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We have quite a few Scars of Mirrodin Spoilers and Previews to catch up with today so just strap in and let's go. Just a reminder again to the readers - all comments we provide should be held in light of a casual standard constructed format.
Argentum Armor, 6
Artifact - Equipment, Rare
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip 6
This equipment presents a whole lot of bad-a$ery if equipped to a nice beatstick - huge pump and a M11 Titan-like attack ability that will blow up permanents. The big issue here is of course the cost - you are looking at 12 mana to get this out and equipped unless there is something else yet to be previewed which you can use to cheat it out into play.
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Darksteel Juggernaut, 5
Artifact Creature - Juggernaut, Rare
Darksteel Juggernaut’s power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut is indestructible and attacks each turn if able.
*/*
Dang - this could be rather good provided a set of favourable conditions. The Power / Toughness issue forces you to have a truck-load of artifacts on your side of the game table and then you are forced to attack each turn - that opponent's critter may have an Infect ability which can put a nasty dent in this shiny new creature.
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Darksteel Myr, 3
Artifact Creature - Myr, Uncommon
Darksteel Myr is indestructible.
0/1
The art here made us lOl - this guy needs to be sitting on a bench with Sad Keanu. We think he's unhappy because he's only an effective blocker and if you wanted him to take a more aggressive stance, you are looking at hooking him up with your new best friends, Myr Galvanizer, Steel Overseer or Tempered Steel.
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Grindclock, 2
Artifact, Rare
: Put a charge counter on Grindclock.
: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
We are liking this card, but we are unsure just how much other support there may be for a milling deck. The rinse 'n' repeat effect is decent after you get sufficient charge counters on it. Use Voltaic Key to mill to the max.
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Kuldotha Phoenix, 2
Creature - Phoenix, Rare
Flying, haste
Metalcraft - 4: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.
4/4
We're liking this too. The haste is especially sweet and the recursion cost (metalcraft and manacost) are not that prohibitive. Art is definitely kicking it.
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Necrotic Ooze, 2
Creature - Ooze, Rare
As long as Necrotic Ooze is on the battlefield, it has all the activated abilities of all creatures in all the graveyards.
4/3
If you are planning to play this new card, you are in for a world of fun and game shenanigans. The possibilities are really only limited to the cards in the graveyards. We will be taking an extra long look at infect and proliferate activated abilities on creature cards now.
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Oxidda Scrapmelter, 3
Creature - Beast, Uncommon
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
3/3
Not too bad for an Uncommon and artifact destruction promises to be key in this upcoming set. If you had the extra mana and were able to bounce this, the come into play ability may be very solid and game-changing.
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Ratchet Bomb, 2
Artifact, Rare
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted cost equal to the number of charge counters on Ratchet Bomb.
This card is the shiznay. Crank it up with Volatic Key and throw this holy hand grenade - watch as your opponent's Planeswalker and the rest of the board is cleared - too bad this mini Wrath isn't one-sided.
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Tower of Calamities, 4
Artifact, Rare
8: Tower of Calamities deals 12 damage to target creature.
Nice. Waaaay too expensive but this may still have it's uses. This may be one way to obfuscate and befuddle your opponent by maintaining their attention on this potential threat instead of the ones you are developing.
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Riddlesmith, 1
Creature - Human Artificer, Uncommon
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
2/1
Extra card draw ! Awesome ! Having to discard one - not so cool but this may still have some uses. If you are in a pinch using this may send a message to your opponent that you are desperately looking for an answer. Perhaps use a Scry spell instead.
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Just a reminder to all, be sure to check out our Scars of Mirrodin Spoiler list which is constantly updated - linky is HERE. The last few days, we've already been planning SoM pre-orders (from MTG Mint Card) as we are developing new tech for the game table - ensure you plan yours.
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2 comments:
Necrotic Ooze is a poo rare, but it's one that lives in that sweet spot that few cards inhabit: It's a card that I really like the concept of and I'm totally glad they printed it, and hope someday I get to use it, while at the same time I'll always be disappointed to pull it in a pack, because it'll never be worth the $4 price of the pack.
Ratchet Bomb and Riddlesmith are fan-friggin-tastic, though. I can't wait to get my hands on both.
Argentum Armor can be cheated in with stoneforge mystic for two, and then equipped for to through kor outfitter. They have amazing synergy with equipments, and i am looking forward to getting my hand on a few armors.
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