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6.26.2009

M10 Spoiler 8

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Remember just yesterday when I was wishing for some epic fail over at WotC where they accidentally uploaded a bunch of Magic 2010 spoilers (how prophetic !) . . . well I think they did this morning - perhaps an accident or perhaps spoiler on purpose - we might not know.


We have approximately 50 M10 spoiled cards for you today - as expected a large contingent of reprints but some very nice new cards as well (shown in bold). Most are directly from the Great Gatherer Gaffe while others are from other spoilers. There are MANY yet to go up - perhaps I will post latter today or catch up tomorrow, so please stay tuned.

Armored Ascension, 3W
Enchantment - Aura, Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Celestial Purge, 1W

Instant, Uncommon
Remove target black or red permanent from the game.

Elite Vanguard, W
Creature - Human Soldier, Uncommon
2/1

Excommunicate, 2W
Sorcery, Common
Put target creature on top of its owner's library.

Harm's Way, W

Instant, Uncommon
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

Holy Strength, W
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets +1/+2.

Mesa Enchantress, 1WW
Creature - Human Druid, Rare
Whenever you cast an enchantment spell, you may draw a card.
0/2

Pacifism, 1W
Enchantment - Aura, Common
Enchant creature / Enchanted creature can't attack or block.

Razorfoot Griffin, 3W
Creature - Griffin, Common
Flying, first strike
2/2

Righteousness, W
Instant, Rare
Target blocking creature gets +7/+7 until end of turn.

Tempest of Light, 2W
Instant, Uncommon
Destroy all enchantments.

Air Elemental, 3UU
Creature - Elemental, Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4

Coral Merfolk, 1U
Creature - Merfolk, Common
2/1

Fabricate, 2U
Sorcery, Uncommon
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Flashfreeze, 1U
Instant, Uncommon
Counter target red or green spell.

Horned Turtle, 2u
Creature - Turtle Common
1/4

Jump, U
Instant, Common
Target creature gains flying until end of turn.

Levitation, 2UU
Enchantment, Uncommon
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)

Merfolk Looter, 1U
Creature - Merfolk Rogue, Common
{T}: Draw a card, then discard a card.
1/1

Mind Spring, XUU
Sorcery, Rare
Draw X cards.

Phantom Warrior, 1UU
Creature - Illusion Warrior, Uncommon
Phantom Warrior is unblockable.
2/2

Polymorph, 3U
Sorcery, Rare
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.

Sage Owl, 1U
Creature - Bird, Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
1/1

Telepathy, U
Enchantment, Uncommon
Your opponents play with their hands revealed.

Time Warp, 3UU
Sorcery, Rare
Target player takes an extra turn after this one.

Traumatize, 3UU
Sorcery, Rare
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Twincast, UU
Instant, Rare
Copy target instant or sorcery spell. You may choose new targets for the copy.

Wind Drake, 2U
Creature - Drake, Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Assassinate, 2B
Sorcery, Common
Destroy target tapped creature.

Bog Wraith, 3B
Creature - Wraith, Uncommon
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3

Cemetery Reaper, 1BB

Creature - Zombie, Rare
Other Zombie creatures you control get +1/+1.
2{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2

Consume Spirit, X1B
Sorcery, Uncommon
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Deathmark, B
Sorcery, Uncommon
Destroy target green or white creature.

Diabolic Tutor, 2BB
Sorcery, Uncommon
Search your library for a card and put that card into your hand. Then shuffle your library.

Gravedigger, 3B
Creature - Zombie Common
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Haunting Echoes, 3BB
Sorcery, Rare
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.

Hypnotic Specter, 1BB
Creature - Specter, Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2

Looming Shade, 2B
Creature - Shade, Common
{B}: Looming Shade gets +1/+1 until end of turn.
1/1

Megrim, 2B
Enchantment, Uncommon
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Mind Rot, 2B
Sorcery Common
Target player discards two cards.

Mind Shatter, XBB
Sorcery, Rare
Target player discards X cards at random.

Relentless Rats, 1BB
Creature - Rat, Uncommon
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

Royal Assassin, 1BB
Creature - Human Assassin, Rare
{T}: Destroy target tapped creature.
1/1

Tendrils of Corruption, 3B
Instant, Common
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Underworld Dreams, BBB
Enchantment, Rare
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Strength, B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets +2/+1.

Weakness, B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets -2/-1

Inferno Elemental, 4RR
Creature - Elemental, Uncommon
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4

Deadly Recluse, 1G
Creature - Spider, Common
Reach, deathtouch
1/2

Kalonian Behemoth, 5GG
Creature - Beast, Rare
Shroud
9/9

Master of the Wild Hunt, 2GG
Creature - Human Shaman, Mythic Rare
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3

1 comment:

Anonymous said...

Seriously please tell me you wrote that because of this...
http://casualmagic.wordpress.com/2009/06/26/m10-spoiler-collective/

If not you truly are a prophet.