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Showing posts with label khans of tarkir. Show all posts
Showing posts with label khans of tarkir. Show all posts

1.21.2015

Fate Reforged Vorthos

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Happy Wednesday MTG peeps,

If you've been popping over with any regularity here to the MTG Realm blog (there's been more than six million visitors since 2008), then you know that we do have a good appreciation for the storyline ('vorthos') of each new Magic: the Gathering set.  We were very disappointed with no animated trailer from Wizards of the Coast for the new Fate Reforged set and were disheartened to hear that no eBooks / novellas were further planned - but - we are certainly satisfied so far with the offerings from the Uncharted Realms article installments so far with the Khans of Tarikir block.  

SPOILER ALERT 
If you've not read today's excellent post from Doug Beyer on the mothersite yet, please do, as we'll want to be getting in to it now.

Uncharted Realms, Unwritten, by Kelly Digges

Sarkhan Vol has arrived in Tarkir’s past, more than a thousand years before his birth. When he first arrived, he saw the plane’s long-extinct dragons for the first time, watching them emerge from a crackling storm.

Then he saw her: a human woman fighting with a glowing dragon’s claw on her staff and a sabertooth cat at her side. She killed a dragon broodling with powerful magic and drove the others away. She is everything he hoped for when he yearned for Tarkir’s dragons.

Uncharted Realms, The Reforged Chain, by Doug Beyer

Sarkhan Vol followed the whispers of the spirit dragon Ugin back into Tarkir's past, with no idea what to expect. He found a glorious world, full of hungry dragons and vigorous clans.

But all is not well in ancient Tarkir. Yasova, khan of this era's Temur clan, revealed to Sarkhan that she is following the guidance of a dragon as well. Unbeknownst to her, her patron is—or will later become—Sarkhan's most hated enemy: the unfathomably ancient dragon Planeswalker Nicol Bolas.


Now, Sarkhan races against time to find Ugin before Bolas can set Tarkir's history—and Sarkhan's own—on the path to ruin.
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To very roughly summarise the travels of Sarkhan Vol on the plane of Tarkir, we may look no further than these three images -
Tomb of the Spirit Dragon | Art by Sam Burley
Ugin’s Nexus | Art by Sam Burley
Art by Daarken
Crucible of the Spirit Dragon | Art by Jung Park

It appears that Sarkhan may have saved the mortally wounded Ugin by encasing the Sprit Dragon within the mystical hedrons.  What happens next to Sarkhan as he blinks out of this time stream is very much up for debate - Does he just cease to exist ("even had led to his own existence, had become nullified"?  Does he return to a much-changed future?  Is balanced restored to Tarkir?  We do love the vague endings presented and very much look forward to the next installment.  Perhaps the tyranny of the warring Clans are simply replaced by the tyranny of Dragons.  Or not. Of certain however is that the next block is called 'Dragons of Tarkir' which is a pretty big hint - we just are left to anticipate / contemplate which we are quite comfortable with.

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12.10.2014

Fate Reforged Vorthos

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Happy Wednesday MTG peeps,

The much anticipated installment on Uncharted Realms was posted to the mothersite today.  During the MTG Panel at PAX Australia in Melbourne early in November, WotC staffer and Director of R&D Aaron Forsythe had previed one of the first cards from the next Magic: the Gathering set, Fate Reforged.

The card, Crux of Fate, is an interesting conditional board sweeper and when we first saw the preview, we immediately put it on our pre-order list from MTG Mint Card.  Given the interesting rules text, it makes one think just how many dragons should we expect in Fate Reforged.  Furthermore, the card had some very intriguing flavour text;
"Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: The primal battle between Ugin and Nicol Bolas."

Anywhoos, we strongly suggest you pop on over to the motersite's Uncharted Realms post to read the short story 'Journey to the Nexus' by Jennifer Clarke-Wilkes, who is a senior editor and author for WotC.  We're suggesting that you read the article now as we want to yatter a bit about it now and how the whole time travel thingy opens up to set the environment in Fate Reforged.

In the story, Sarkhan Vol (Sarkhan, the Dragonspeaker) appears somewhat at wit's end wandering the wilds of Tarkir where he was 'summoned' by Ugin, the Spirit Dragon.  Sarkhan finds this Plane of Existence devoid of any dragon who have been hunted to extinction.  What he finds is that the Clans of Tarkir, once united against the dragons have now turned on eachother.  Sarkhan wanders madly and muttering to himself in the wilds until he meets Narset, the Jeskai Clan Leader who herself is wandering in search of wisdom prompted by a vision of a Kirin, a magic creature and harbinger of change.

The two head to the Qal Sisma mountain range to find the resting place of Ugin's bones where he fell in battle against the elder dragon Nicol Bolas.  Near the bones is something of a temporal gateway where death comes to most to venture in or near it.  Sarkhan however does have a talisman - a shard of rock with a partial inscription bearing the words of Ugin whom Narset beleives may convey Sarkhave safely through the nexus.  

A very good read which gets us most definitely looking forward to the next set, Fate Reforged.
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11.15.2014

KTK Holiday Gift Box

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Happy Saturday MTG peeps,

We were able to get out to Friday Night Magic last evening to our local gaming store, OMG! Games despite the nasty arctic-like meteorological conditions.  There was however only about half the number of players unfortunately.  We brought along a Mardu midrange decklist and failed quite miserably - which is OK as we love deck-brewing just as much as playing.



Anywhoos, the Khans of Tarkir Holiday Gift Box also released just yesterday and we did pick one up for ourselves.  Our very fluffy American Eskimo also approved of this purchase.  This really is quite a kick-butt deal considering that the price for the box is equivalent to just the four KTK booster packs in there with the rest of it simply all gravy.  Here's a quick video of the unboxing -


Here's what you get -
CONTENTS
• 4 Khans of Tarkir Booster Packs
• Rather handsome card storage box (2,000+ card capacity)
• 20 Khans of Tarkir basic lands
• Six illustrated plastic dividers
• Sticker sheet for the dividers / your school textbook
• An alternative-art foil Sultai Charm from the Khans of Tarkir set


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Divider Arts
Plains, illustrated by Noah Bradley
Island, illustrated by Florian de Gesincourt
Swamp, illustrated by Noah Bradley
Mountain, illustrated by Florian de Gesincourt
Forest, illustrated by Adam Paquette
Tomb of the Spirit Dragon 'Colorless Land', illustrated by Sam Burley

Sultai Charm, Khans of Tarkir Uncommon Arts
Regular Printing, illustrated by Mathias Kollros
Holiday Gift Box Alternate Art, illustrated by Ryan Lee  



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11.03.2014

Dragons of Tarkir

Happy Monday MTG peeps,

Wow do we have a load of Magic: the Gathering updates for you today.  Please expect a few posts today as we wade through some rather exciting news and announcements.

For this post, we want to cover off the announcement from the mothersite of the third and final set in the Khans of Tarkir block - Dragons of Tarkir !  This was originally announced during the PAX Australia MTG panel on the weekend in Melbourne.  Here's the official announcement -


Set Name: Dragons of Tarkir
Block: Set 3 of 3 in the Khans of Tarkir block
Number of Cards: 264
Prerelease Events: March 20, 2015
Release Date: March 27, 2015
Launch Weekend: March 27–29, 2015
Game Day: April 18, 2015
Official Three-Letter Code: DTK
Twitter Hashtag: #MTGDKT

Initial Concept and Game Design: Mark L. Gottlieb (lead), Dan Emmons, Graeme Hopkins, Colin Kawakami, Mark Rosewater, Sam Stoddard

Final Game Design and Development: Tom LaPille and David Humpherys (leads), Tim Aten, Colin Kawakami, Erik Lauer, Ken Nagle, Sam Stoddard, Gerry Thompson, With contributions from Matt Tabak

Languages:  English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

Available in: Booster Packs, Intro Packs*, Fat Pack*, Event Deck*


WotC also provided an amazing preview art by Jason Chan - check it out !

The first thing that stands out in this lovely illustration is the dragon itself - it looks to have feathered wings.  We're rather certain that this is a key art for the set rather than an individual card but we already want to pre-order every dragon card in this set from MTG Mint Card.
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Finally, we want to communicate a blurb about standard rotation again.  Here's a nice summary from redditor ubernostrum -

Khans block and Magic 2016 -- which will be the final Core Set -- are the transition period, and will switch roles when Magic as a whole switches gears from three-set blocks once a year to two-set blocks twice a year in late 2015.

Before fall 2015:
Standard works on the concept of three-set blocks plus their associated Core Sets. Standard consists of, at any time, a maximum of two full three-set blocks and their associated Core Sets. Standard rotates once a year, in the fall when the first set of a new block is released, and the oldest block and its associated Core Set leave the format.
Over the period fall 2014-fall 2015, Standard consists of the three-set Theros block plus Magic 2015 Core Set, and (as the sets are released) the three-set Khans block plus Magic 2016 Core Set. The three sets of Khans block are Khans of Tarkir, Fate Reforged and Dragons of Tarkir.

Fall 2015:
Now that the final three-set block (Theros) is out, Standard works on the concept of two-set blocks. There are no longer Core Sets. Standard consists of, at any time, a maximum of three full two-set blocks. Standard rotates twice a year. Once late in the year when the first set of a new block is released, and once early in the year when the first set of another new block is released. Each time, the oldest two-set block will leave the format.
At this point Khans block plus its Core Set become two two-set blocks. One of these blocks is Khans of Tarkir and Fate Reforged, and rotates out in early 2016. The other of these blocks is Dragons of Tarkir and Magic 2016, and rotates out in fall 2016.

After Fall 2016

Standard is now transitioned, and consists solely of sets which have only ever been treated as part of a two-set block, since Khans block -- which initially acted like one three-set block and later switched to acting like two two-set blocks -- is now completely out of the format.
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10.21.2014

Khans of Tarkir Game Day

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Happy Tuesday MTG peeps,

Last weekend was most likely a rather busy affair for Magic: the Gathering players.  Not only was it Khans of Tarkir Game Day but also the saw the tournament Grand Prix Los Angeles where approximately 1,700 players battled for fame 'n' fortune.  Congratulations to Daniel Scheid who took the top spot with a Red-Green Monsters decklist.  There appeared to be quite a bit of variety in decklists making it to Day Two with the popular ones being Mardu Midrange, Abzan Midrange, Jesai Wins, Abzan Aggro and Green Devotion.  One particular build was a Mardu Midrange strategy played by Brad Nelson who made it to the Top 8 playoff.


Our weekend consisted of Friday Night Magic at our local card shop OMG! Games here in Barrie, Ontario followed by Khans of Tarkir Game Day on Sunday.  We had all the cards from MTG Mint Card required for a decent Abzan Aggro weapon and did not that badly at all during Friday Night Magic landing in 7th place.  We took the same decklist to Game Day Sunday and did not even make Top 8 which either says something about the rapidly evolving nature of standard constructed or perhaps something about our mental state on Game Day - who knows.


On Game Day we were faced with a number of control builds featuring Ashiok, Nightmare Weaver which exiled our answers rapidly and beat us with our best threats.  The fast ramping mono-green lists for which our sideboard was unfortunately unprepared also had us scrambling for spot removal to no avail.  

We will go back to our Abzan Midrange list to ensure its robust for next Friday but we are already entertaining the idea of developing something along the lines of Brad's Madu Midrange or perhaps Eric Pei's mono-red Boss Sligh.  Since it first was previewed, we wanted to get together a list featuring Butcher of the Horde which provides a lot of very lovely options when you sac a critter - haste, vigilance or lifelink - all on an evasive flyer with a decent mana cost / power / toughness stats.  We're thinking that Eric's Boss Sligh (named after Paul Sligh) can drop a lot of early threats before an opponent can begin to control the board and then follow-up with final points of burn damage.

Anywhoos - an exciting time in standard at the moment and we've got to say that we are rather happy with the diversity that it has.
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10.01.2014

Surrak Dragonclaw

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Happy  Wednesday MTG peeps,

With the recent haul of new Khans of Tarkir cards we got from MTG Mint Card, we've been going full throttle in developing some new decklists - casual at home, good for Friday Night Magic, etc.  We've come to a point now where we just have to push away from the table and take a break from all the lists we want to try out and play.  Today's post is our break - some Magic: the Gathering humor.

We're sure you've all heard those witty 'Chuck Norris Facts' that had become (and still is) an internet / meme / IRL phenomenon.  Well, we would like to take some of the funny ones we recall and change it up with that Bear-Punching Temur Clan Leader, Surrak Dragonclaw.  You can read more about Surrak on the second installment of Planeswalker's Guide to Khans of Tarkir right here.  Anywhoos, lets go !

 



       When Surrak Dragonclaw wants an egg, he cracks open a chicken.

    When Bruce Banner gets mad, he turns into the Hulk. When the Hulk gets mad, he turns into Surrak Dragonclaw.

  Surrak Dragonclaw doesn't do push-ups. He pushes down the world.

    Surrak Dragonclaw is the only man that can survive a roundhouse kick from Surrak Dragonclaw.

    Surrak Dragonclaw can slam a revolving door.

    Surrak Dragonclaw can split the atom, with his bare hands.

    Surrak Dragonclaw can clap with one hand.

    Surrak Dragonclaw is the reason Waldo is hiding.

    Surrak Dragonclaw is not allowed to fly because every part of his body is on the "restricted items" list.

    Surrak Dragonclaw will never have a heart attack. His heart isn't nearly foolish enough to attack him.

    When the bogeyman goes to sleep, he checks his closet for Surrak Dragonclaw.

    Surrak Dragonclaw doesn't drink energy drinks.  He sweats them.

    Surrak Dragonclaw ordered a Bic Mac at Burger King, and got one.

    Surrak Dragonclaw can strangle people with a cordless phone.

    Surrak Dragonclaw has already been to Mars; that's why there are no signs of life.
 


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9.30.2014

KTK Deck Ideas

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Happy Tuesday MTG peeps,

We are rather happy to now just receive our Khans of Tarkir pre-orders from MTG Mint Card - delivered safely 'n' soundly in under from over 12,500 clicks away to our door step in under four days.  We had carefully ordered a variety of the new Magic: the Gathering cards based on a variety of different reasons - but essentially what we thought would perform nicely in the new standard environment.  Now with this big pile of new cards, all efforts now go in to what decklists to brew up for standard constructed.  We don't really need to worry as a Pro Player has pretty much done all of that for us already - don't worry, we still have 'original' ideas and refer to the new strategies as a sort of sanity check.  


That Pro Player ? Tomoharu Saito.  This 30-year-old is a successful player with a long list of accolades and also happens to be the owner of Saito Card Shop (online retailer) and Hareruya MTG, Japan’s largest gaming store / tournament center, located in the suburb of Shinjuku-ku, Tokyo.  Tomoharu has been posting 'deck ideas' with the release of each new set and we've been loving it.  

Here's the full list of 15 different standard decks he posted to his twitter account and we're certain you'll like at the very least a few of them to try out and build upon.  We've just posted three pics and suggest you drop by Saito's twitter to get images of the rest of 'em. Click to embiggen.

Deck 1 ”All in Mardu”
Deck 2 ”Morph Festival”
Deck 3 ”Mardu Control”
Deck 4 ”Abzan Midrange”
Deck 5 ”Jeskai Burn”
Deck 6 ”Mono Black Beatdown”
Deck 7 ”Hardboild Sultai”
Deck 8 ”Temur Midrange”
Deck 9 ”Orzhov Warrior”
Deck 10 ”Naya Planeswalkers”
Deck  11 ”Mono Red Beatdown”
Deck 12 ”Mono Red Beatdown Part2"
Deck 13 ”Esper Control”
Deck 14 ”KTK All Stars”
Deck 15 ”The Darksteel Citadel”
 
'All in Mardu'


'Abzan Midrange'

'Jeskai Burn'

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9.29.2014

Mardu Tokens

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Happy Monday MTG peeps,

We hope you've had a most excellent weekend.  This weekend also was the very first weekend where the latest Magic: the Gathering set, Khans of Tarkir was legal to play.  With Khans, Ravnica block rotates out of standard and with it about half the darn cards in most of our decklists.  For our first Friday Night Magic event at OMG! Games here in Barrie, Ontario we quickly scrapped together a very rough black / white list featuring the new Khans of Tarkir warriors which mirrored very closely the Event Deck (linky here). Rather funny match we had with our buddy Simon who happens to be in a middle of a move (card collection already packed away) and had played the event deck - mirror match silliness.

Anywhoos, we suggest you pop on over to Gathering Magic where Nick Vigabool summarizes the top 32 decks from the very first standard tournaments - StarCity Games Open Edison and Indianapolis.  Most of the players we've been yattering to had thought that Abzan Midrange would be one of the first 'popular' decklists out of the starting gates and they were right.  This build looks good and features the Abzan coloured (w/b/g) Siege Rhino - kinda the new Loxodon Smiter on the block.
What we really wanted to cover off is a decklist which quite a few other players are talking about - Mardu Tokens.  We suggest you pop on over to TCG Player where our fav pro player Craig Wescoe gives the low-down.  We know that Rabble Red was already a popular deck before the new format and we think that if you liked that build, you'll likely love this one.  We also think quite a few other players liked the build which lead into quite a demand (price) for some of the key cards . . .

We rather like the idea of this strategy 

• Drop a bunch of tokens with Raise the Alarm, Hordeling Outburst, Brimaz, Goblin Rabblemaster (and Mardu Charm which can also serve you well against Courser of Khrupix). 

• Get those dudes pumped with Sorin and Dictate of Heliod.

• Keep pinging with Purphoros with all those tokens coming on line as well as Stoke the Flames

• Final rinse with Butcher of the Horde who will be more than happy to eat your extra tokens to land serious damage.

We definitely want to game with this build - just one problem - we still don't have any Goblin Rabblemaster and need to pick this up from MTG Mint Card.
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9.26.2014

Khans of Tarkir Fat Pack

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Happy Friday MTG peeps,

As is our custom here at MTG Realm, we've popped over to our local gaming store, OMG! Games here in Barrie, Ontario to pick up a Fat Pack from the newest set.  Khans of Tarkir officially releases today but we were at the store at Midnight (Tumblr post here) and wow was it packed with Magic: the Gathering fans eager to get a hold of the new cards.  Hopefully before Friday Night Magic begins, we will have replaced approximately half the decklist (as it has now rotated out of standard format) we've been playing for the last month or so with the new Khans of Tarkir goodness.

Anywhoos - sit back and have a looky-loo at our Khans of Tarkir Fat Pack unboxing . . .
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FAT PACK CONTENTS
• 9 Khans of Tarkir booster packs
• 1 card storage box
• 1 player's guide (always awesome)
• 1 x 80-card land pack
•  2 x  60-card deck boxes
• 1 Spindown life counter

Here's the rares we pulled -
• Sarkhan, the Dragonspeaker
• Sage of the Inward Eye (FOIL)
• Temur Ascendancy
• Rattleclaw Mystic
• Sidisi, Brood Tyrant
• Rakshasa Vizier
• Ankle Shanker
• Siege Rhino
• High Sentinels of Arashin
• Herald of Anafenza
 

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9.25.2014

Creatures of Khans of Tarkir

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Happy Thursday MTG peeps,

Very exciting weekend ahead for Magic: the Gathering players as Khans of Tarkir will officially release tomorrow (Friday 26th September 2014).  Some game stores will be staying open late, like ours in Barrie - OMG! Games, so players can be among the first to get a hold of sealed product and singles in time to build or modify a decklist in time for the launch event during the regular Friday Night Magic event.  If you are out for an FNM event tomorrow, then you will likely be able to score the Khans of Tarkir Launch Promo, Dragon Throne of Tarkir.  We also have our pre-orders from MTG Mint Card hitting the road on a delivery truck and expect it Tuesday giving us some time to get down to brass tacks in developing one or two lists ready for the new standard format environment.

Anywhoos, for today, we wanted to visit our sister site, MTG Realm on Tumblr to cover off some of the new / revisited creature types in the new Khans of Tarkir set - so let's go -
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Magic: the gathering - Khans of Tarkir Races
Goblins

Goblins run in packs and are barely sentient, eating whatever they can get their claws on. They scavenge when they can but aren’t above dragging down large prey (usually with significant losses) when the opportunity arises.  Mardu goblins are dangerous, tenacious fighters. They don’t often ride mounts themselves, but they are able to cling to the backs of other mounted warriors, hopping from one rider to another. Goblins live among the humans and orcs of the clan, but are generally ignored, like dogs at a feast. Other than Ankleshank, few goblins have attained a warname in the Mardu’s history.

Yasimin Ankleshank. Yasimin, often just called by her war name Ankleshank, is a female goblin warrior who’s famed for her rash battle expertise. She’s reckless and fearless, often rushing into battle without support from the rest of her horde. She famously never holds onto one weapon for very long, preferring to switch to the weapon her most recently slain enemy wielded.
Planeswalker’s Guide to Khans of Tarkir, Part 1
Planeswalker’s Guide to Khans of Tarkir, Part 2
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Magic: the Gathering - Khans of Tarikir Races

RAKSHASA

The cat-shaped demons known as rakshasa are brokers in forbidden knowledge. Long ago they sealed contracts with the leaders of the Sultai, gaining power over and warping the clan in exchange for necromantic secrets. Rakshasa wield horrifying death magic that can slaughter entire armies

The rakshasas wield the most aggressive and dangerous magic of all the Sultai. It is swirling darkness and powerful spirits of the dead. Their magic is the kind that lays waste to swaths of land or reduces an army to dust. They summon horrors and abominations that swallow cities and devour legions.

Feyomsi. This terrifying rakshasa sorcerer and necromancer dwells within the Ukud Necropolis with his group of devoted mages, most of them human. They defend the necropolis with their spells and summoned demons known as sidikur. Feyomsi is given a great amount of breadth from Sidisi, as he is the rakshasa chief in giving her dark magic.

Planeswalker’s Guide to Khans of Tarkir, Part 1
Planeswalker’s Guide to Khans of Tarkir, Part 2
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Magic: the Gathering - Khans of Tarikir Races

NAGA

The snakelike naga are descended from ancient Sultai leaders who made dark deals with rakshasa. Naga are expert at magic that warps both mind and body. Many, including the khan, Sidisi, are necromancers. They are infamous for their cruelty, seeing others only as fodder for their ever-growing army of zombies.

Mind control, hypnosis, and the lotus perfume. The Sultai naga have the power to hypnotize and charm. They use this to influence deals or outright control others’ minds. To attain a similar effect, Sultai human mages have to resort to the use of lotus perfume, which causes a dreamlike sleep, paralysis, and—ultimately—death.

Naga magic. The magic of the naga is about warping the body, whether through shapeshifting or through modification after necromancy. They loathe humans, who they consider animals on par with their attack baboons. It is said that the naga’s cruelty comes from their resentment of the humanity they lost in ancient days. The naga are also versed in powerful venoms and poisons that can kill an elephant with a mere pinprick.

Planeswalker’s Guide to Khans of Tarkir, Part 1
Planeswalker’s Guide to Khans of Tarkir, Part 2
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Magic: the Gathering - Khans of Tarikir Races

AINOK

Tarkir is home to two lineages of the canine humanoids called ainok. Those of the desert wastes resemble hyenas and are masters of survival and camouflage; they often are adopted into the Abzan. The bearlike ainok of the Qal Sisma mountains live and work among Temur humans.

Ainok sandcalling. The Abzan includes members of the canine race known as the ainok. The ainok of the Abzan Houses are deeply connected to the desert. They can always find their way to water, and they rarely become disoriented in the ever-changing landscape of the Shifting Wastes. In fact, some ainok have mastery over the sand itself. These sand shamans excel at obscuring their movements, scouring their enemies with sandstorms, or simply getting their enemies hopelessly lost. Some humans have been taught this magic, relying on the instruction of their ainok kin.

When the Temur entered the mountains, they encountered roaming packs of canine humanoids who called themselves ainok. After a few skirmishes, the two groups came to respect each other’s combat ability, and an informal alliance was struck. Especially trusted ainok join a family of the clan. They are considered to be family members and enjoy all the rights (and assume all the responsibility) that role entails. Other ainok are only loosely associated with the Temur but can be called on as allies in battle.

Planeswalker’s Guide to Khans of Tarkir, Part 1
Planeswalker’s Guide to Khans of Tarkir, Part 2
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Magic: the Gathering - Khans of Tarikir Races

ORCS - no - not the Oxford Rugby Club

Muscular and savage, orcs are well suited to Tarkir’s harsh environment. The Mardu clan includes many orc warriors—including its khan. Orcs also share the wild lands of the Temur. The Abzan sometimes adopt orphaned orcs into the clan as “krumar,” who are among its most dedicated defenders.

Gvar Barzeel is the commander of the krumar, and there is no orc more respected among the Abzan. He leads the krumar in battle, and he is always found where the fighting is fiercest. He is shorter than most orcs, but stout. He wields the mighty Axe of Ancients, a gift given to him by the family he was bound to on the day they formally adopted him. He can trace his roots to the Mardu, but he is proud of his adopted clan. Gvar Barzeel believes the Mardu to be savages, and he knows his destiny is to one day meet Zurgo, the orc khan of the Mardu, on the battlefield.
Planeswalker’s Guide to Khans of Tarkir, Part 1
Planeswalker’s Guide to Khans of Tarkir, Part 2

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