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Showing posts with label vintage. Show all posts
Showing posts with label vintage. Show all posts

5.23.2016

Eternal Masters Spoiler 5-23

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Happy Monday MTG peeps,

Most of our fellow Canadians are, at the time of this post, just now thinking of returning from cottage / camping / or other far-flung vacation back to their homes to resume work or school tomorrow.  Here are MTG Realm have enjoyed a 'stay-cation' and are able to provide the latest Magic: the Gathering news - quite specifically, the start of Eternal Masters official previews.

Eternal Masters is a booster-based compilation set containing cards legal in, and intended for, the Legacy, Commander, and Vintage formats. It is scheduled to be released on June 10, 2016.  All these cards are reprints and each booster to contain 15 randomly inserted game cards, including one foil card in every pack.
 

Our playgroup are not huge fans of drafting, and we have not thought of building a cube yet - be we are certainly over the moon as to what Eternal Masters cards may be available from this set to induct into our Commanders decks.  Here is today's round-up of previews from the mothersite and around the inter-webs !

Bloodbraid Elf
Chrome Mox
Daze
Deathrite Shaman
Force of WIll
Gamble
Goblin Charbelcher
Jace, the Mind Sculptor
Necropotence
Nimble Mongoose
Sneak Attack
Sylvan Library
Toxic Deluge
Wasteland



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2.15.2016

Eternal Masters

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Happy Monday MTG peeps,

Some news from the mothersite today.  We head rumours and whispers of this a little while ago on the Magic: the Gathering fan forums but very little other than there was to be no 'Modern Masters' product offering but rather a substitution of sorts.

Here at MTG Realm, we are not very much into draft or the eternal format but we can certainly declare our excitement about getting our paws on a few cards we hope may be included in this set for Commander.  The fan community is pretty damn hyped about it but is certainly tempered with the suggested retail price of ten clams a booster pack.  The local gaming stores will likely retail these bad boys for about double the MSRP, so brace yourselves for this very real possibility.  We imagine that cracking a pack of Eternal Masters would be not very different from opening a box of Christmas or a getting a basket of puppies.

Anywhoos, here is the 411 from WotC -

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Draft Through Eternity

Take a step outside time with Eternal Masters. This exciting set lets you draw on some of the most sought-after cards from throughout the history of Magic—some with new artwork—to enhance your Cube or your favorite Commander, Vintage, and Legacy decks.

Eternal Masters is designed to be a unique and enjoyable Draft experience, much like Modern Masters. It will not contain cards from the Reserved List, but it will feature many exciting Eternal staples, including:



Set Name : Eternal Masters
Number of Cards :249
Release Date : June 10, 2016
Official Three–Letter Code : EMA
Twitter Hashtag : #MTGEMA
MSRP : $9.99

Initial Concept and Game Design :Tom LaPille (lead),Ethan Fleischer,Aaron Forsythe,Bryan Hawley

Final Game Design and Development : Adam Prosak (lead),Sam Stoddard,Bryan Hawley

Magic Online information : Eternal Masters will be releasing on Magic Online June 17 and will be available until July 6. The digital MSRP will be $6.99. It will not be available for redemption.



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5.12.2014

MTGO Vintage Masters

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Happy Monday MTG peeps,

Way, way back in October of last year, WotC had announced on the mothersite, a new product for Magic Online gamers.  Magic: the Gathering players who have a hankering to get into Vintage format with a Magic Online account now have an opportunity with Vintage Masters.  This is a Magic Online-only reprint set that will be released on June 16, 2014 to help support the Vintage format.



Vintage Masters is to include the famous Power Nine cards (Black Lotus, the five Moxen, Timetwister, Time Walk and Ancestral Recall) as well as a number of new cards from the Conspiracy set.  In total there will be 325 cards with the following rarity:

• 9 specials
• 30 mythic rares
• 105 rares
• 80 uncommons
• 101 commons


Similar to regular 'paper' booster packs, each Vintage Masters booster pack will contain 15 randomly selected cards of 10 commons, 3 uncommons, 1 rare or mythic rare and 1 card that is either one of the Power Nine or a premium foil version of any card in the set (including the Power Nine).  In today's Magic Arcana, TrickMTG noted that the rarity of a Power Nine card is to be about once in 53 packs. A specific Power Nine card is about twice as rare as a specific mythic rare.  To allay concerns, WotC indicates there is no plans at this time to introduce another card rarity in to regular cardboard print.



To view the new cards, check out the online gallery here which is to be updated as more Vintage Master cards are spoiled / previewed.  For online players, check out Cardhoarder’s MTGO Store which has you covered for all your MTGO needs including singles, sets, boosters, tickets, foils and more. Their Bots are Yesbot, Fastbot, Hotbot,  CardHoarder.bot, cardhoarder.bot2 and CardShop - and - if this set has you yearning to revisit Magic history, drop by MTG Mint Card.
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10.30.2013

Vintage MTG

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Happy Wednesday MTG peeps,

Here at MTG Realm we play a lot of different Magic: the Gathering formats - namely Standard (our fav) where there is plentiful access to stock at MTG Mint Card, Commander, Modern, and of course casual kitchen table formats where almost anything can go.  We did not however touch Vintage or Legacy - perhaps because we did not get into the game until Lorwyn block, perhaps it was a budget thingy - we don't know.  Anywhoos - it certainly doe not detract from our appreciation for these formats one bit.  For a run-down of all sanctioned format, check out this mothersite page.  Today's post is all about Vintage / Legacy news - let's go -

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If you play Magic: the Gathering Online, you'll want to check the mothersite announcement from last week -

Set Name: Vintage Masters
Magic Online Prerelease Events: June 13-16, 2014
Magic Online Release Date: June 16, 2014

Vintage Masters is a set that will be similar in size to Modern Masters, available only in Magic Online. Vintage Masters will introduce fresh new artwork for several other classic cards you'll find in the set as well.  Vintage Masters will be a non-redeemable set available only in Magic Online in 15-card booster packs. Vintage Masters booster packs will retail for the MSRP of $6.99, and each pack will contain the following:
• 10 commons
• 3 uncommons
• 1 rare or mythic rare
• 1 premium foil card (any rarity, including the extremely rare premium foil Power Nine card), OR 1 Power Nine card

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Next up -  
If you find yourself in Philadelphia, Pennsylvania this weekend, and happen to play Legacy (aka Type 1.5) or Vintage (aka Type 1), you'll definitely be wanting to check out the Eternal Weekend hosted by Card Titan at the convention centre.  There will be two main events and a number of side events starting on Friday and running all weekend with a number of amazing Magic: the Gathering artists on site including Mark Poole, Dan Frazier, Matt Stewart, David Palumbo, Jeff Menges, Chuck Lukacs, and Bryon Wackwitz.

Saturday Main Event - 2013 Legacy Champs
The Legacy Champion receives a special alt-art trophy of Wasteland by Steven Belledin (original art by Una Fricker) with potential pay-outs in the form of store credit to 64th place.

Sunday Main Event - 2013 Vintage Champs
The Vintage Champion receives a special alt-art trophy of Ancestral Recall by Ryan Pancoast (original art by Mark Poole)with potential pay-outs in the form of store credit to 64th place.

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3.06.2012

A Look Back

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Happy Tuesday MTG peeps,

MTG Realm has now churned over 1,000 articles (not quite daily) since hitting the interwebs in January, 2008. We are also now approaching our 4-millionth visitor to this casual Magic the Gathering blog. Thanks for being with us and listening to our drivels on our take of standard constructed day in and day out.

Anywhoos -
To change things up, we've decided to take a look back at some cards popular with the Vintage / Legacy crowd before we first got into this awesome game. As we will need a guide, we have found the right person to give us a tour -
- Please welcome Lucy Harris, a professional writer / reseacher with a fondness for Magic the Gathering . . .
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Crafty Cards and Killer Combos

Combos are often the key to a successful duel. While many cards are powerful enough on their own, it’s when combined with others that complement their effects that things start to get interesting. You’re unlikely to find any decent combos in free samples, but collect Magic cards for long enough and the possibilities become truly endless.

The combos here are ones that don’t require specific timing to be of any use to you. For example, while nobody would deny that the Dark Ritual/Hypnotic Specter combination is an effective way to gain a swift advantage over your opponent, unless you’ve got both in your hand by the second turn it becomes somewhat redundant.









Cryptozoological Hitman

The Karplusan Yeti was a rare card from the Ice Age expansion, resurrected briefly in 9th Edition. It was a 3/3 creature with a tapped ability to “Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.” Though a slightly laboriously wording, it effectively means that the Yeti can directly attack whatever creature you want it to. While this is a pretty good ability in its own right, especially for taking out the annoying smaller creatures your opponent has shored up their defenses with, the beast can be augmented to turn it into a cryptid nightmare.

The Basilisk Collar in an Equipment Artifact that imbues Deathtouch. That means that not only is no creature safe from the Yeti’s attack coming roaring from a snowdrift, the Deathtouch ability will allow it to take out anything, no matter how tough it is.


Impish Devastation

A combo doesn’t always have to be a series convoluted abilities twisted around one another for mass effect. Sometimes it’s as simple as making a card active.

Leviathan is a 10/10 Trampling behemoth that comes into play tapped, and cannot be untapped without the sacrifice of two islands, rendering it useless without the wholesale destruction of your mana reserves. That’s where Norritt comes in.

Norrit is a 1/1 Imp with the somewhat random ability to untap any blue creature. So with the Imp in play, the Leviathan can be untapped at your leisure, ready to send it rampaging at your enemy. Granted, the sea monster still requires the sacrifice of two islands to allow it to attack, but with stats like that it shouldn’t be long until your opponent is swallowed whole.









Army of Rodents

Deranged Hermit is a 1/1 Elf whose coming into play triggers the delightful effect of also putting four squirrel tokens into play, each counting as a 1/1 green creature. The Echo disability of the Hermit means that its casting cost must be repeated at your next upkeep or you must sacrifice it. However, if you also have Lifeline in play, this can be worked to your advantage.

Lifeline is an Artifact with an “always on” ability that returns to play at end of turn any creature put into your graveyard, so long as another creature is also in play. The Hermit’s squirrel summoning effect will occur each time it comes back, meaning that every turn you will receive another four squirrel tokens, so long as you don’t pay the Hermit’s Echo cost. Additionally, the Hermit’s other effect is that all squirrels get +1/+1, so before long you will end up with a legion of 2/2 creatures. Infestation never looked so cute!









Power Imbalance

Some cards come with useful effects and abilities, but unfortunately also those same effects can equally benefit your opponent.

Howling Mine used to grant every player an extra card during their draw phase, but this was errata’ed in 6th Edition to only be in effect if it was untapped. This still benefits your opponents as much as you, unless you utilize Auriok Transfixer. With an ability to tap any artifact, the Transfixer can be activated at the end of your turn, denying the opposition the same advantage. Then when your turn rolls around again it will become untapped, ready to grant you another extra card.









Cheap Monstrosities

Some creatures with an obscene power/toughness level are balanced out by either extortionate casting costs or disabilities that render the advantage they give you virtually redundant.

Such a creature is the Phyrexian Dreadnought. A 12/12 Artifact Creature with a casting cost of 1 colorless mana seems too good to be true; and it is. Upon coming into play, you must sacrifice creatures with a total power of at least 12 or the Dreadnought is buried.

However, Stifle is a 1 blue mana Instant that counters any triggered effect, like, say, the requirement to sacrifice half your army. So, a 12/12 creature for 2 mana. Bargain.











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And Finally -

Next time you drop in to your fav Wizards Play Network Store / hobby / game store, walk in styl'n with the latest Dark Ascension card sleves, boxes, and trade binders. Check out MTG Mint Card to pick 'em up.
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