~This post really is not meant to discuss which wall is better than the other but rather draw out it's particular (or peculiar) differences . . . only you, the player, can decide whether one, the other (or both?) work the best with your deck.
Please take a moment and take the poll . . . The Question : 'Which wall do you prefer in Standard?'. Remember - This really is not about which one is better but which one is the best suited to your particular deck or local metagame.
~Wall of Denial, 1WU
Creature - Wall, Uncommon
Defender, flying, shroud
Flavor Text : It provides what every discerning mage requires—time to think.
0 / 8
PROS : Flying. Shroud - in a standard environment with the likes of Path to Exile, Terminate, and Oblivion Ring, the shroud ability is worth gold. Good lock down of Bant exalted strategies and a major pain for aggro players.
CONS : Wither and deathtouch kill the party. Nacatl Outlander and Oversoul of Dusk with protection from blue sneak past this wall. Two mana colours required. Silly flavour text.
Wall of Reverence, 3W
Creature - Spirit Wall
At the end of your turn, you may gain life equal to the power of target creature you control.
Flavor Text : The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1 / 6
PROS : Flying. Life gain - very little advances on the life gain deck archetype but this does not stop a deckbuilder from using Cradle of Vitality to their advantage. Having said that life gain still saves your sorry but more times than not by turning a stalled stalemate into a win. This can kill off non-pumped 1/1 tokens. Cool flavour text.
CONS : Spot removal. Use of disruptors like Prison Term or Stun Sniper can make this wall ineffective. Wither and deathtouch again. Goblin Outlander and Stillmoon Cavalier with protection from white can bypass this wall.
~Here is a another wall we can expect with the release of Magic 2010 (or 'M10') in the near future.
Wall of Frost, 1UU
Creature - Wall, Uncommon
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Flavor Text : 'I welcome it. The pasture is cleared of weeds and the wolves are frozen solid.'
0 / 7
PROS : Nice relative toughness of '7'. Great disruption with tap-down - even if a large double-striker hits the wall, you have an extra turn to come up with a solution to address that threat.
CONS : Much the same as Wall of Denial . . . Wither and deathtouch kill the party. Nacatl Outlander and Oversoul of Dusk with protection from blue sneak past this wall. Two mana colours required. Silly flavour text.