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6.08.2011

Magic 2012 Spoiler List

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Set Name Magic 2012
Three-Letter Abbreviation M12
Number of Cards 249
Release Date July 15, 2011
Prerelease Events July 9-10, 2011
Launch Parties July 15-18, 2011
Game Day August 13-14, 2011
Wizards of the Coast Design Team Mark Globus (lead), Doug Beyer, Aaron Forsythe, Ken Nagle
Development Team Tom LaPille (lead), Kelly Digges, Peter Schaefer, Mike Turian, Steve Warner, Dave Humpherys

Please refer to officially released content on the WoTC product page here.

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Last updated : 7.05.2011

Magic 2012 Spoiler 248/249

White (40/40)
Aegis Angel
Cost: 4{W}{W}
Type: Creature - Angel
Pow/Tgh: 5/5
Rules Text: Flying
When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel.
Illus. Aleksi Briclot
Rarity: Rare

Alabaster Mage
Cost: 1{W}
Type: Creature-Human Wizard
Pow/Tgh: 2/1
Rules Text: {1}{W}: Target creature you control gains lifelink until end of turn.
Rarity: Uncommon

Angel's Mercy
Cost: 2{W}{W}
Type: Instant
Rules Text: You gain 7 life.
Rarity: Common

Angelic Destiny
Cost: 2{W}{W}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Rarity: Mythic Rare

Arbalest Elite
Cost: 2WW
Type: Creature - Human Archer
Pow/Tgh: 2/3
Rules Text: {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
Flavor Text: There are few things as satisfying as a good, heavy thunk.
Illus. Chris Rahn
Rarity: Uncommon
Set Number: #5/249

Archon of Justice
Cost: 3WW
Type: Creature - Archon
Pow/Tgh: 4/4
Rules Text: Flying
When Archon of Justice dies, exile target permanent.
Flavor Text: In dark times, Truth bears a blade.
Rarity: Rare

Armored Warhorse
Cost: WW
Type: Creature - Horse
Pow/Tgh: 2/3
Flavor Text: "When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
- Sarlena, paladin of the Northern Verge
Rarity: Common

Assault Griffin
Cost: 3{W}
Type: Creature - Griffin
Pow/Tgh: 3/2
Rules Text: Flying
Rarity: Common

Auramancer
Cost: 2{W}
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Rarity: Common

Benalish Veteran
Cost: 2{W}
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Rules Text: Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
Flavor Text: "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
Rarity: Common

Celestial Purge
Cost: 1{W}
Type: Instant
Rules Text: Exile target black or red permanent.
Rarity: Uncommon

Day of Judgment
Cost: 2{W}{W}
Type: Sorcery
Rules Text: Destroy all creatures.
Rarity: Rare

Divine Favor
Cost: 1{W}
Type: Enchantment - Aura
Rules Text: Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Rarity: Common

Elite Vanguard
Cost: {W}
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Rarity: Uncommon

Gideon Jura
Cost: 3{W}{W}
Type: Planeswalker - Gideon
Pow/Tgh: 6
Rules Text: +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Rarity: Mythic Rare

Gideon's Avenger
Cost: 1WW
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Rules Text: Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

Flavor Text: "The good don't sit and wait for the evil to act. They Prepare to defend. They prepare to punish"
Rarity: Rare

Gideon's Lawkeeper
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Rules Text: {W}, {T}: Tap target creature.
Flavor Text: "The essence of a lawful society is swift deterrence."
Rarity: Common

Name: Grand Abolisher
Cost: {W}{W}
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Rules Text: During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
Flavor Text: "Your superstitions and mumblings are useless chaff before my righteousness."
Rarity: Rare

Griffin Rider
Cost: 1{W}
Type: Creature-Human Knight
Pow/Tgh: 1/1
Rules Text: As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying.
Flavor Text: After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
Rarity: Common

Griffin Sentinel
Cost: 2W
Type: Creature - Griffin
Pow/Tgh: 1/3
Rules Text: Flying
Vigilance
Flavor Text: Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Rarity: Common

Guardians' Pledge
Cost: 1{W}{W}
Type: Instant
Rules Text: White creatures you control get +2/+2 until end of turn.
Flavor Text: A dozen fighting for each other are worth a thousand fighting for themselves.
Rarity: Common

Honor of the Pure
Cost: 1{W}
Type: Enchantment
Rules Text: White creatures you control get +1/+1.
Rarity: Rare

Lifelink
Cost: {W}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has lifelink.
Flavor Text: The spoils of war are not measured only in gold and silver.
Rarity: Common

Mesa Enchantress
Cost: 1{W}{W}
Type: Creature - Human Druid
Pow/Tgh: 0/2
Rules Text: Whenever you cast an enchantment spell, you may draw a card.
Rarity: Rare

Mighty Leap
Cost: 1W
Type: Instant
Rules Text: Target creature gets +2/+2 and gains flying until end of turn.
Flavor Text: "The southern fortress taken by invaders? Heh, sure... when elephants fly."
- Brezard Skeinbow, captain of the guard
Rarity: Common

Oblivion Ring
Cost: 2{W}
Type: Enchantment
Rules Text: When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Rarity: Uncommon

Pacifism
Cost: 1W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Flavor Text: For the first time in his life, Grakk felt a little warm and fuzzy inside.
Rarity: Common

Peregrine Griffin
Cost: 4W
Type: Creature - Griffin
Pow/Tgh: 2/4
Rules Text: Flying
First strike
Flavor Text: A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
Rarity: Common

Personal Sanctuary
Cost: 2{W}
Type: Enchantment
Rules Text: During your turn, prevent all damage that would be dealt to you.
Flavor Text: "There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
- Sarlena, Paladin of the Northern Verge
Rarity: Rare

Pride Guardian
Cost: {W}
Type: Creature - Cat Monk
Pow/Tgh: 0/3
Rules Text: Defender
Whenever Pride Guardian blocks, you gain 3 life.
Rarity: Common

Roc Egg
Cost: 2{W}
Type: Creature - Bird
Pow/Tgh: 0/3
Rules Text: Defender
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
Rarity: Uncommon

Serra Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 4/4
Rules Text: Flying
Vigilance
Flavor Text: Follow the light. In its absence, follow her.
Rarity: Uncommon

Siege Mastodon
Cost: 4{W}
Type: Creature - Elephant
Pow/Tgh: 3/5
Flavor Text: Cavotta should have painted it white.
Rarity: Common

Spirit Mantle
Cost: 1W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Flavor Text: The shield of unimpeachable purity is as strong as any wrought on the anvil.
Rarity: Uncommon

Stave Off
Cost: W
Type: Instant
Rules Text: Target creature gains protection from the color of your choice until end of turn.
Rarity: Common

Stonehorn Dignitary
Cost: 3{W}
Type: Creature - Rhino Soldier
Pow/Tgh: 1/4
Rules Text: When Stonehorn Dignitary enters the battlefield, target player skips his or her next combat phase.
Rarity: Common

Stormfront Pegasus
Cost: 1{W}
Type: Creature - Pegasus
Pow/Tgh: 2/1
Rules Text: Flying
Rarity: Common

Sun Titan
Cost: 4{W}{W}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Rarity: Mythic Rare

Timely Reinforcements
Cost: 2{W}
Type: Sorcery
Rules Text: If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put 3 1/1 white Soldier creature tokens onto the battlefield.
Flavor Text: The gods are not always kind, but they do have a soft spot for plucky underdogs.
Rarity: Uncommon

Blue (39/40)
Aether Adept
Cost: 1{U}{U}
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: When Æther Adept enters the battlefield, return target creature to its owner's hand.
Rarity: Common

Alluring Siren
Cost: 1{U}
Type: Creature - Siren
Pow/Tgh: 1/1
Rules Text: {T}: Target creature an opponent controls attacks you this turn if able.
Rarity: Uncommon

Amphin Cutthroat
Cost: 3{U}
Type: Creature - Salamander Rogue
Pow/Tgh: 2/4
Rarity: Common

Aven Fleetwing
Cost: 3{U}
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Rules Text: Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Rarity: Common

Azure Mage
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Rules Text: {3}{U}: Draw a card.
Flavor Text: "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
- Azure creed
Rarity: Uncommon

Belltower Sphinx
Cost: 4U
Type: Creature - Sphinx
Pow/Tgh: 2/5
Rules Text: Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Rarity: Uncommon

Cancel
Cost: 1{U}{U}
Type: Instant
Rules Text: Counter target spell.
Rarity: Common

Chasm Drake
Cost: 4{U}
Type: Creature - Drake
Pow/Tgh: 3/3
Rules Text: Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
Rarity: Common

Coral Merfolk
Cost: 1{U}
Type: Creature - Merfolk
Pow/Tgh: 2/1
Rarity: Common

Divination
Cost: 2U
Type: Sorcery
Rules Text: Draw two cards.
Flavor Text: "The key to unlocking this puzzle is within you."
- Doriel, mentor of Mistral Isle
Rarity: Common

Djinn of Wishes
Cost: 3{U}{U}
Type: Creature - Djinn
Pow/Tgh: 4/4
Rules Text: Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Rarity: Rare

Flashfreeze
Cost: 1{U}
Type: Instant
Rules Text: Counter target red or green spell.
Rarity: Uncommon

Flight
Cost: {U}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has flying.
Rarity: Common

Frost Breath
Cost: 2{U}
Type: Instant
Rules Text: Tap up to two target creatures. They don't untap during their controller's next untap step.
Rarity: Common

Frost Titan
Cost: 4{U}{U}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Rarity: Mythic Rare

Harbor Serpent
Cost: 4{U}{U}
Type: Creature - Serpent
Pow/Tgh: 5/5
Rules Text: Islandwalk
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Rarity: Common

Ice Cage
Cost: 1U
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Rarity: Common

Jace's Archivist
Cost: 1{U}{U}
Type: Creature - Vedalken Wizard
Pow/Tgh: 2/2
Rules Text: {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Rarity: Rare

Jace's Erasure
Cost: 1U
Type: Enchantment
Rules Text: Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Flavor Text: "You should try to clear your mind of idle thoughts. And if you can't, I will."
Rarity: Common

Jace, Memory Adept
Cost: 3{U}{U}
Type: Planeswalker - Jace
Pow/Tgh: 4
Rules Text: +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
Rarity: Mythic Rare

Levitation
Cost: 2{U}{U}
Type: Enchantment
Rules Text: Creatures you control have flying.
Rarity: Uncommon

Lord of the Unreal
Cost: {U}{U}
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: Illusion creatures you control get +1/+1 and have hexproof.
Flavor Text: "The dream does not end until I say so."
Rarity: Rare

Mana Leak
Cost: 1{U}
Type: Instant
Rules Text: Counter target spell unless its controller pays {3}
Rarity: Common

Master Thief
Cost: 2{U}{U}
Type: Creature - Human Rogue
Pow/Tgh: 2/2
Rules Text: When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Flavor Text: Possession is ten-tenths of the law.
Rarity: Uncommon

Merfolk Looter
Cost: 1{U}
Type: Creature - Merfolk Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Draw a card, then discard a card.
Rarity: Common

Merfolk Mesmerist
Cost: 1U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/2
Rules Text: {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Flavor Text: "Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"
- Drugo, town guard
Rarity: Common

Mind Control
Cost: 3{U}{U}
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
Rarity: Uncommon

Mind Unbound
Cost: 4{U}{U}
Type: Enchantment
Rules Text: At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Flavor Text: The creations of the hand are confined by reality. The creations of the mind know no such limits.
Rarity: Rare

Negate
Cost: 1U
Type: Instant
Rules Text: Counter target noncreature spell.
Flavor Text: Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Rarity: Common

Phantasmal Bear
Cost: U
Type: Creature - Bear Illusion
Pow/Tgh: 2/2
Rules Text: When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Flavor Text: "You know it to be false, but when its claws find you, what you know won't matter much at all."
-Pol Jamaar, illusionist
Rarity: Common

Phantasmal Dragon
Cost: 2{U}{U}
Type: Creature - Dragon Illusion
Pow/Tgh: 5/5
Rules Text: Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Rarity: Uncommon

Phantasmal Image
Cost: 1{U}
Type: Creature - Illusion
Pow/Tgh: 0/0
Rules Text: You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
Rarity: Rare

Ponder
Cost: {U}
Type: Sorcery
Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Rarity: Common

Redirect
Cost: {U}{U}
Type: Instant
Rules Text: You may choose new targets for target spell.
Rarity: Rare

Skywinder Drake
Cost: 2{U}
Type: Creature - Drake
Pow/Tgh: 3/1
Rules Text: Flying
Skywinder Drake can block only creatures with flying.
Rarity: Common

Sphinx of Uthuun
Cost: 5{U}{U}
Type: Creature - Sphinx
Pow/Tgh: 5/6
Rules Text: Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Rarity: Rare

Turn to Frog
Cost: 1{U}
Type: Instant
Rules Text: Target creature loses all abilities
and becomes a 1/1 blue Frog until
end of turn.
Rarity: Uncommon

Unsummon
Cost: {U}
Type: Instant
Rules Text: Return target creature to its owner's hand.
Rarity: Common

Visions of Beyond
Cost: {U}
Type: Instant
Rules Text: Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Flavor Text: "The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."
- Sachimir, Sage of Memories
Rarity: Rare


Black (40/40)
Blood Seeker
Cost: 1{B}
Type: Creature - Vampire Shaman
Pow/Tgh: 1/1
Rules Text: Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Rarity: Common

Bloodlord of Vaasgoth

Cost: 3{B}{B}
Type: Creature - Vampire Warrior
Pow/Tgh: 3/3
Rules Text: Bloodthirst 3
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Rarity: Mythic Rare

Bloodrage Vampire
Cost: 2B
Type: Creature - Vampire
Pow/Tgh: 3/1
Rules Text: Bloodthirst 1
Rarity: Common

Brink of Disaster
Cost: 2BB
Type: Enchantment - Aura
Rules Text: Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Flavor Text: "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
- Liliana Vess
Rarity: Common

Call to the Grave
Cost: 4{B}
Type: Enchantment
Rules Text: At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Rarity: Rare

Cemetery Reaper
Cost: 1{B}{B}
Type: Creature - Zombie
Pow/Tgh: 2/2
Rules Text: Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Rarity: Rare

Child of Night
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 2/1
Rules Text: Lifelink
Flavor Text: Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Rarity: Common

Consume Spirit
Cost: X1{B}
Type: Sorcery
Rules Text: Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Rarity: Uncommon

Dark Favor
Cost: 1B
Type: Enchantment - Aura
Rules Text: Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Rarity: Common

Deathmark
Cost: {B}
Type: Sorcery
Rules Text: Destroy target green or white creature.
Flavor Text: There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
Rarity: Uncommon

Devouring Swarm
Cost: 1BB
Type: Creature - Insect
Pow/Tgh: 2/1
Rules Text: Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Flavor Text: Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
Rarity: Common

Diabolic Tutor
Cost: 2BB
Type: Sorcery
Rules Text: Search your library for a card and put it into your hand. Then shuffle your library.
Flavor Text: The wise always have an ear open to the whispers of power.
Rarity: Uncommon

Disentomb
Cost: B
Type: Sorcery
Rules Text: Return target creature card from your graveyard to your hand.
Flavor Text: "Stop complaining. You can rest when you're dead. Oh - sorry."
- Liliana Vess
Rarity: Common

Distress
Cost: BB
Type: Sorcery
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Flavor Text: "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
Rarity: Common

Doom Blade
Cost: 1{B}
Type: Instant
Rules Text: Destroy target nonblack creature.
Rarity: Common

Drifting Shade
Cost: 3{B}
Type: Creature - Shade
Pow/Tgh: 1/1
Rules Text: Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
Rarity: Common

Duskhunter Bat
Cost: 1B
Type: Creature - Bat
Pow/Tgh: 1/1
Rules Text: Bloodthirst 1
Flying
Flavor Text: The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
Rarity: Common

Grave Titan
Cost: 4{B}{B}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
Rarity: Mythic Rare

Gravedigger
Cost: 3{B}
Type: Creature - Zombie
Pow/Tgh: 2/2
Rules Text: When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Flavor Text: His grim ritual ushers the dead to their new life.
Rarity: Common

Hideous Visage
Cost: 2B
Type: Sorcery
Rules Text: Creatures you control gain intimidate until end of turn.
Flavor Text: "Seeing you cower before me is its own reward."
Rarity: Common

Mind Rot
Cost: 2B
Type: Sorcery
Rules Text: Target player discards two cards.
Flavor Text: Not every thought is a good one.
Rarity: Common

Monomania
Cost: 3{B}{B}
Type: Sorcery
Rules Text: Choose target player. That player chooses one card in his or her hand and discards the rest.
Flavor Text: â€Å“What do vermin cling to when all hope is lost? Let’s find out.â€�
Rarity: Rare

Onyx Mage
Cost: 1B
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Rules Text: {1}{B}: Target creature you control gains deathtouch until end of turn.
Flavor Text: "We wield death and darkness, powers that make lesser mages tremble in fear."
- Onyx creed
Rarity: Uncommon

Reassembling Skeleton
Cost: 1{B}
Type: Creature - Skeleton
Pow/Tgh: 1/1
Rules Text: {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Flavor Text: "They may show up with the wrong thigh bone or mandible, but they always show up."
-Zul Ashur, lich lord
Rarity: Uncommon

Royal Assassin
Cost: 1{B}{B}
Type: Creature - Human Assassin
Pow/Tgh: 1/1
Rules Text: {T}: Destroy target tapped creature.
Rarity: Rare

Rune-Scarred Demon
Cost: 5{B}{B}
Type: Creature - Demon
Pow/Tgh: 6/6
Rules Text: Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
Flavor Text: The litany of the infernal on his flesh pulses to the beating of his dark heart.
Rarity: Rare

Sengir Vampire
Cost: 3BB
Type: Creature - Vampire
Pow/Tgh: 4/4
Rules Text: Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Flavor Text: Empires rise and fall, but evil is eternal.
Rarity: Uncommon

Smallpox
Cost: {B}{B}
Type: Sorcery
Rules Text: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Flavor Text: Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Rarity: Uncommon

Sorin Markov
Cost: 3BBB
Type: Planeswalker - Sorin
Pow/Tgh: 4
Rules Text: +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.
Rarity: Mythic Rare

Sorin's Thirst
Cost: BB
Type: Instant
Rules Text: Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Flavor Text: "All your steel won't protect you if your will is weak."
Rarity: Common

Sorin's Vengeance
Cost: 4{B}{B}{B}
Type: Sorcery
Rules Text: Sorin's Vengeance deals 10 damage to target player and you gain 10 life.
Flavor Text: "Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Rarity: Rare

Tormented Soul
Cost: B
Type: Creature - Spirit
Pow/Tgh: 1/1
Rules Text: Tormented Soul can't block and is unblockable.
Flavor Text: Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Rarity: Common

Sutured Ghoul
Cost: 4{B}{B}{B}
Type: Creature - Zombie
Pow/Tgh: */*
Rules Text: Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Rarity: Rare

Taste of Blood
Cost: B
Type: Sorcery
Rules Text: Taste of Blood deals 1 damage to target player and you gain 1 life.
Flavor Text: "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
- Bram Stoker, Dracula
Rarity: Common

Vampire Outcasts
Cost: 2BB
Type: Creature - Vampire
Pow/Tgh: 2/2
Rules Text: Bloodthirst 2
Rarity: Uncommon

Vengeful Pharaoh
Cost: 2{B}{B}{B}
Type: Creature - Zombie
Pow/Tgh: 5/4
Rules Text: Deathtouch
Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
Rarity: Rare

Warpath Ghoul
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 3/2
Flavor Text: Ghouls are often found skulking at the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
Rarity: Common

Wring Flesh
Cost: B
Type: Instant
Rules Text: Target creature gets -3/-1 until end of turn.
Flavor Text: "Don't blame me. You're the one walking around with skin."
- Zul Ashur, lich lord
Rarity: Common

Zombie Goliath
Cost: 4{B}
Type: Creature - Giant
Pow/Tgh: 4/3
Flavor Text: "Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
-Zul Ashur, lich lord
Rarity: Common

Zombie Infestation
Cost: 1{B}
Type: Enchantment
Rules Text: Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
Flavor Text: The nomads' funeral pyres are more practical than ceremonial.
Rarity: Uncommon

Red (40/40)
Name: Act of Treason
Cost: 2R
Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Flavor Text: "Rage courses in every heart, yearning to betray its rational prison."
- Sarkhan Vol
Rarity: Common

Blood Ogre
Cost: 2{R}
Type: Creature - Ogre Warrior
Pow/Tgh: 2/2
Rules Text: Bloodthirst 1
First strike
Rarity: Common

Bonebreaker Giant
Cost: 4R
Type: Creature - Giant
Pow/Tgh: 4/4
Flavor Text: One thing's for sure - his fists are harder than your skull.
Rarity: Common

Chandra, the Firebrand
Cost: 3{R}
Type: Planeswalker - Chandra
Pow/Tgh: 3
Rules Text: +1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast you next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
Rarity: Mythic Rare

Name: Chandra's Outrage
Cost: 2RR
Type: Instant
Rules Text: Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Flavor Text: Chandra never believed in using her "inside voice."
Rarity: Common

Chandra's Phoenix
Cost: 1RR
Type: Creature - Phoenix
Pow/Tgh: 2/2
Rules Text: Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Rarity: Rare

Combust
Cost: 1{R}
Type: Instant
Rules Text: Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Rarity: Uncommon

Crimson Mage
Cost: 1R
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Rules Text: {R}: Target creature you control gains haste until end of turn.
Flavor Text: "We wield the fires of rage. War is out blood and destruction our birthright."
- Crimson creed
Rarity: Uncommon

Fiery Hellhound
Cost: 1RR
Type: Creature - Elemental Hound
Pow/Tgh: 2/2
Rules Text: {R}: Fiery Hellhound gets +1/+0 until end of turn.
Flavor Text: There's nothing more exciting than a game of fetch the still-beating heart.
Rarity: Common

Name: Fireball
Cost: XR
Type: Sorcery
Rules Text: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
Rarity: Uncommon

Firebreathing
Cost: {R}
Type: Enchantment - Aura
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Rarity: Common

Flameblast Dragon
Cost: 4RR
Type: Creature - Dragon
Pow/Tgh: 5/5
Rules Text: Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
Flavor Text: He marks his territory with fire and wrath, etching the mountainside with his charring breath.
Rarity: Rare

Fling
Cost: 1R
Type: Instant
Rules Text: As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Flavor Text: About halfway to the target, Snukk vowed that he had been tricked for the last time.
Rarity: Common

Furyborn Hellkite
Cost: 4RRR
Type: Creature - Dragon
Pow/Tgh: 6/6
Rules Text: Bloodthirst 6
Flying
Flavor Text: "Careful. A drop of blood here means death for us all." - Kalek, mountain guide
Rarity: Mythic Rare

Goblin Arsonist
Cost: {R}
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Rarity: Common

Goblin Bangchuckers
Cost: 2RR
Type: Creature - Goblin Warrior
Pow/Tgh: 2/2
Rules Text: {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
Rarity: Uncommon

Goblin Chieftain
Cost: 1{R}{R}
Type: Creature - Goblin
Pow/Tgh: 2/2
Rules Text: Haste
Other Goblin creatures you control get +1/+1 and have haste.
Rarity: Rare

Goblin Fireslinger
Cost: {R}
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Rules Text: {T}: Goblin Fireslinger deals 1 damage to target player.
Rarity: Common

Goblin Grenade
Cost: {R}
Type: Sorcery
Rules Text: As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Rarity: Uncommon

Goblin Piker
Cost: 1{R}
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Rarity: Common

Goblin Tunneler
Cost: 1{R}
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Rarity: Common

Goblin War Paint
Cost: 1{R}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has haste.
Rarity: Common

Gorehorn Minotaurs
Cost: 2RR
Type: Creature - Minotaur Warrior
Pow/Tgh: 3/3
Rules Text: Bloodthirst 2
Flavor Text: Some of the twelve minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Rarity: Common

Grim Lavamancer
Cost: {R}
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Rules Text: {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Rarity: Rare

Incinerate
Cost: 1{R}
Type: Instant
Rules Text: Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Rarity: Common

Inferno Titan
Cost: 4RR
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: {R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Rarity: Mythic Rare

Lava Axe
Cost: 4R
Type: Sorcery
Rules Text: Lava Axe deals 5 damage to target player.
Flavor Text: It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
Rarity: Common

Lightning Elemental
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 4/1
Rules Text: Haste
Flavor Text: "Oh, it's easy enough to kill, but I'm not going anywhere near it."
- Norin the Wary
Rarity: Common

Manabarbs
Cost: 3{R}
Type: Enchantment
Rules Text: Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Rarity: Rare

Manic Vandal
Cost: 2{R}
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: When Manic Vandal enters the battlefield, destroy target artifact.
Rarity: Common

Reverberate
Cost: {R}{R}
Type: Instant
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Rarity: Rare

Scrambleverse
Cost: 6{R}{R}
Type: Sorcery
Rules Text: For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
Flavor Text: Sometimes a little chaos is in order.
Rarity: Rare

Shock
Cost: {R}
Type: Instant
Rules Text: Shock deals 2 damage to target creature or player.
Rarity: Common

Slaughter Cry
Cost: 2{R}
Type: Instant
Rules Text: Target creature gets +3/+0 and gains first strike until end of turn.
Rarity: Common

Stormblood Berserker
Cost: 1{R}
Type: Creature - Human Berserker
Pow/Tgh: 1/1
Rules Text: Bloodthirst 2
Stormblood Berserker can't be blocked except by two or more creatures.
Rarity: Uncommon

Tectonic Rift
Cost: 3{R}
Type: Sorcery
Rules Text: Destroy target land. Creatures without flying can't block this turn.
Rarity: Uncommon

Volcanic Dragon
Cost: 4RR
Type: Creature - Dragon
Pow/Tgh: 4/4
Rules Text: Flying
Haste
Flavor Text: Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
Rarity: Uncommon

Wall of Torches
Cost: 1{R}
Type: Creature - Wall
Pow/Tgh: 4/1
Rules Text: Defender
Rarity: Common

Warstorm Surge
Cost: 5 {r}
Type: Enchantment
Rules Text: Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
Flavor Text: Listen to the roar! Feel the thunder! The Immersturm shows its approval with every bolt of lightning!
Rarity: Rare

Circle of Flame (?)
Cost: 1{R}
Type: Enchantment
Rules Text: Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
Rarity: unknown


Green (40/40)
Acidic Slime
Cost: 3{G}{G}
Type: Creature - Ooze
Pow/Tgh: 2/2
Rules Text: Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
Rarity: Uncommon

Arachnus Spinner
Cost: 5{G}
Type: Creature - Spider
Pow/Tgh: 5/7
Rules Text: Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
Rarity: Rare

Arachnus Web
Cost: 2{G}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Rarity: Common

Autumn's Veil
Cost: G
Type: Instant
Rules Text: Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Rarity: Uncommon

Birds of Paradise
Cost: {G}
Type: Creature - Bird
Pow/Tgh: 0/1
Rules Text: Flying
{T}: Add one mana of any color to your mana pool.
Rarity: Rare

Bountiful Harvest
Cost: 4{B}
Type: Sorcery
Rules Text: You gain 1 life for each land you control.
Rarity: Common

Brindle Boar
Cost: 2{G}
Type: Creature - Boar
Pow/Tgh: 2/2
Rules Text: Sacrifice Brindle Boar: You gain 4 life.
Rarity: Common

Carnage Wurm
Cost: 6{G}
Type: Creature - Wurm
Pow/Tgh: 6/6
Rules Text: Bloodthirst 3
Trample
Rarity: Uncommon

Cudgel Troll
Cost: 2{G}{G}
Type: Creature - Troll
Pow/Tgh: 4/3
Rules Text: {G}: Regenerate Cudgel Troll.
Rarity: Uncommon

Doubling Chant
Cost: 5{G}
Type: Sorcery
Rules Text: For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
Rarity: Rare

Dungrove Elder
Cost: 2G
Type: Creature - Treefolk
Pow/Tgh: */*
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Flavor Text: All the trees of the forest are his army, and every leaf his shield.
Rarity: Rare

Name: Elvish Archdruid
Cost: 1{G}{G}
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Rules Text: Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
Rarity: Rare

Fog
Cost: G
Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn.
Rarity: Common

Garruk, Primal Hunter
Cost: 2{G}{G}{G}
Type: Planeswalker - Garruk
Pow/Tgh: 3
Rules Text: +1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
Rarity: Mythic Rare

Garruk's Companion
Cost: GG
Type: Creature - Beast
Pow/Tgh: 3/2
Rules Text: Trample
Rarity: Common

Garruk's Horde
Cost: 5{G}{G}
Type: Creature - Beast
Pow/Tgh: 7/7
Rules Text: Trample

Play with the top card of your library revealed.
You may play the top card of your library if it's a creature card.
Rarity: Rare

Giant Spider
Cost: 3G
Type: Creature - Spider
Pow/Tgh: 2/4
Rules Text: Reach (This creature can block creatures with flying.)
Rarity: Common

Gladecover Scout
Cost: G
Type: Creature - Elf Scout
Pow/Tgh: 1/1
Rules Text: Hexproof
Flavor Text: "The forest is my cover and I hold it close. In such a tight embrace there is no room for wickedness."
Rarity: Common

Greater Basilisk
Cost: 3{G}{G}
Type: Creature - Basilisk
Pow/Tgh: 3/5
Rules Text: Deathtouch
Rarity: Common

Hunter's Insight
Cost: 2G
Type: Instant
Rules Text: Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Flavor Text: "The predator knows the true way of the world. Life is conflict. Only the strong survive."
- Garruk Wildspeaker
Illus. Terese Nielsen
Rarity: Uncommon

Jade Mage
Cost: 1{G}
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Rules Text: {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Rarity: Uncommon

Llanowar Elves
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: {T}: Add {G}to your mana pool.
Rarity: Common

Lure
Cost: 1GG
Type: Enchantment - Aura
Rules Text: Enchant creature
All creatures able to block enchanted creature do so.
Rarity: Uncommon

Lurking Crocodile
Cost: 2{G}
Type: Creature - Crocodile
Pow/Tgh: 2/2
Rules Text: Bloodthirst 1
Islandwalk
Rarity: Common

Naturalize
Cost: 1{G}
Type: Instant
Rules Text: Destroy target artifact or enchantment.
Rarity: Common

Overrun
Cost: 2{G}{G}{G}
Type: Sorcery
Rules Text: Creatures you control get +3/+3 and gain trample until end of turn.
Rarity: Uncommon

Plummet

Cost: 1G
Type: Instant
Rules Text: Destroy target creature with flying.
Rarity: Common

Primeval Titan
Cost: 4{G}{G}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
Rarity: Mythic Rare

Primordial Hydra
Cost: X{G}{G}

Type: Creature - Hydra
Pow/Tgh: 0/0
Rules Text: Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Illus. Aleksi Briclot
Rarity: Mythic Rare

Rampant Growth
Cost: 1{G}
Type: Sorcery
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Rarity: Common

Reclaim
Cost: {G}
Type: Instant
Rules Text: Put target card from your graveyard on top of your library.
Rarity: Common

Rites of Flourishing
Cost: 2{G}
Type: Enchantment
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
Rarity: Rare

Runeclaw Bear
Cost: 1G
Type: Creature - Bear
Pow/Tgh: 2/2
Flavor Text: The only honey it wants is the sweet nectar flowing through your veins.
Rarity: Common

Sacred Wolf
Cost: 2G
Type: Creature - Wolf
Pow/Tgh: 3/1
Rules Text: Hexproof
Rarity: Common

Skinshifter
Cost: 1{G}
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: {G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
Rarity: Rare

Stampeding Rhino
Cost: 4{G}
Type: Creature - Rhino
Pow/Tgh: 4/4
Rules Text: Trample
Rarity: Common

Stingerfling Spider
Cost: 4{G}
Type: Creature-Spider
Pow/Tgh: 2/5
Rules Text: Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Rarity: Uncommon

Titanic Growth
Cost: 1G
Type: Instant
Rules Text: Target creature gets +4/+4 until end of turn.
Rarity: Common

Trollhide
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Rarity: Common
Vastwood Gorger
Cost: 5{G}
Type: Creature - Wurm
Pow/Tgh: 5/6
Rarity: Common


Artifact (23/23)
Adaptive Automaton
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Rules Text: As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Flavor Text: Such loyalty can only be made.
Rarity: Rare

Angel's Feather
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a white spell, you may gain 1 life.
Rarity: Uncommon

Crown of Empires
Cost: 3
Type: Artifact
Rules Text: {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Flavor Text: "With this crown, assert your authority."
-Crown Inscription
Rarity: Uncommon

Crumbling Colossus
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 7/4
Rules Text: Trample
When Crumbling Colossus attacks, sacrifice it at end of combat.
Rarity: Uncommon

Demon's Horn
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a black spell, you may gain 1 life.
Rarity: Uncommon

Dragon's Claw
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a red spell, you may gain 1 life.
Rarity: Uncommon

Druidic Satchel
Cost: 3
Type: Artifact
Rules Text: {2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Rarity: Rare

Elixir of Immortality
Cost: 1
Type: Artifact
Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Rarity: Uncommon

Greatsword
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +3/+0.
Equip {3}
Flavor Text: The only blow that matters is the killing blow.
Rarity: Uncommon

Kite Shield
Cost: 0
Type: Artifact - Equipment
Rules Text: Equipped creature gets +0/+3.
Equip {3}
Flavor Text: "To my sword I owe my glory, but to my shield I owe my life."
- Sarlena, paladin of the Northern Verge
Rarity: Uncommon

Kraken's Eye
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a blue spell, you may gain 1 life.
Rarity: Uncommon

Manalith

Cost: 3
Type: Artifact
Rules Text: {T}: Add one mana of any color to your mana pool.
Rarity: Common

Pentavus
Cost: 7
Type: Artifact Creature - Construct
Pow/Tgh: 0/0
Rules Text: Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Rarity: Rare


Quicksilver Amulet
Cost: 4
Type: Artifact
Rules Text: {4}, {T}: You may put a creature card from your hand onto the battlefield.
Rarity: Rare

Rusted Sentinel
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/4
Rules Text: Rusted Sentinel enters the battlefield tapped.
Rarity: Uncommon

Scepter of Empires
Cost: 3
Type: Artifact
Rules Text: {T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
Flavor Text: "With this scepter, smite your enemies."
- Scepter inscription
Rarity: Uncommon

Solemn Simulacrum
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 2/2
Rules Text: When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Rarity: Rare

Sundial of the Infinite
Cost: 2
Type: Artifact
Rules Text: {1}, {T}: End the turn. Activate this ability only during your turn.
Rarity: Rare

Swiftfoot Boots
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature has hexproof and haste.
Equip {1}
Rarity: Uncommon

Thran Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Rules Text: As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Flavor Text: The golems of the ancient Thran still draw power in ways that baffle the ancient artificers today.
Rarity: Uncommon

Throne of Empires
Cost: 4
Type: Artifact
Rules Text: {1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.

Flavor Text: "With this throne, unite you empire."
- Throne inscription
Rarity: Rare

Wurm's Tooth
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a green spell, you may gain 1 life.
Rarity: Uncommon

Worldslayer
Cost: 5
Type: Artifact - Equipment
Rules Text: Whenever equipped creature deals combat damage to a player, destroy all permanents other then Worldslayer.
Equip {5}
Flavor Text: "If that is what you seek, try looking in craters."
-Fodrus, mastersmith
Rarity: Rare



Non-Basic Land (6/6)

Name: Buried Ruin
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Flavor Text: History has buried its treasures deep.
Illus. Franz Vohwinkel
Rarity: Uncommon
Set Number: #224/249

Name: Dragonskull Summit
Type: Land
Rules Text: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
Illus. Jon Foster
Rarity: Rare
Set Number: #225/249

Name: Drowned Catacomb
Type: Land
Rules Text: Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
Illus. Dave Kendall
Rarity: Rare
Set Number: #226/249

Name: Glacial Fortress
Type: Land
Rules Text: Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
Illus. Franz Vohlwinkel
Rarity: Rare
Set Number: #227/249

Name: Rootbound Crag
Type: Land
Rules Text: Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
Illus. Matt Stewart
Rarity: Rare
Set Number: #228/249

Name: Sunpetal Grove
Type: Land
Rules Text: Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
Illus. Jason Chan
Rarity: Rare
Set Number: #229/249
Basic Land (20/20)
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2 comments:

Anonymous said...

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Anonymous said...

Can I know when will the new spoilers be released? I'm just excited to know. These first batch of spoilers doesn't really much impress me so far. More power to your site!