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Welcome back and happy Tuesday to all. Some more Magic 2010 spoilers for your inquisitive eyes. Before I get to the juice, I have to say again that the card art in M10 really impresses me. Enough said, this way to new card awesomeness and some M10 strategy / review on the new spoilers.~

Enchantment - Aura, Rare
Enchant permanent
Enchanted permanent is indestructible.

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Creature - Merfolk, Rare
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
2/2

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Creature - Demon, Mythic Rare
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
This this card highly situational and otherwise bad . . . you tell me. Again . . . if I get this, just know that I will be trading it for a few good commons (if I can get it).
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Creature - Dragon, Uncommon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3

~ Stay tuned for more M10 spoilers / reviews.
We only need details on 10 more cards to have the set spoiler complete. Looking for : Borderland Ranger, Bramble Creeper, Centaur Courser, Cudgel Troll, Emerald Oryx, Entangling Vines, Mist Leopard, Mold Adder, Prized Unicorn, and Stampeding Rhino.
2 comments:
Yuck. I'm fairly optimistic about all card's and possible application. But indestructability suuucks. I wouldn't play it if it were 2 cmc. If they had made indestructable and shroud, I'd use it.
Is it just me or do White Soldiers dominate the new set? Merfolk Zombies Goblins Elves all look tired and weak
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