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Battlebond Spoilers

Happy Wednesday MTG peeps,

Before we get into the shizzle of today's post, we encourage you to drop on over to the mothersite and take in the continuing story of Return to Dominaria.  In Episode 9 of today's story, Chandra, Jaya, and Karn's situation becomes critical as Chandra presses Jaya for the guidance she now knows she always needed.  Spoiler alert ! - We are introduced to Multani, the Maro-Sorcerer / Elemental of the sentient Yavimaya forest of Dominaria.  Think Groot, but with more kick-arsery.

Anywhoos, we did want to yatter to you today about BATTLEBOND !

This is standalone booster release optimized for Two-headed Giant draft and Sealed play, with preview events scheduled for June 2–3 and the Launch Party taking place June 8–10, 2018.  This new set introduces a new setting ( the Plane of Kylem ! ) and new mechanics suited for multiplayer gaming, as well as some new cards legal in Eternal formats.  There are suggested rules to allow you to get the most enjoyment from this special set whether you are inclined to draft or prefer sealed.  Each Battlebond booster pack will have 15 randomly-assorted cards and contain 1 rare/mythic rare, 3 uncommons, 10 commons, and 1 basic land.

Speaking of lands, that is the focus of today's post.  New Battlebond dual lands enter the battlefield tapped unless you have two or more opponents ::
• Sea of Clouds
• Morphic Pool
• Luxury Suite
• Spire Garden
• Bountiful Promenade

The product looks great so far and we are very intrigued by the booster pack artworks, each showing a pair of characters, which is thematically appropriate given the design for team play.  

Of interest to us is the introduction of a new Multiverse Plane of existence - that of Kylem and the Arena of Valor's Reach, which we totally dig, and not just because we are nuts about the Sakaaran Arena (on Sakaar) in the movie Thor Ragnarok.  We are drifting away from MTG, so here is the blurb on Kylem -

On the Plane of Kylem, beings flock from all over the plane to the arena of Valor's Reach, where two-on-two combat is the pinnacle of sport. The goal of the combatants isn't to kill their opponents outright, but to defeat them with style and flair, using spells and spectacles that make the crowd go wild.


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