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Magic Origins Spoiler 6-22

Happy Monday MTG peeps,

Indeed a rather happy day as we now mark the first official day of Magic Origins previews on the mothersite and affiliated media outlets.  Magic Origins will be the 17th and last Magic core set, to be released on 17th July 2015 and is to be strongly integrated with its digital counterpart Magic Duels: Origins. Magic Origins will be grouped as a two-set block with Dragons of Tarkir for the purposes of Standard rotation under the new regime.

With today's previews, we have the following cards along with a number of new ones gleaned from the Magic Origins Card Image Gallery which you will be glad to hear went up as well.  Here's the run-down of some new (rare only) cards out today.  We will ensure updates are provided as appropriate to this list.

Relic Hunter, 1W
Creature - Human Soldier, Rare
Fame 1 (Whenever this creature deals combat damage to a player, if this creature is not famous, put a +1/+1 counter on it becomes famous)
When Relic Hunter becomes famous, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
illus. Deruchenko Alexander # 29/272

Alhammaret, High Arbiter, 5UU
Legendary Creature - Sphinx, Rare
As Alhammaret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponent can't cast spells with the chosen name (as long as this creature is on the battlefield).
illus. Richard Wright # 43/272

Kothoped, Hoarder of Souls, 4BB
Legendary Creature - Demon, Flying
Whenever a permanent owned by another player is put into the graveyard from the battlefield,you draw one card and lose 1 life.
illus. Jakub Kasper # 104/272

Languish, 2BB
Sorcery, Rare
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
illus. Jeff Simpson # 105/272

Next up -
Another article up on the mothersite by WotC MTG rules guru Matt Tabak speaks onto the new mechanics for Magic Origins under the following general headings -

DOUBLE-FACED PLANESWALKERS - With double-face cards (as we've previously seen in Innistrad Block), you will have two options when putting a double-faced card in your deck: You can play with opaque card sleeves, or you can use a checklist card, as shown here.  Checklist cards are to be found randomly distributed within Magic Origins booster packs.

RENOWN - The following templated reminder text is provided - 'Renown X - When this creature deals combat damage to a player, if it isn't renowned, put X +1/+1 counters on it and it becomes renowned.'  Renown won't trigger if the creature deals combat damage to a Planeswalker. In the unlikely event that the creature deals combat damage to its controller (through a damage redirection effect), renown will trigger. A creature that's renowned stays renowned until it leaves the battlefield, even if it somehow loses all its +1/+1 counters.

SPELL MASTERY - Templated reminder text consists of the preamble 'If there are two or more instant and/or sorcery cards in your graveyard', followed by a stated effect.  Read each card with a spell mastery ability carefully to find out exactly how it works.

MENACE - Menace is a formalised new keyword for an previously expressed ability templated along the lines of 'This creature can't be blocked except by two or more creatures.'

PROWESS - This is a returning tech from Takir's Jeskai signature ability templated with this reminder text - 'Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn'.  When prowess triggers, it goes on the stack on top of the spell that caused it to trigger, meaning it will resolve before that spell. Once prowess has triggered, it doesn't matter what happens to the noncreature spell. If that spell gets countered, prowess will still give the bonus to the creature.

SCRY - Another familiar ability appearing in several blocks / sets that Magic: the Gathering players are quite likely to know well.  Templated as such - 'Scry X. Look at the top X card(s) of your library. You may put that card on the bottom of your library.'   Sometimes the card will have another effect that happens first. Other times you'll scry first. You always follow a card's instructions in order.

Lastly - 
For your reference, here is the complete list of all the (official) new cardboard goodness as reflected on the mothersite's Magic Origins Card Image Gallery.

Akroan Jailer, Charging Griffin, Enshrouding Mist, Gideon, Battle-Forged, Grasp of the Hieromancer, Heavy Infantry, Hixus, Prison Warden, Knight of the Pilgrim's Road, Kytheon, Hero of Akros, Mighty Leap, Patron of the Valiant, Sentinel of the Eternal Watch, Valor in Akros, Yoked Ox

Alhammarret, High Arbiter, Clash of Wills, Claustrophobia, Disperse, Hydrolash, Jhessian Thief, Maritime Guard, Scrapskin Drake, Send to Sleep, Separatist Voidmage, Sphinx’s Tutelage, Tower Geist

Catacomb Slug, Cruel Revival, Deadbridge Shaman, Eyeblight Assassin, Infernal Scarring, Kothophed, Soul Hoarder, Liliana, Defiant Necromancer, Liliana, Heretical Healer, Malakir Cullblade, Rabid Bloodsucker, Reave Soul, Shambling Ghoul, Weight of the Underworld

Act of Treason, Avaricious Dragon, Bellows Lizard, Chandra’s Fury, Chandra’s Ignition, Cobblebrute, Enthralling Victor, Fiery Conclusion, Fiery Impulse, Lightning Javelin, Pia and Kiran Nalaar, Ravaging Blaze, Seismic Elemental, Subterranean Scout, Titan’s Strength, Volcanic Rambler

Conclave Naturalists, Dwynen, Gilt-Leaf Daen, Elemental Bond, Elvish Visionary, Hitchclaw Recluse, Joraga Invocation, Leaf Gilder, Mantle of Webs, Rhox Maulers, Titanic Growth, Vastwood Gorger, Yeva’s Forcemage

Blazing Hellhound, Zendikar Incarnate

Gold-Forged Sentinel, Jayemdae Tome, Meteorite, Runed Servitor, Veteran’s Sidearm

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