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SoM Spoilers 9-14

Another slew of Scars of Mirrodin spoilers and previews to wade through again today - our heads are spinning and there just does not seem to be enough time in the day to fully consider each new awesome card at length. Anywhoos - keep yourself up-t-date and be sure to check out our Scars of Mirrodin Spoiler list which is constantly updated - linky is HERE.

Skinrender, 2
Creature-Zombie Uncommon
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.

Cool name, kick-butt art - we don't see any reason why you should not be playing this. This thing is decent removal. Just think about using this to spread some of those wither (-1/-1) counters around following up with a proliferate spell - not bad. This may be a solid answer to some of those indestructible cards out there such as a pair of Exemplar Knights or perhaps the new Darksteel Sentinel.

Sunblast Angel, 4
Creature – Angel Rare
When Sunblast Angel enters the battlefield, destroy all tapped creatures

We know what you're thinking - because our devious minds are on the same channel - wait until your opponent taps a truck-load of Myr to pump his Myr Battlesphere so you can blow up their board or try to machine-gun with Tumble Magnet to tap down a bunch of their dudes. This looks good - just not sure how good this will be with the rest of the set.

True Conviction, 3
Enchantment Rare
Creatures you control have double strike and lifelink.

Hot Dang! This is gonna be bombtastic. Mind you, it really will not see any game play in anything but a mono-white deck but Ajani Pridemate says welcome aboard. This is sure to be given serious consideration to any white-weenie and life-gain deck now being played and we could easily imagine this enchantment springing you forward to the alternate win condition offered by Felidar Sovereign.

Kuldotha Phoenix, 2
Creature - Phoenix, Rare
Flying, haste
Metalcraft - 4: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.

Sweet recursion effect. We're not all that impressed with the cost to wake this 4/4 hasty flyer from a dirt nap however. Secondly - if this is being called out of the graveyard, do you really think that you would still have 3 or more artifacts still out on the board. Hight situational we think.

Volition Reins, 3
Enchantment – Aura, Uncommon
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.

So why not just use Mind Control instead - it costs only one less to play it - mind you with Volition Reins, one could start swinging with the enchanted creature right away.
Edit : Thanks to Mondryn, Doyle et al. - reading is tech - this bad boy will steal permanents - yep - play this, smile and take their Planeswalker.

Glint Hawk,
Creature - Bird, Common
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.

Fairly decent - this can be played turn 1 if you also were able to drop another artifact before this - we're thinking of a zero casting cost Ornithopter, or the new Memnite or Mox Opal. With all the crazy artifacts with a comes into play ability, this card may find a solid use of bouncing them in order for a limited 'rinse and repeat' shenannigan - We're thinking about about trying something out with the new Precursor Golem below . . .

Precursor Golem, 5
Artifact Creature - Golem, Rare
When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creatures tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other golem that spell could target. Each copy targets a different one of those Golems.

This takes the prize for most 'word-iest' card of the set - we needed to sit down and have a herbal tea after the first line. Anywhoos - So for five you get 9 power across three creatures - never a bad thing in our books. The downside is that any instant or sorcery spell that does something nasty to one of the dudes will spill out on the others so watch out for Mr. Doom Blade guy.


Mondryn said...

Volition Reins doesn't only steal creatures, like Mind Control. It steals permanents. Like planeswalkers.

Anonymous said...

"So why not just use Mind Control instead - it costs only one less to play it - mind you with Volition Reins, one could start swinging with the enchanted creature right away"

Uhh... Mind Control can't steal Planeswalkers? This can. 'nuff said.

Doyle said...

Volition Range is way better than Mind Control since it can take over perms like Planeswalker or Artifacts. It is kinda expensive though :(

Mke M said...

Precursor Golem is pretty sweet. Yes, it'd suck if one of them is targeted by an oppenent kill spell. But if it sticks on the board to attack, you can use that ability to its advantage. Even just using distortion strike once hits for 12 damage since it'll copy on all 3 golems....pretty sweet.

Anonymous said...

The cool thing about Skinrender is that just last night in occured to me that there was no Nekretaal in the format, and I was very upset at this realisation. Well, problem (sorta) solved! This isn't as good overall, but it does have the advantage of being able to target Black/Artifact creatues, and killing Knight Exemplars is tech.

Andrew said...

Precursor Golem has a really bizarre mechanic. Let's say you control Precursor Golem and the two Golem creature tokens that it creates, but your opponent also controls a Golem of any sort. An instant or sorcery targeting Precursor Golem will copy and target each of the tokens, as well as the opponent's Golem.