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Zendikar Top 10 Uncommons

Hey all, MTG Realm is proud to present what we beleive are to be the top ten UNCOMMONS in the newest Magic the Gathering set, Zendikar. Before we get to it, we will repeat again - these are great UNCOMMONS that will see popular casual play at Friday Night Magic and may even slip into the occasional standard constructed deck headed to a tournament. To check out our previous Top 10 Commons post, click HERE.


In alphabetical order so as not to offend anyone we now present our Top Ten COMMONS . . .

Brave the Elements,
Instant, Uncommon
Choose a color. White creatures you control gain protection from the chosen color until end if turn.

Just for the same reason(s) you are running Oblivion Ring, Path to Exile, or even Harm's Way. Brave the Elements is a solid card and is almost an 'auto include' in white decks. There haven't been many Protection spells printed in quite some time, and I think I would still be happy with this if was even a rare. I will personally vouch that this has saved my MTG butt on more than one occassion.


Gatekeeper of Malakir,
Creature - Vampire Warrior, Uncommon

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Two mana for a 2/2 is par. Throw in removal for a one mana kicker and now were cooking with gas. As this guy will be going into either mono-black or mostly black decks, the double-black mana cost should not be a hang-up. Again, an 'auto-include' in and Vampire deck.


Kazandu Blademaster,
Creature - Human Soldier Ally, Uncommon
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

Two mana for a 2/2 with first strike AND vigilance is a good thing. Have bonus Bob drop some Ally love onto the card and now this really rocks. Again - there 'may' be a hang-up if you you are not running a mostly white deck. This will see play in most Ally decks - even if they may be mostly green / red - I've seen good mana-fixing to get this guy out to play.


Mind Sludge, 4
Sorcery, Uncommon
Target player discards a card for each Swamp you control.

Good card. Would have been great if it were costed just a titch less. Anywho, this card could really shine giving the right deck and strategy and hurt your opponent with a big discard at a critical moment in your game.


Punishing Fire, 1
Instant, Uncommon
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay
. If you do, return Punishing Fire from your graveyard to your hand.

Two pain for two is par but this card provides options should your opponent gain life. This will stick around the casual FNM scene but really beyond that as lifegain really is not that competitive. The refuge lands which appear to be popular with budget decks will hate this card.


Refuge Lands
Akoum Refuge
/, Graypelt Refuge /, Jwar Isle Refuge /, Kazandu Refuge /, Sejiri Refuge /.

All these lands come into play tapped, give you one life and then tap for two colours. These are budget deck dual land tech. This is a great addition to Shards of Alara tri-lands and unlike the Alara tri-lands, this at least gives you one life to make you feel less sore about the 'comes into play tappe' thinggy. If you need speed or are running agrro, these may not be for you.


River Boa, 1
Creature - Snake Uncommon
: Regenerate River Boa.

This is a great card to slide into most any green deck. It can hit but most importantly, it can provide a chump blocker until the sun goes down which will annoy the hell out of your opponent. Not only does this buy you time to plant that fatty on the field, but it may be the last one standing after Day of Judgement gets played.


Quest for the Gravelord,
Enchantment, Uncommon
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

A natural event in every MTG game is that critters head off to the graveyard for a dirt nap. This card is solid in any black deck but shines in decks running Death Baron and / or Cemetery Reaper. Drop this into play earlier and reap the rewards sooner before your opponent develops an answer for this.


Vampire Hexmage,
Creature - Vampire Shaman Uncommon
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Wishing the body was a bit better here but hey - a 2/1 with first strike for two is good. This card is downright dangerous to all those quest cards or anything else that collects counters - like Ally cards and did I mention Planeswalkers. This awesome card should be renamed 'PW Killer'.


Vampire Nighthawk, 1
Creature - Vampire Shaman, Uncommon
Deathtouch, Lifelink

Right. Three mana 2/3 flying, deathtouch, lifelinky critter. This card is astounding and will be auto-included in every new vampire deck you come across. Not that you will necessarily want to, but get some equipment on this like Trusty Machete or Adventuring Gear and you can really increase the distance between life totals and that is never a bad thing. At the very worst, you can take out your opponent's fatty for three which is OK.


That's a wrap - sorry blue, but you got hosed for good uncommons. Stay tuned latter when we look at out top 10 Zendikar rares.

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