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5.23.2014

Massive M15 Spoilers

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Happy Friday MTG peeps,

As we head into the weekend, don't forget to get on out and play some Magic: the Gathering at a Friday Night Magic event being held at your local gaming store.  We have yet another edited build we'll be taking to OMG! Games here in Barrie, Ontario thanks to a few card singles from MTG Mint Card which hopefully will land us in the Top 8.

Anywhoos, the big news today is of course the massive spoiler via a Magic 2015: Duels of the Planeswalker video walk-through from the digital games review site IGN and Wizards of the Coast Brand Manager Liz Lamb-Ferro.  The new 'n' improved MTG digital game to be released within a few weeks time of the Magic 2015 core set (analog game) shares a high level of integration with it and of course a number of cards.  From the walk-through we are able to determine with some certainty some new or reprinted cards we would likely see in the physical M15 core set game.




Below, is a run down of cards we will most likely see printed in Magic 2015 core set along with some card mock-ups from the website Mythic Spoilers with images captured from the video itself.  Let's go !

First note -
New art:  Raise the Alarm, Standing Troops, Blasting Station, Triumph of Ferocity, Elvish Pioneer
Promo art:  Vengevine, Squadron Hawk


New cards -
Seraph of the Masses 5WW
Creature - Angel (U)
Convoke
Flying
Seraph of the Masses power and toughness are each equal to the number of creatures you control.
*/*

Resolute Archangel 5WW
Creature - Angel (R)
Flying
When Resolute Archangel enters the battlefield, if your life total is lower than your starting life total, it becomes your starting life total.
4/4

Triplicate Spirits 4WW
Sorcery (C)
Convoke
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Paragon of New Dawns 3W
Creature - Human Soldier (U)
Other white creatures you control get +1/+1.
W, T: Another target white creature you control gains vigilance until end of turn.
2/2

Marked for Honour 3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.

Meditation Puzzle 3WW
Instant (C)
Convoke
You gain 8 life.

Void Snare U
Sorcery (C)
Return target nonland permanent to its owner's hand.

Paragon of Gathering Mists 3U
Creature - Human Wizard (U)
Other blue creatures you control get +1/+1.
U, T: Another target blue creature you control gains flying until end of turn.
2/2

Mercurial Pretender 4U
Creature - Shapeshifter (R)
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "2UU: Return this creature to its owner's hand."
0/0

Chasm Skulker 2U
Creature - Squid Horror (R)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
1/1

Quickling 1U
Creature - Faerie Rogue (U)
Flying
Flash
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2/2

Coral Barrier 2U
Creature - Wall (C)
Defender
When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with Islandwalk onto the battlefield.
1/3

Jallax, Master Polymorphogist 3U
Legendary Creature - Human Wizard (R)
3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the the bottom of your library in a random order.
2/2

Frost Lynx 2U
Creature - Elemental Cat (C)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
2/2

Military Intelligence 1U
Enchantment (U)
Whenever you attack with two or more creatures, draw a card.

Soul of Ravnica 4UU
Creature - Avatar (M)
Flying
3UU: Draw a card for each colour among permanents you control.
3UU, Exile Soul of Ravnica from your graveyard: Draw a card for each colour among permanents you control.
6/6



Cruel Sadist B
Craeture - Human Assassin (R)
B, T, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
2B, T, Remove X +1/+1 counters from Cruel Sadist: Crusel Sadist deals X damage to target creature.
1/1

Flesh to Dust 3BB
Instant (C)
Destroy target creature. It can't be regenerated.

Shadowcloak Vampire 4B
Creature - Vampire (C)
Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
4/3

Indulgent Tormenter 3BB
Creature - Demon (R)
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5/3

Covenant of Blood 6B
Sorcery (C)
Convoke
Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Ulcerate B
Instant (U)
Target creature gets -3/-3 until end of turn. You lose 3 life.

Rotfeaster Maggot 4B
Creature - Insect (C)
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3/5

Paragon of Open Graves 3B
Creature - Skeleton Warrior (U)
Other black creatures you control get +1/+1.
2B, T: Another target black creature you control gains deathtouch until end of turn.
2/2



Inferno Fist 1R
Enchantment - Aura (C)
Enchant creature you control.
Enchanted creature gets +2/+0.
R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

Brood Keeper 3R
Creature - Human Shaman (U)
Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn".
2/3

Burning Anger 4R
Enchantment - Aura (R)
Enchant creature
Enchant creature has "T: This creature deals damage equal to its power to target creature or player.

Siege Dragon 5RR
Creature - Dragon (R)
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player control no Walls, it deals 5 damage to each creature without flying that player controls.
5/5

Goblin Rabblemaster 2R
Creature - Goblin Warrior (R)
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2

Paragon of Fierce Defiance 3R
Creature - Human Warrior (U)
Other red creatures you control get +1/+1.
R, T: Another target red creature you control gains haste until end of turn.
2/2



Reclamation Sage 2G
Creature - Elf Shaman (U)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2/1

Phytozoan 4GG
Creature - Plant Elemental (R)
When Phytozoan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
7/2

Paragon of Eternal Wilds 3G
Creature - Human Druid (U)
Other green creatures you control get +1/+1.
G, T: Another target green creature you control gains trample until end of turn.
2/2

Avarice Amulet 4
Artifact - Equipment (R)
Equipped creature gets +2/+0 and has vigilance "At the beginning of your upkeep, draw a card."
When equipped creature dies, target opponent gains control of Avarice Amulet.
Equip 2

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