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Shadows Over Innistrad Spoilers 2-06

Happy Saturday MTG peeps,

We do love ourselves a little Magic: the Gathering spoiler.

What we don't really care for is a big leak.

Earlier today, or late yesterday a fella in Holland put up for sale a Shadows Over Innistrad booster pack on the website '', sort of like Kijiji here in Canada or an Ebay like online retailing store for individual transactions.  Anywhoos, it appears that the Dutch individual obtained this booster pack from a friend in Spain who works at / with a Wizards of the Coast facility.

The TL/DR on this is that it appears that a rather naughty individual acquired a booster pack, and a purchaser posted the contents, which means we have a number of new Shadows Over Innistrad spoilers.  Might as well talk about 'em as it has been all over the internet for several hours now.

Shadows Over Innistrad Headlines

Flip Cards are returning.  Double faced cards were just dripping with sweet flavour, demonstrating the transformation of a werewolf, vampire, etc.

The Madness mechanic returns.  Originally this allowed a player to cast that spell for an alternate cost if it is discarded but with Shadows Over Innistrad, the discarded card is always put temporarily into the exile zone. 

Delirium -  the new mechanic.  If you have 4 or more card types in your graveyard, this will give you a stated bonus.

Investigate - another new mechanic.  This will grant an artifact which you may sacrifice for 2 mana, which will then allow you to draw a card.

Dead Weight - B (Common)
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.

Stoic Builder - 2G (Common)
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.

Fiery Temper - 1RR (Common)
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, exile it. (?) When you do, cast it for its madness cost or put it into your graveyard.)
"Let the flames ignore the sinless."

Expose Evil - 1W (Common)
Tap up to two target creatures.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
"Only the pure stand tall in the light." -Sigarda

Watcher in the Web - 4G (Common)
Creature - Spider
Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures during combat.
"Lost in the woods" =is an= optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.

Hound of the Farbogs - 4B (Common)
Creature - Zombie Hound
Delirium - Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
As you hear it howling(?) in the distance, you'll feel its breath =on your= neck.

Structural Distortion - 3R (Common)
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
"As Zendikar has bled, so will Innistrad. As I have =wept=, so will Sorin." -Nahir

Lamplighter of Selhoff - 4U (Common)
Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
For stitchers and necro-alchemists, it's important that work can continue at all hours.

Furtive Homonculus - 1U (Common)
Creature - Homonculus
Skulk (This creature can't be blocked by creatures with greater power.)
"In terms of intelligence, homunculi are somewhere between humans and skaabs - clever enough to =follow more= complex orders, but dim enough to not (?) question them." - Stitcher Geralf

Duskwatch Recruiter - 1G (Uncommon)
Creature - Human Warrior Werewolf
2G: Look at the top three cards of your library. You may reveal a creature card from amongst them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.


Krallenhorde Howler
Creature - Werewolf
Creature spells you cast cost 1 less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Pack Guardian - 2GG (Uncommon)
Creature - Wolf Spirit
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

Invasive Surgery - U (Uncommon)
Counter target sorcery spell.
Delirium - If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

Dance with Devils - 3R (Uncommon)
Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."
Devils sow chaos(?) and reap panic.

Devil's Playground - 4RR (Rare)
Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."
"The city is overrun. I would say burn it to the ground, but that won't be necessary." - Inquisitor Delmund

Checklist card shows there are 24 flip cards 
(3 white, 3 blue, 3 black, 6 red, 6 green and 3 colourless):

Avacynian Missionaries 3W
Pious Evangel 2W
Town Gossipmonger W
Aberrant Research 3U
Daring Sleuth 1U
Uninvited Geist 2U
Accursed Witch 3B
Heir of Falkenrath 1B
Kindly Stranger 2B
Breakneck Rider 1RR
Convicted Killer 2R
Gatstaf Arsonists 4R
Kessig Forgemaster 1R
Skin Invasion R
Village Messenger R
Autumnal Gloom 2G
Duskwatch Recruiter 1G
Hermit of the Natterknolls 2G
Hinterland Logger 1G
Lambholt Pacifist 1G
Solitary Hunter (?)
Harvest Hand 3
Neglected Heirloom (?)
Thraben Gargoyle 1

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