Happy Thursday MTG peeps,
Today, we are looking at the Zenith Cycle of cards from Magic the Gathering's last set, Mirrodin Besieged to determine which rocks your game and which gives you sad panda were you to rip a booster pack to find it in the last slot. We have had almost two months of playing with these so we know you have by now formed an opinion.
Anywhoos, for those of you not that familiar with the Zenith Cycle, there are a cycle of rare spells with X in their costs and named after the five the coloured suns of Mirrodin. The card, after played (and resolves successfully), shuffle themselves back into your library to be used yet again. The Zenith Cycle is rather similar to the cycle of Beacons from Fifth Dawn (Beacon of Immortality, Beacon of Destruction, Beacon of Creation, Beacon of Tomorrows, and Beacon of Unrest) in that they shuffle back in your library again.
Let's take a moment to review the cards before we get to voting :
White Sun’s Zenith, X
Instant, Rare
Put X 2/2 white Cat creature tokens onto the battlefield.
Shuffle White Sun’s Zenith into its
owner’s library.
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Blue Sun’s Zenith, X
Instant, Rare
Target player draws X cards. Shuffle Blue Sun’s
Zenith into its owner’s library.
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Black Sun’s Zenith, X
Sorcery, Rare
Put X -1/-1 counters on each creature.
Shuffle Black Sun’s Zenith into its owner’s library.
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Red Sun’s Zenith, X
Sorcery, Rare
Red Sun’s Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Shuffle Red Sun’s Zenith into its owner’s library.
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Green Sun’s Zenith, X
Sorcery, Rare
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
Shuffle Green Sun’s Zenith into its owner’s library.
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Time to VOTE !
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2 comments:
White: Instant Cats
1: green
2: black
3: white
4: red
5: blue
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