1 to your mana pool. Tap.gif: Add E or F to your mana pool. [This land] deals 1 damage to you." E and F are enemy colors of mana.  The mana in the core set is really weirding us out - Urborg, Tomb of Yawgmoth, Sliver Hive, and then these guys.



Battlefield Forge
Land, Rare
T: Add 1 to your mana pool.
T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Caves of Koilos
Land, Rare
T: Add 1 to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Llanowar Wastes
Land, Rare
T: Add 1 to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Shivan Reef
Land, Rare
T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Yavimaya Coast
Land, Rare
T: Add 1 to your mana pool.
T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

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Jace, the Living Guildpact, 2UU
Planeswalker - Jace, Mythic Rare
[1] Look at the top two cards of your library.  Put one of them into your graveyard.
[-3] Return another target non land permanent to its owner's hand.
[-8] Each player shuffles his or her hand into hero or her library.  You draw seven cards.
[5] 


Much meh is contained within this card.
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Hushwing Gryff, 2W
Creature - Hippogriff, Rare
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger
2/1


Not quite standard playable with the exception of perhaps an odd sideboard card maybe.  We would rather just play Torpor Orb.  Modern however, this this is looking good.
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Lastly, BDM also had a preview card -

Life's Legacy, 1G
Sorcery, Rare
As an additional cost to cast Life's Legacy, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.


Card draw for green is always most welcome and we see no reason why this won't be popular in standard.
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M15 Spoilers 5-26

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Happy Thursday MTG peeps,

If your game is Magic: the Gathering and you've come here for more coverage of Magic 2015 core set spoilers 'n' previews, then you've come to the correct place.  Some recent M15 related posts which are not new cards may have escaped your attention - here's the post on all the new Ultra•PRO M15 product line up, over here is the post on the M15 product packaging, for which we have all the new cards revealed with the exception of Jace and the cursed Garruk.  Rumor has it that LSV over at Channel Fireball will be previewing this latter this evening.  If you've missed any of the recent cards, we have these all updated on the Magic 2015 Spoiler List over here.  A heads-up to those wanting to pre-order assorted M15 lots at a decent price - pop on over to MTG Mint Card and catch the early pre-order discount before its gone.

Anywhoos - lets get to the new cards !

Avacyn, Guardian Angel, 2WWW
Legendary Creature - Angel, Mythic Rare
Flying, vigilance
1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
5WW: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
5/4 


Not sure just what happened to Avacyn on here trip from Innistrad to M15 but we were kinda expecting more with a card that had her name on it.
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Perilous Vault, 4
Artifact, Mythic Rare
5, T, Exile Perilous Vault: Exile all nonland permanents. 


Weird that Avacyn was trapped in a vault on Innistrad and that a Perilous Vault was previewed on the same day.  This card looks interesting and we'll likely get this in a few decklists.
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Preeminent Captain, 2W
Creature - Kithkin Soldier, Rare
First Strike
Whenever Preeminent Captain attackes, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.


One of our fav Kithkin from back in the day - and yes, we still have a deckset of this solid card still.
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Urborg, Tomb of Yawgmoth
Legendary Land, Rare
Each land is a Swamp in addition to its other land types.


Wow. Did you know that Crypt Ghast is still in standard for another little while.  Also Liliana of the Dark Realms is leaving and likely for a good reason.
 
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Liliana Vess, 3BB
Planeswalker - Liliana, Mythic Rare
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards from all graveyards onto the battlefield under your control.
[5]

Reprint.  'nuff said.

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Phyrexian Revoker, 2
Artifact Creature — Horror, Rare
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
2/1


Yet another reprint but we are kinda pumped for this.  The current standard environment could likely use a hoser card like this to get things exciting.
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6.25.2014

Ultra PRO M15 Product Line Up

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Happy Wednesday MTG peeps,

This is our second post for today - as we had mentioned in our previous post (http://mtg-realm.blogspot.com/2014/06/m15-spoilers-6-25.html), we had a LOT of catching up to day with all the new Magic: the Gathering / Magic 2015 core set news, spoilers 'n' previews coming out.  There are two thingys we have to cover off in this post -

First up - The John Avon Kickstarter project - 



To celebrate 30 years of producing beautiful fantasy art for books, record covers and card games, John Avon, with his agent Guy Coulson, is putting together his collected works book, ‘Journeys to Somewhere Else’.



John Avon (born 1961 in Cardiff, Wales) is a fantasy and science fiction illustrator. His work has been used for book covers, CD covers, games, toys and advertising campaigns. He is best known for his artworks for the collectible card game Magic: The Gathering, of which he has produced over 200 paintings.

https://www.kickstarter.com/projects/johnavonart/journeys-to-somewhere-else-by-john-avon

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Second, and lastly - All the very cool Ultra PRO products for the Magic 2015 core set.

ULTRA PRO has been designing, manufacturing, and distributing gaming and collectibles accessories since 1952. They are recognized as the premier brand of protection and display products within the trading card game (TCG) and sports trading card industries.  Look for Ultra PRO products at your local gaming store and MTG Mint Card.

ULTRA PRO Magic: The Gathering® – Magic 2015 Deck Protector - SIX versions



ULTRA PRO Magic: The Gathering® – Magic 2015 Full-View Deck boxes - SIX versions


ULTRA PRO Magic: The Gathering® – Magic 2015 Play Mats - THREE versions

ULTRA PRO Magic: The Gathering® – Magic 2015 PRO-Binder - TWO versions
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M15 Spoilers 6-25

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Happy Wednesday MTG peeps,

We are attempting to keep up with the blistering pace of Magic: the Gathering spoilers and previews this week and although there have been a few that have come over the wire, rest assured, that we've caught them all on our Magic 2015 Spoiler List.    

There has been an indication from MaRo that we can expect SIX planeswalkers in this core set - a new Ajani (white), Jace (blue), a reprinted Liliana Vess (black), a reprinted Chandra Pyromaster (red), a new Nissa (green), and in all liklihood, a black-green Garruk.  If you already have the reprints, you're good to go, if not, pop over to MTG Mint Card and pick 'em up today.  In a latter article, we'll yatter about what we think about these new cards.  Anywhoos, Let's get to them now!
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Ajani Steadfast, 3W
Planeswalker - Ajani, Mythic Rare
[+1]: Up to one target creature you control gets +1/+1 and gains lifelink, first strike, and vigilance until end of turn.
[-2]: Put a +1/+1 counter on each creature you control, then put a loyalty counter on each other planeswalker you control.
[-7]: You get an emblem with "If damage would be dealt to you or a planeswalker you control, prevent all but 1 of that damage."
[4]


Nissa, Worldwaker, 3GG
Planeswalker - Nissa, Mythic Rare
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[-7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[3]


Chandra, Pyromaster, 2RR
Planeswalker - Chandra, Mythic Rare
[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
[4]


Soul of Theros, 4WW
Creature - Avatar, Mythic Rare
Vigilance
4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
4WW, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6


Obelisk of Urd, 6
Artifact, Rare
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2. 


Crucible of Fire, 3R
Enchantment, Rare
Dragon creatures you control get +3/+3.


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Today on the mothersite, there was also a new creature cycle revealed, based upon the older Sedge Troll card where the creature gets +1/+1 if you control a basic allied colour land and has an activated ability using that colour.


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6.24.2014

Magic 2015 Packaging

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Happy Tuesday MTG peeps,

Before we get into more Magic 2015 core set spoilers and previews, we wanted to get to some housekeeping and get posted some 4.1.1. on some of the M15 product offerings and packaging.  These posts are always of interest as we get a glimpse of some yet unknown card illustration - sometimes it pretty obvious (in the case of perhaps a Planeswalker) and sometimes not so much.  Be sure to catch up with the latest M15 spoilers and previews over here on the Spoiler List Page which is now at 160 of 269 cards revealed.

Anwywhoos, here's the product packaging pics - and remember, if can easily upgrade most any product into a fine gaming weapon with additional singles from MTG Mint Card.
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Magic 2015 Core Set Fat Pack
• 9 Magic 2015 booster packs,
• 1 card box,
• 1 player’s guide,
• 1 80-card land pack,
• 1 learn-to-play insert,
• 1 Spindown™ life counter,
• 2 deck boxes
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Magic 2015 Booster Packs
Each booster pack should contain
• 1 marketing card,
• 1 basic land,
• 10 commons,
• 3 uncommons and
• 1 rare 

Each Booster Box will contain 36 booster packs.
Approximately 1 in 8 packs will have the rare replaced by a mythic rare
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Magic 2015 Sample Decks
There are Five different decks 30 cards per pack, typically with 13 lands, 10 or 11 creatures and 6 or 7 other spells. 
These are typically handed out as swag, at conventions or by local gaming stores to introduce new players to the game.  Decklists are here.

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6.23.2014

Magic 2015 Spoiler List

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Magic: the Gathering
Magic 2015 Core Set


Hunt Bigger Game 
SPOILER LIST

Set Name - Magic 2015 Core Set
Number of Cards - Magic 2015 contains 269 cards (101 Commons, 80 Uncommons, 53 Rares, 15 Mythic Rares, 20 Basic Land).  Wizards of the Coast changed the default from 60 uncommons to 80 uncommons for large sets as it makes limited play better.  * There are an additional 15 cards associated with this set from M15 Sample Decks which will not appear in other regular M15 products - hence the final count below of 284/269. *


Prerelease Events - July 12-13, 2014
Release Date - July 18, 2014
Launch Weekend - July 18-20, 2014
Game Day - August 9-10, 2014
Magic Online Prerelease Events - July 25-27, 2014
Magic Online Release Date - July 28, 2014
Official Three-Letter Code - M15
Twitter Hashtag - #MTGM15
 

Initial Concept and Game Design - Aaron Forsythe (lead), Max McCall, Shawn Main, Mike Gills, Jenna Helland
Final Game Design and Development - Billy Moreno (lead), Shawn Main, Adam Lee, Tom LaPille, Sam Stoddard 


ALL INFORMATION BELOW IS UNOFFICIAL - REFER ONLY TO THE WIZARDS OF THE COAST WEBPAGE FOR OFFICIAL PREVIEWS.

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Magic 2015 Spoilers 269 / 269
Last updated - 7 . 04 . 2014 

  White (42)

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Ajani Steadfast, 3W
Planeswalker - Ajani, Mythic Rare
[+1]: Up to one target creature you control gets +1/+1 and gains lifelink, first strike, and vigilance until end of turn.
[-2]: Put a +1/+1 counter on each creature you control, then put a loyalty counter on each other planeswalker you control.
[-7]: You get an emblem with "If damage would be dealt to you or a planeswalker you control, prevent all but 1 of that damage."
[4]

 
Ajani's Pridemate, 1W
Creature - Cat Soldier, Uncommon
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
2/2


Avacyn, Guardian Angel, 2WWW
Legendary Creature - Angel, Mythic Rare
Flying, vigilance
1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
5WW: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
5/4 


Battle Mastery, 2W
Enchantment - Aura, Uncommon
Enchant creature
Enchanted creature has double strike.


Boonweaver Giant, 6W
Creature - Giant Monk, Uncommon
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
4/4 


Congregate, 3W
Instant, Uncommon
Target player gains 2 life for each creature on the battlefield.


Constricting Sliver, 5W
Creature - Sliver, Uncommon
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
3/3


Dauntless River Marshal, 1W
Creature - Human Soldier, Uncommon
Dauntless River Marshal gets +1/+1 as long as you control an Island.
3U: Tap target creature.
2/1


Devouring Light, 1WW
Instant, Uncommon
Convoke
Exile target attack or blocking creature.

Divine Favor, 1W
Enchantment - Aura, Common
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

Divine Verdict, 3W
Instant, Common
Destroy target attacking or blocking creature.


Ephemeral Shields, 1W
Instant, Common
Convoke
Target creature gains indestructible until end of turn.


First Response, 3W
Enchantment, Umcommon
At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.


Geist of the Moors, 1WW
Creature - Spirit, Uncommon
Flying
3/1


Heliod's Pilgrim, 2W
Creature - Human Cleric, Common
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.


Hushwing Gryff, 2W
Creature - Hippogriff, Rare
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger
2/1

Kinsbaile Skirmisher, 1W
Creature - Kithkin Soldier, Common
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2/2
 

Marked by Honor, 3W
Enchantment - Aura, Common
Enchant creature
Enchanted creatures gets +2/+2 and has vigilance.


Mass Calcify, 5WW
Sorcery, Rare
Destroy all nonwhite creatures.

  
Meditation Puzzle, 3WW
Instant, Common
Convoke
You gain 8 life.

Midnight Guard, 2W
Creature - Human Soldier, Common
Whenever another creature enters the battlefield, untap Midnight Guard.
2/3



Oppressive Rays, W
Enchantment - Aura, Common
Enchant creature
Enchanted creature can't attack or block unless its controller pays 3.
Activated abilities of enchanted creature cost 3 more to activate.

Oreskos Swiftclaw, 1W
Creature - Cat Warrior, Common
3/1

Paragon of New Dawns, 3W
Creature - Human Soldier, Uncommon
Other white creatures you control get +1/+1.
W, T: Another target white creature you control gains vigilance until end of turn.
2/2


Pillar of Light, 2W
Instant, Common
Exile target creature with toughness 4 or greater.


Preeminent Captain, 2W
Creature - Kithkin Soldier, Rare
First Strike
Whenever Preeminent Captain attackes, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.


Raise the Alarm, 1W
Instant, Common
Put two 1/1 white Soldier creature tokens onto the battlefield.
 

Razorfoot Griffin, 3W
Creature - Griffin, common
Flying
First strike
2/2


Resolute Archangel, 5WW
Creature - Angel, Rare
Flying
When Resolute Angel enters the battlefield, if your life total is lower than your starting life total, it becomes equal to your starting life total.
4/4


Return to the Ranks, XWW
Sorcery, Rare
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.


Sanctified Charge, 4W
Instant, Common
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.


Selfless Cathar, W
Creature - Human Cleric, Common
1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1/1

Seraph of the Masses, 5WW
Creature - Angel, Uncommon
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*

Solemn Offering, 2W
Sorcery, Common
Destroy target artifact or enchantment. You gain 4 life.


Soul of Theros, 4WW
Creature - Avatar, Mythic Rare
Vigilance
4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
4WW, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6


Soulmender, W
Creature - Human Cleric, Common
T: You gain 1 life.
1/1


Spectra Ward, 3WW
Enchantment - Aura, Rare
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.


Spirit Bonds, 1W
Enchantment, Rare
Whenever a nontoken creature enters the battlefield under your control, you may pay W. If you do, but a 1/1 white Spirit creature token with flying into play.
1W, Sacrifice a Spirit: Target non-Spirit creature you control gains indestructible until end of turn.


Sungrace Pegasus, 1W
Creature - Pegasus, Common
Flying
Lifelink
1/2


Tireless Missionaries, 4W
Creature - Human Cleric, Common
When Tireless Missionaries enters the battlefield, you gain 3 life.
2/3

Triplicate Spirits, 4WW
Sorcery, Common
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Wall of Essence, 1W
Creature - Wall, Uncommon
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0/4

Warden of the Beyond, 2W
Creature - Human Wizard, Uncommon
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
2/2


BLUE (42)


Aeronaut Tinkerer, 2U
Creature - Human Artificer, Common
Aeronaut Tinkerer has flying as long as you control an artifact.
2/3


Ætherspouts, 3UU
Instant, Rare
For each attacking creature, its owner puts it on the top or bottom of his or her library.


Amphin Pathmage, 3U
Creature - Salamander Wizard
2U: Target creature can't be blocked this turn.
3/2


Chasm Skulker, 2U
Creature - Squid Horror, Rare
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
1/1


Chief Engineer, 1U
Creature - Vedalken Artificer, Rare
Artifact spells you cast have convoke. 

1/3

Chronostutter, 5U
Instant, Common
Put target creature into its owner's library second from the top.


Coral Barrier, 2U
Creature - Wall, Common
Defender
When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield.
1/3

Diffusion Sliver, 1U
Creature - Sliver, Uncommon
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
1/1


Divination, 2U
Sorcery, Common
Draw two cards.



Dissipate, 1UU
Instant, Uncommon
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Encrust, 1UU
Enchantment - Aura, Common
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Ensoul Artifact, 1U
Enchantment - Aura, Uncommon
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.


Frost Lynx, 2U
Creature - Elemental Cat, Common
When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
2/2

Fugitive Wizard, U
Creature - Human Wizard
1/1



Glacial Crasher, 4UU
Creature - Elemental, Common
Trample
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
5/5

Hydrosurge, U
Instant, Common
Target creature gets -5/-0 until end of turn.

Illusory Angel, 2U
Creature - Angel Illusion, Uncommon
Flying
Cast Illusory Angel only if you've cast another spell this turn.
4/4

Into the Void, 3U
Sorcery, Uncommon
Return up to two target creatures to their owners' hands.



Invisibility, UU
Enchantment - Aura, Common
Enchant creature
Enchanted creature can't be blocked except by Walls.


Jace, the Living Guildpact, 2UU
Planeswalker - Jace, Mythic Rare
[1] Look at the top two cards of your library.  Put one of them into your graveyard.
[-3] Return another target non land permanent to its owner's hand.
[-8] Each player shuffles his or her hand into hero or her library.  You draw seven cards.
[5] 


Jace's Ingenuity, 3UU
Instant, Uncommon
Draw three cards.


Jalira, Master Polymorphist, 3U
Legendary Creature - Human Wizard, Rare
3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/2


Jorubai Murk Lurker, 2U
Creature - Leech, Uncommon
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
1B: Target creature gains lifelink until end of turn.
1/3


Kapsho Kitefins, 4UU
Creature - Fish, Uncommon
Flying
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
3/3


Master of Predicaments, 3UU
Creature - Sphinx, Rare
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4/4
Mercurial Pretender, 4U
Ceature - Shapeshifter, Rare
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "2UU: Return this creature to its owner's hand."
0/0

Military Intelligence, 1U
Enchantment, Uncommon
Whenever you attack with two or more creatures, draw a card.


Mind Sculpt, 1U
Sorcery, Common
Target opponent puts the top seven cards of his or her library into his or her graveyard.


Negate, 1U
Instant, Common
Counter target noncreature spell.


Nimbus of the Isles, 4U
Creature - Elemental
Flying
3/3


Paragon of Gathering Mists, 3U
Creature - Human Wizard, Uncommon
Other blue creatures you control get +1/+1.
U, T: Another target blue creature you control gains flying until end of turn.
2/2

Peel from Reality, 1U
Instant, Common
Return target creature you control and target creature you don't control to their owners' hands.




Polymorphist's Jest, 1UU
Instant, Rare
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.


Quickling, 1U
Creature - Faerie Rogue, Uncommon
Flying
Flash
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2/2


Research Assistant, 1U
Creature - Human Wizard, Common
3U, T: Draw a card, then discard a card.


Soul of Ravnica, 4UU
Creature - Avatar, Mythic Rare
Flying
5UU: Draw a card for each color among permanents you control.
5UU, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
6/6


Statute of Denial, 2UU
Instant, Common
Counter target spell. If you control a blue creature, draw a card, then discard a card.

Stormtide Leviathan, 5UUU
Creature - Leviathan, Rare
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
 

Turn to Frog, 1U
Instant, Uncommon
Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

Void Snare, U
Sorcery, Common
Return target nonland permanent to its owner's hand.

Wall of Frost, 1UU
Creature - Wall, Uncommon
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0/7

Welkin Tern, 1U
Creature - Bird, Common
Flying
Welkin Tern can block only creatures with flying.
2/1


Black (41)

Accursed Spirit, 3B
Creature - Spirit, Common
Intimidate
3/2


Black Cat, 1B
Creature - Zombie Cat, Common
When Black Cat dies, target opponent discards a card at random.


Blood Host, 3BB
Creature - Vampire, Uncommon
1B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
3/3

Carrion Crow, 2B
Creature - Zombie Bird
Flying
Carrion Crow enters the battlefield tapped.
2/2


Caustic Tar, 4BB
Enchantment - Aura, Uncommon
Enchant land
Enchanted land has "T: Target player loses 3 life."

Child of Night, 1B
Creature - Vampire, Common
Lifelink
2/1

Covenant of Blood, 6B
Sorcery, Common
convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.


Crippling Blight, B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets -1/-1 and can't block.


Cruel Sadist, B
Creature - Human Assassin, Rare
B, T, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
2B, T, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
1/1


Endless Obedience, 4BB
Sorcery, Uncommon
Convoke
Put target creature card from a graveyard onto the battlefield under your control.


Eternal Thirst, 1B
Enchantment - Aura, Common
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."

Feast on the Fallen, 2B
Enchantment, Uncommon
At the beginning of each upkeep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control. 


Festergloom, 2B
Sorcery, Common
Nonblack creatures get -1/-1 until end of turn.

 
Flesh to Dust, 3BB
Instant, Common
Destroy target creature. It can't be regenerated


Gravedigger, 3B
Creature - Zombie, Common
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Indulgent Tormentor, 3BB
Creature - Demon, Rare
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5/3


In Garruk's Wake, 7BB
Sorcery, Rare
Destroy all creatures you don't control and all planeswalkers you don't control.


Leeching Sliver, 1B
Creature - Sliver, Uncommon
Whenever a Sliver you control attacks, defending player loses 1 life.


Liliana Vess, 3BB
Planeswalker - Liliana, Mythic Rare
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards from all graveyards onto the battlefield under your control.
[5]

 
Mind Rot, 2B
Sorcery, Common
Target player discards two cards.


Necrobite, 2B
Instant, Common
Target creature gains deathtouch until end of turn. Regenerate it.


Necrogen Scudder, 2B
Creature - Horror, Uncommon
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
3/3


Necromancer's Stockpile, 1B
Enchantment, Rare
1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.


Nightfire Giant, 4B
Creature - Zombie Giant, Uncommon
Nightfire Giant gets +1/+1 as long as you control a Mountain.
4R: Nightfire Giant deals 2 damage to target creature or player.
4/3

 
Nightmare, 5B
Creature - Nightmare Horse, Rare
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*


Necromancer's Assistant, 2B
Creature - Zombie, Common
When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.
3/1

 
Ob Nixilis, Unshackled, 4BB
Legendary Creature - Demon, Rare
Flying, trample
Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put at +1/+1 counter on Ob Nixilis, Unshackled.

4/4

Paragon of Open Graves, 3B
Creature - Skeleton Warrior, Uncommon
Other black creatures you control get +1/+1.
2B, T: Another target black creature you control gains deathtouch until end of turn.
2/2

Rotfeaster Maggot, 4B
Creature - Insect, Common
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3/5


Shadowcloak Vampire, 4B
Creature - Vampire, Common
Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
4/3

Sign in Blood, BB
Sorcery, Common
Target player draws two cards and loses 2 life.


Soul of Innistrad, 4BB
Creature - Avatar, Mythic Rare
Deathtouch
3BB: Return up to three target creature cards from your graveyard to your hand.
3BB, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
6/6


Stab Wound, 2B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.


Stain the Mind, 4B
Sorcery, Rare
Convoke
Name a nonland card. Search target player's graveyard, hand, and library for any number of card's with that name and exile them. Then that player shuffles his or her library.


Typhoid Rats, B
Creature - Rat, Common
Deathtouch
1/1

Ulcerate, B
Instant, Uncommon
Target creature gets -3/-3 until end of turn. You lose 3 life.


Unmake the Graves, 4B
Instant, Common
Convoke
Return up to two target creature cards from your graveyard to your hand.

Wall of Limbs, 2B
Creature - Zombie Wall, Uncommon
Defender
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0/3


Waste Not, 1B
Enchantment, Rare
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.


Witch's Familiar, 2B
Creature - Frog, Common
2/3


Xathrid Slyblade, 2B
Creature - Human Assassin, Uncommon
Hexproof
3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
2/1


Zof Shade, 3B
Creature - Shade, Common
2B: Zof Shade gets +2/+2 until end of turn.
2/2



  Red (42)


Act on Impulse, 2R
Sorcery, Uncommon
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.


Aggressive Mining, 3R
Enchantment, Rare
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.


Altac Bloodseeker, 1R
Creature - Human Berserker, Uncommon
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
2/1

Belligerent Sliver, 2R
Creature - Sliver, Uncommon
Sliver creatures you control have "This creature can't be blocked except by two or more creatures."
2/2

Blastfire Bolt, 5R
Instant, Common
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.


Borderland Marauder, 1R
Creature - Human Warrior, Common
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.


Brood Keeper, 3R
Creature - Human Shaman, Uncommon
Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn."
2/3

Burning Anger, 4R
Enchantment - Aura, Rare
Enchant creature
Enchanted creature has "T: This creature deals damage equal to its power to target creature or player."


Chandra, Pyromaster, 2RR
Planeswalker - Chandra, Mythic Rare
[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
[4]


Circle of Flame, 1R
Enchantment, Uncommon
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.


Clear a Path, R
Sorcery, Common
Destroy target creature with defender.

Cone of Flame, 3RR
Sorcery, Uncommon
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.


Crowd's Favor, R
Instant, Common
Convoke
Target creature gets +1/+0 and gains first strike until end of turn.



Crucible of Fire, 3R
Enchantment, Rare
Dragon creatures you control get +3/+3.


Forge Devil, R
Creature - Devil, Common
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1/1


Foundry Street Denizen, R
Creature - Goblin Warrior, Common
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1/1


Frenzied Goblin, R
Creature - Goblin Berserker, Uncommon
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
1/1 


Generator Servant, 1R
Creature - Elemental, Common
T, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn.
2/1 


Goblin Kaboomist, 1R
Creature - Goblin Warrior, Rare
At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
1/2


Goblin Rabblemaster, 2R
Creature - Goblin Warrior, Rare
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2


Goblin Roughrider, 2R
Creature - Goblin Knight, Common
3/2



Hammerhand, R
Enchantment - Aura, Common
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

Heat Ray, XR
Instant, Common
Heat Ray deals X damage to target creature.

Hoarding Dragon, 3RR
Creature - Dragon, Rare
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4

Inferno Fist, 1R
Enchantment - Aura, common
Enchant creature you control
Enchanted creature gets +2/+0.
R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.


Kapsho Kitefins, 4UU
Creature - Fish, Uncommon
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
3/3


Kird Chieftain, 3R
Creature - Ape, Uncommon
Kird Chieftain gets +1/+1 as long as you control a Forest.
4G: Target creature gets +2/+2 and gains trample until end of turn.
3/3


Krenko's Enforcer, 1RR
Creature - Goblin Warrior, Common
Intimidate


Kurkesh, Onakke Ancient, 2RR
Legendary Creature - Ogre Spirit, Rare
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay R. If you do, copy that ability. You may choose new targets for the copy.


Lava Axe, 4R
Sorcery, Rare
Lava Axe deals 5 damage to target player.

Lightning Strike, 1R
Instant, Common
Lightning Strike deals 3 damage to target creature or player.


Might Makes Right, 5R
Enchantment, Uncommon
At the beginning of combat on your turn, if you control all creatures with the greatest power on the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.


Miner's Bane, 4RR
Creature - Elemental
2R: Miner's Bane gets +1/+0 and gains trample until end of turn.
6/3


Paragon of Fierce Defiance, 3R
Creature - Human Warrior, Uncommon
Other red creatures you control get +1/+1.
R, T: Another target red creature you control gains haste until end of turn.

Rummaging Goblin, 2R
Creature - Goblin Rogue
T, Discard a card: Draw a card.
1/1


Scrapyard Mongrel, 3R
Creature - Hound, Common
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample.
3/3


Shrapnel Blast, 1R
Instant, Uncommon
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.


Shivan Dragon, 4RR
Creature - Dragon, Rare
Flying
R: Shivan Dragon gets +1/+0 until end of turn.
5/5


Siege Dragon, 5RR
Creature - Dragon, Rare
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 5 damage to each creature without flying that player controls.
5/5
 

Soul of Shandalar, 4RR
Creature - Avatar, Mythic Rare
First strike
3RR: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
3RR, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
6/6


Stoke the Flames, 2RR
Instant, Uncommon
Convoke
Stoke the Flames deals 4 damage to target creature or player.


Thundering Giant, 3RR
Creature - Giant, Common
Haste
4/3

Torch Fiend, 1R
Creature - Devil, Common
R, Sacrifice Torch Fiend: Destroy target artifact.
2/1
 


Wall of Fire, 1RR
Creature - Wall, Common
Defender
R: Wall of Fire gets +1/+0 until end of turn.
0/5


Green (42)

Ancient Silverback, 4GG
Creature - Ape, Uncommon
G: Regenerate Ancient Silverback.
6/5

Back to Nature, 1G
Instant, Uncommon
Destroy all enchantments.

Carnivorous Moss-Beast, 4GG
Creature - Plant Elemental Beast, Common
5GG: Put a +1/+1 counter on Carnivorous Moss-Beast.
4/5

Charging Rhino, 3GG
Creature - Rhino, Common
Charging Rhino can't be blocked by more than one creature.
4/4


Chord of Calling, XGGG
Instant, Rare
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 (colorless) or one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.


Elvish Mystic, G
Creature - Elf Druid, Common
T: Add G to your mana pool.
1/1

Feral Incarnation, 8G
Sorcery, Uncommon
Convoke
Put three 3/3 green Beast creature tokens onto the battlefield.

Gather Courage, G
Instant, Uncommon
Convoke
Target creature gets +2/+2 until end of turn.


Genesis Hydra, XGG
Creature - Plant Hydra, Rare
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0/0
 

Hornet Nest, 2G
Creature - Insect, Rare
Defender
Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
0/2


Hornet Queen, 4GGG
Creature - Insect, Rare
Flying, deathtouch
When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
2/2

Hunt the Weak, 3G
Sorcery, Common
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.


Hunter's Ambush, 2G
Instant, Common
Prevent all combat damage that would be dealt by nongreen creatures this turn.


Invasive Species, 2G
Creature - Insect, Common
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 


Kalonian Twingrove, 5G
Creature - Treefolk Warrior, Rare
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."
*/*


Life's Legacy, 1G
Sorcery, Rare
As an additional cost to cast Life's Legacy, sacrifice a creature.
Draw cards equal to the sacrificed creature's power. 


Living Totem, 3G
Creature - Plant Elemental, Common
Convoke
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2/3


Naturalize, 1G
Instant, Common
Destroy target artifact or enchantment.


Netcaster Spider, 2G
Creature - Spider, Common
Reach
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2/3


Nissa, Worldwaker, 3GG
Planeswalker - Nissa, Mythic Rare
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[-7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[3]


Nissa's Expedition, 4G
Sorcery, Uncommon
Convoke
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.


Overwhelm, 5GG
Sorcery, Uncommon
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

Paragon of Eternal Wilds, 3G
Creature - Human Druid, Uncommon
Other green creatures you control get +1/+1.
G, t: Another target green creature you control gains trample until end of turn.
2/2
Phytotitan, 4GG
Creature - Plant Elemental, Rare
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
7/2

Plummet, 1G
Instant, Common
Destroy target creature with flying.



Ranger's Guile, G
Instant, Common
Target creature you control gets +1/+1 and gains hexproof until end of turn.


Reclamation Sage, 2G
Creature - Elf Shaman, Uncommon
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2/1

Restock, 3GG
Sorcery, Rare
Return two target cards from your graveyard to your hand. Exile Restock.


Roaring Primadox, 3G
Creature - Beast, Uncommon
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4

Runeclaw Bear, 1G
Creature - Bear, Common
2/2

Satyr Wayfinder, 1G
Creature - Satyr, Common
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1

Shaman of Spring, 3G
Creature - Elf Shaman, Common
When Shaman of Spring enters the battlefield, draw a card.


Roaring Primadox, 3G
Creature - Beast, Uncommon
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4

Runeclaw Bear, 1G
Creature - Bear, Common
2/2

Siege Wurm, 5GG
Creature - Wurm, Common
Convoke (Each creature you tap while casting this spell pays for 1 colorless mana of that creature's color.)
Trample
5/5


Soul of Zendikar, 4GG
Creature - Avatar, Mythic Rare
Reach
3GG: Put a 3/3 green Beast creature token onto the battlefield.
3GG, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.
6/6

Sunblade Elf, G
Creature - Elf Warrior, Uncommon
Sunblade Elf gets +1/+1 as long as you control a Plains.
4W: Creatures you control get +1/+1 until end of turn.
1/1


Titanic Growth, 1G
Instant, Common
Target creature gets +4/+4 until end of turn.


Undergrowth Scavenger, 3G
Creature - Fungus Horror, Common
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
0/0

Venom Sliver, 1G
Creature - Sliver, Uncommon
Sliver creatures you control have deathtouch.
1/1

Verdant Haven, 2G
Enchantment - Aura, Common
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Vineweft, G
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets +1/+1.
4G: Return Vineweft from your graveyard to your hand.


Wall of Mulch, 1G
Creature - Wall, Uncommon
Defender
G, Sacrifice a Wall: Draw a card
0/4


Yisan, the Wanderer Bard, 2G
Legendary Creature - Human Rogue, Rare
2G, T, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
2/3



Multicolor (2)

Planeswalker - Garruk, Mythic Rare
[+1]: Destroy another target planeswalker.
[+1]: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.
[-3]: Destroy target creature. You gain life equal to its toughness.
[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
[5]



Sliver Hivelord, WUBRG
Legendary Creature - Sliver, Mythic Rare
Sliver creatures you control have indestructible.
5/5 







Artifacts (28)

Avarice Amulet, 4
Artifact - Equipment, Rare
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
When equipped creature dies, target opponent gains control of Avarice Amulet.
Equip 2

Brawler's Plate, 3
Artifact - Equipment, Uncommon
Equipped creatures gets +2/+2 and has trample.
Equip 4


Bronze Sable, 2
Artifact Creature - Sable, Common
2/1

Gargoyle Sentinel, 3
Artifact Creature - Gargoyle, Uncommon
Defender
3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
3/3

 
Grindclock, 2
Artifact, Rare
T: Put a charge counter on Grindclock.
T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.


Haunted Plate Mail, 4
Artifact - Equipment, Rare
Equipped creature gets +4/+4.
0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip 4

Hot Soup, 1
Artifact - Equipment, Uncommon
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip 3


Juggernaut, 4
Artifact Creature - Juggernaut, Uncommon
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
5/3

 
Obelisk of Urd, 6
Artifact, Rare
Convoke
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.


Ornithopter, 0
Artifact Creature - Thopter, Uncommon
Flying
0/2


Perilous Vault, 4
Artifact, Mythic Rare
5, T, Exile Perilous Vault: Exile all nonland permanents. 



Phyrexian Revoker, 2
Artifact Creature — Horror, Rare
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
2/1


Profane Memento, 1
Artifact, Uncommon
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

Rogue's Gloves, 2
Artifact - Equipment, Uncommon
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip 2

Sacred Armory, 2
Artifact, Uncommon
2: Target creature gets +1/+0 until end of turn


Scuttling Doom Engine, 6
Artifact Creature - Construct, Rare
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponnent.
6/6



Shield of the Avatar, 1
Artifact - Equipment, Rare
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip 2


Soul of New Phyrexia, 6
Artifact Creature - Avatar, Mythic Rare
Trample
5: Permanents you control gain indestructible until end of turn.
5, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6/6

Staff of the Death Magus, 3
Artifact, Uncommon
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

Staff of the Flame Magus, 3
Artifact, Uncommon
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Staff of the Mind Magus, 3
Artifact, Uncommon
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Staff of the Sun Magus, 3
Artifact, Uncommon
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

Staff of the Wild Magus, 3
Artifact, Uncommon
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.



The Chain Veil, 4
Legendary Artifact, Mythic Rare
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn.


Tormod's Crypt, 0
Artifact, Uncommon
T, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.





  Lands (27)  (20 Basic Lands)

Darksteel Citadel
Artifact Land, Uncommon
Indestructible
T: Add 1 to your mana pool.
 

Evolving Wilds
Land, Common
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


Radiant Fountain
Land, Common
When Radiant Fountain enters the battlefield, you gain 2 life.
T: Add 1 to your mana pool.


Sliver Hive
Land, Rare
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
5, T: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.


Urborg, Tomb of Yawgmoth
Legendary Land, Rare
Each land is a Swamp in addition to its other land types.


Battlefield Forge
Land, Rare
T: Add 1 to your mana pool.
T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Caves of Koilos
Land, Rare
T: Add 1 to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Llanowar Wastes
Land, Rare
T: Add 1 to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Shivan Reef
Land, Rare
T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Yavimaya Coast
Land, Rare
T: Add 1 to your mana pool.
T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.


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