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Worldwake Previews 1-18

Good Day folks,
We are now squarely on the first day of Wizard's official Worldwake previews. This is a wonderful time and over the next two weeks until the Worldwake pre-release, we will gorge ourselves on new card goodness and imagine endless possibilities to construct the newest, slickest (and sickest) decks to rock standard. Let's have a look at some spoiler preveiws hungover from last week as well as some new cards hitting the Wizards website today.

Omnath, Locus of Mana, 2
Legendary Creature - Elemental, Mythic Rare
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.

Mono-green much ? This will be a very welcome to new Eldrazi Green variant builds. Even the Elder Dragon Highlander folks are yattering about making this their new EDH general. Remember not that long ago when we had that 'mana burn' thing in the rules ? This card was likely on someone's design board the day the new M10 rules were being drafted. We want to see this monster work alongside with Ant Queen to puke tokens.

Harabaz Druid, 1
Creature - Human Druid Ally, Rare
: Add X mana of any one color to your mana pool where X is the number of Allies you control.

Yeah ! Finally! - Some mana fixing for Allies - one of the reasons that that this quasi tribe never really took to popularity in Zendikar. We hope there is some more solid cards for Allies in the next two weeks.

Tideforce Elemental, 2
Creature - Elemental, Uncommon
, : You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Nice and simple design which could see some casual play. We always liked cards that could tap down creature threats.

Stone Idol Trap, 5
Instant - Trap, Rare
Stone Idol Trap costs 1 less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.

Nice ! This can be a winning card but timing is everything here - we are not sure if it will see popular constructed play however.

Raging Ravine
Land, Rare
Raging Ravine enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

If you don't bolt this right off the hop, then you're looking at a world of hurt as this thing gets bigger and bigger each time it swings.

Cunning Sparkmage, 2
Creature - Human Shaman, Uncommon
: Cunning Sparkmage deals 1 damage to target creature or player.

We know this is an uncommon but we certain that this one sort of takes the suck cake. Hast is good we guess. This is chaff unless you can develop some shenanigans and give it deathtouch with Gorgan Flail or something else which you can build a deadly pinger.

Stay tuned all week as we get to see more new Worldwake cards.

1 comment:

Ton said...

Vulshok Sorcerer was amazing in Mirrodin draft, and there are a bunch of high pick common targets for the Sparkmage (Surarkar Marauder, Welkin Tern, Geopede, Greenweaver Druid, Shortcutter, cliff threader, croc, and steppe lynx) Plus the added bonus of haste being able to ambush/surprise a river boa is really nothing to turn your nose against. He combos really well with the new blue twiddler "tideforce elemental" potentially killing up to 3 toughness creatures with UU and a land drop.

I think you underestimate how powerful the sparkmage will be in limited.