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Showing posts with label alara reborn spoiler. Show all posts
Showing posts with label alara reborn spoiler. Show all posts

12.16.2011

Magic / DotP 2013

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Something rather interesting had popped up on the Magic the Gathering spoiler radar recently. An Italian gamer had posted to YouTube what appeared to be an trailer for the upcoming Duels of the Planeswalker 2013. If you recall from last year, the DotP release coincides approximately with the core set release and contains many similar cards. With the release of core set M13 and DotP 2013, we expect much of the same.

The video for the Magic 2013 trailer appears to be real with the same motion comic style and narration, perhaps just not quite finalised. There are some fans which perhaps thought it fake but when Wizards of the Coast requested that content to be removed, the argument for a leaked trailer became convincing.

Of interest -
Nicol Bolas appears to be narrating and speaking about the original 'Lorwyn Five' planeswalkers rather than the updates we received in the last core set. Anywhoos - no video but here are some stills . . .
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Of my foes, these five are potentially are potentially problematic.


A noble predator, he believes himself to be. This Garruk Wildpeaker brutal savage, nearly merciless killer. His impatience is my virtue.


Jace Belaren's greatest strength is his greatest flaw. A supremely powerful mind incapable of perceiving how he could rule all. The keystone in an unfathomable plan.


So utterly filled with power, so wholly lacking in restraint and vision. Seeking freedom. Will Chandra Nalar rise above personal retribution or will her furry consume all?


A dark power commanding the dead, Lillianna Vess inspires terror. In debt to demons, entranced in a pursuit of unattainable desire as ruthless as myself.


Reinforcer of life, light and strength in allies, a contemptible blight. Should we cross again, I'll snuff Agani Goldmane's spark, consigning him to an endless night.


They're but obstacles, part of a grand design. Fight them endlessly, they're likely to prevail every time. However, should you prove to be a duelist of measure, having depeated these opponents with skill, consider your fate. Or, if you dare face me, destroying you shall be my pleasure.

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Lastly,
The folks over at MTG Mint Card has one heck of a Christmas Holiday deal - you can knock off 50% (!) off express shipping for any purchase. This deal is good until 21st December which should allow you loads of time to Christmas shop for that special MTG fan.
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12.04.2009

Worldwake Intro Pack Sneak Peek

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Earlier today, we were treated to a sneak peek of the upcoming Worldwake Intro Packs, the small expansion set (code named 'Long') which is due out in February, 2010.
As expected, there are five different Intro Packs for Worldwake. Each pack contains a 41-card deck, 1 fixed foil rare, 1 random non-foil rare, 1 Worldwake booster pack, and a mechanics/rules insert.

Monty (Wizards Daily MTG staff) provided a tweet (you know - Twitter) that the "Worldwake Intro Packs will not contain (any) mythic rares. Well, Unless there's one in the booster pack that's included, but that's random." That's great info - Thanks Monty.

The original post from a French on-line retailer causes some language translation grief for us but we believe we have the general gist of it now - just a warning - this is not yet official - get the corporate skinny from Wizards when it is released.

Linkys to the French site . . .

WORLDWAKE INTROPACKS
(sorry - small fuzzy IntroPack images only)

"Fangs of the Bloodchief"

The "Fangs of the Bloodchief" deck puts you in control of Zendikar's most insidious predators - Vampires. With their assistance, you'll drain the life right out of your enemies.

Many cards in the Worlwake™ expansion can improve the "Fangs of the Bloodchief" deck. For example, Quag Vampires has a multikicker ability that allows you to make it larger the more mana you spend when casting it. Smother is an instant that destroys an early threat without allowing regeneration. Finally, Vampire Nocturnus from the Magic 2010 core set gives all of your Vampires +2/+1 and flying as long as the top card of your library is black.

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"Brute Force" /

The "Brute Force" deck gives you the reins of Zenkidar's largest monsters. Use them to stamp the competition into the ground!

Improvements to the "Brute Force" deck can be found throughout the whole Worldwake expansion. Summit Apes is a 5/2 creature that must be blocked by at least two creatures if you control a Mountain, which you almost always will. Arbor Elf's ability to untap your Forests gives you the mana you need to fuel enormous multikicker spells very quickly. Possibly the most impressive is Comet Storm, a red instant that deals as much damage as you want to as many different things as you want. The limitation is how much mana you have!

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"Rapid Fire" /

With the "Rapid Fire" deck, you'll crush the opposition under a sudden avalanche of creatures. By the time they know what hit them, they'll already be buried! Many of your creatures have landfall abilities that trigger when your lands enter the battlefield.

In the Worlwake™ expansion, you'll find Kazuul, Tyrant of the Cliffs, a cruel Ogre who punishes your opponents when attacking your by giving your 3/3 Ogre creature tokens unless they pas 3 for each attacking creature. You'll also discover Admonition Angel, a 6/6 flying creature which exiles a permanent each time a land comes onto the battlefield under your control. Those permanents come back if Admonition Angel leaves the battlefield, but our opponent won't have any time to make that happen before you win.
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"Mysterious Realms" /

With the "Mysterious Realms" deck, you'll unleash fearsome creatures summoned upon your hapless enemies. Many of your creatures are hungry for space to roam. Thanks to their landfall abilities, they get bonuses every time a land enters the battlefield under your control.

In the Worlwake™ expansion, you'll find Explore, a sorcery that lets you draw a card and play an extra land, potentially triggering your landfall creatures twice in one turn. You'll also find Avenger of Zendikar, an Elemental that creates 0/1 Plant creature tokens when it enters the battlefield. Every land that enters the battlefield under your control after that makes the Plants larger!
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"Flyover" /

The "Flyover" deck puts you in command of a squadron of flying creatures. Halt you opponent's ground assaults and let loose a reign of terror from the air! Your evasive creatures will do most of your dirty work.

The Worlwake™ set contains more cards that help the "Flyover" deck. Wind Zendikon turns a land into yet another flying creature for your aerial army. Sejiri Merfolk is a blue creature that gets more powerful if you control a Plains, which you almost always will. Jace, the Mind Sculptor is a Planeswalker with mind-altering powers whom you can call to your side. he grinds away your opponent's library and eventually exiles it entirely, making your victory certain.

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So let's see a summary of what we may expect . . .

'Multikick' mechanic is a kicker that you can pay several time (like duplicate).

We know that an angel "Ange de l'admonition" 6/6 fly can exile permanents with landfall. Permanents exiled this was returns to the battlefield if the Angel takes a dirt nap.

A creature come into play with Token. Landfall makes this token bigger.

A spell make you draw a card and you can play an extra land that turn.

A red instant can make X damage to any creature if you have the mana.

A black vampire with multikick to make it bigger.

Smother is making a return.

A 5/2 green Apre creature that can be blocked only by 2 or more creatures if you control a mountain.

An Elf (Elfe de la charmille) that can untap all your forests.

A legendary Orgre (Kazuul, Tyran des Falaises) that can put in play 3/3 tokens for each creature that is attacking if the controller doesn't pay 3 for each creature that are attacking.

A Merfolk (Ondins de Seijiri) creature, that is bigger if you control a plains.

A new Jace variant Planeswalker : Hello Jace, Mind Sculptor.
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Stay tuned and we will try to wiggle out better images of the intropacks latter.

10.13.2009

Sliver Spoiler 1

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Good Day to all.

You may recall our last post regarding the new Magic the Gathering product, Premium Deck Series : Slivers. Well, we have some spoilers for you to salivate over.

Put on your bibs and let's go . . . Confirmed Slivers are taken from the five shown on the product packaging.

Acidic Sliver,
Creature - Sliver, Uncommon
All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
2/2


Necrotic Sliver, 1
Creature - Sliver
All Slivers have "3, Sacrifice this permanent: Destroy target permanent."
2 / 2


Crystalline Sliver,
Creature - Sliver, Uncommon
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2/2


Sliver Overlord,
Legendary Creature - Sliver Mutant, Rare
3 : Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
3 : Gain control of target Sliver. (This effect lasts indefinitely.)
7/7


Victual Sliver,
Creature - Sliver, Uncommon
All Slivers have "2, Sacrifice this permanent: You gain 4 life."
2/2


Stay tuned to MTG-Realm.com for more news and spoilers.
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~

The official announcement from Wizards of the Coast . . .


Unimaginable Destruction

Vicious, territorial, and able to share abilities, Slivers are nearly impossible to stop. This new and powerful, 60-card, all foil deck contains some of greatest Sliver cards from throughout Magic history, including several that have never been released in foil before!

Contents include:

* 60-card premium foil deck, including 5 rare cards and 1 mythic rare
* Exclusive Spindown(tm) life counter
* Foil deck box
* Strategy insert
* Magic "learn to play" guide

Premium Deck Series: Slivers will be available world-wide in English only, and will have a limited print run.

Each card will be a black bordered foil and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.

Deck Design and Development Team: Ken Nagle and Mike Turian
Release date: November 20, 2009
MSRP: $34.99

8.07.2009

FtV : Exiled Card List

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Cartas tão poderosas que foram banidas...

The original announcement was way back in March and the wait is finally over ! Today, Tom LaPille provided some updates on the much anticipated Magic the Gathering release 'From the Vault: Exiled' set.


From the Vault: Exiled contains fifteen cards that have been banned or restricted at some point. You might guess that many of these cards have not been printed in quite a long time or that some of them would be very powerful, and you'd be right. However, that wasn't good enough for us, so eight of them have never-before-seen art. I'll show you some of that art today. From the Vault sets are printed in the current card frame using a special foiling process that is unique to the series. Eight of the cards have never before been printed in the current card frame, and seven of those have never previously been printed in foil.

Here are the fabled foily 15 cards we can expect in the Exiled set . . .

Balance
Sorcery, 1W (2)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.


Berserk
Instant, G (1)
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.


Channel
Sorcery, GG (2)
Until end of turn, any time you could activate a mana
ability, you may pay 1 life. If you do, add {1} to your mana pool.


Gifts Ungiven
Instant, 3U (4)
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.


Goblin Lackey
Creature - Goblin 1/1, R (1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.


Kird Ape
Creature - Ape 1/1, R (1)
Kird Ape gets +1/+2 as long as you control a Forest.


Lotus Petal
Artifact, 0 (0)
{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.


Mystical Tutor
Instant, U (1)
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.


Necropotence
Enchantment, BBB (3)
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step


Sensei's Divining Top
Artifact, 1 (1)
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.


Serendib Efreet
Creature - Efreet 3/4, 2U (3)
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.


Skullclamp
Artifact - Equipment, 1 (1)
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)


Strip Mine
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Strip Mine: Destroy target land.


Tinker
Sorcery, 2U (3)
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.


Trinisphere
Artifact, 3 (3)
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)