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Hour of Devastation Spoilers 6-26

Happy Monday MTG peeps,

Here at MTG Realm we've had an average weekend (queue apropos Shadowy Men on a Shadowy Planet track) given the wet and stormy weather.  We were rather happy with results during Friday Night Magic - we brought along an Oketra's Monument mono-white tokens decklist, and feel confident enough to develop it to suit our local metagame.  We might be playing this list until rotation, and will likely write a Deck Tech for our particular version.

The second official week of Magic: the Gathering, Hour of Devastation previews, so we will not banter further but go straight to new cardboard awesomeness.

God-Pharaoh's Gift, 7
Artifact, Rare
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

So far, the Hour of Devastation mechanic eternalize was shown to be an activated ability on creature cards. God-Pharaoh's Gift, at a rather hefty cost 7 mana, does not care whether creatures in your graveyard have the eternalize ability.  Improving upon sorcery speed, to the beginning of combat means that you could now churn out a hasty 4/4 each turn, so keep those graveyards full and ramp your mana to get the gift as early as you can.

Ammitt Eternal, 2B 
Creature - Zombie Crocodile Demon, Rare
Afflict 3 (Whenever this creature becomes blocek, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammitt Eternal.
Whenever Ammitt Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Zombies are a relevant deck in standard and this card may certainly become part of popular lists.  For a short time until rotation there is a Grasp of Darkness players can get into their sideboard to put this at -5/-5, after that, this could become a quite a beater.

Refuse // Cooperate
Refuse, 3R
Instant, Rare
Refuse deals damage to target spell's controller equal to that spell's converted mana cost.
Cooperate, 2U
Instant, Rare
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

This essentially is Parallectric Feedback with a Twincast, built on the back end.  If your opponent does get greedy with an 'X' costed spell, this could not only nerf the spell but feed a lot of damage.  Great Izzit spell.  We expect that there will be a number of rather happy EDH players out there with this.

Champion of Wits, 2U
Creature — Naga Wizard, Rare
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU

Perhaps a decent option for blue to filter for that combo piece, control piece or threat, but there is currently several better options available.

Overwhelming Splendor, 6WW
Enchantment - Aura Curse, Mythic Rare
Enchant Player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Give 'em the Bolas Horns !  Pretty Decent finisher.  Suggested serving is with  Bitterheart Witch in a black and white Orzhov Commander decklist.

Unraveling Mummy, 1WB
Creature - Zombie, Uncommon
1W : Target attacking or blocking zombie gains lifelink until end of turn.
1B : Target attacking or blocking zombie gains deathtouch until end of turn.
"We are no longer in control." - Elekh, Vizier of Embalming

This may eventually be rolled into a standard Black / White standard zombies list as this provides some interesting combat modifiers.


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