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Showing posts with label Commander 2018. Show all posts
Showing posts with label Commander 2018. Show all posts

8.17.2018

Commander 2018 - Bant Enchant

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Happy Friday MTG peeps,

We had picked up the recent Magic: the Gathering preconstructed Commander 2018, 'Adaptive Enchantment'.  This is Bant coloured ( Green / White / Blue ) with an invested enchantment / aura theme.  Although MTG and other playing cards have had a 10% tariff applied (final cost was $56.49) here in Canada, we still do not think this unreasonable in order to ensure that the local Magic: the Gathering gaming community stays intact and that there is a mortar-and-bricks location where friends can meet and play.  


The Commander products continue to deliver an excellent foundation for your further innovation and this year's offering is no different.  Before we do take this for a spin at our local gaming store or with our playgroup, we will need to remove and replace a large number of cards in order to personalise this.  This also affords us an opportunity to showcase some gems we already have in our collection.  We will post later about upgrading Adaptive Enchantment's spells and mana base, but for now, here is a blurb from Wizards of the Coast to provide a baseline of this list's present potential :


"Adaptive Enchantment" is all about playing enchantments.  Your goal should be to craft a wall of magical wards while imbuing your own creatures with powerful Auras.  By defending yourself with protective enchantments and attacking with huge creatures, you can defeat one opponent at a time while they struggle to defend themselves on all sides.

Few Planeswalkers know more about the power of enchantments than Estrid, the Masked.  When playing with Estrid, you're going to want to enchant as many of your permanents as possible to take full advantage of here ability to untap enchanted permanents.  No Auras in your hand?  No problem.  Her Mask tokens provide protective totem armor to your creatures, making them durable threats.  In a pinch, you can even put Masks on your lands so that her first ability can generate mana.

You could also try your hand at beating down with Kestia, the Cultivator.  Your deck's Auras and enchantment creatures make for a potent offense, and the card flow Kestia creates can give you a bounty of options.  As the first legendary creature with bestow, Kestia is particularly  durable - your opponent will need more than one removal spell to slow Kestia down.  Don't be afraid to be aggressive !

Between Estrid's long game and Kestia's quicker offensive style, there's Tuvasa the Sunlit.  Designed to command "enchantress" decks, Tuvasa ensures you can access a steady stream of enchantments turn after turn.  Build your board up slowly, drawing the maximum number of cards, then start pressuring opponents once your commander is big enough to threaten lethal damage. 

Here is a brief but excellent trip to Flavour-Town ->

ESTRID, THE MASKED, PRIMARY COMMANDER
Constantly striving for self-perfection, Estrid fashions magical masks that imbue her with the strengths and skills of the creatures they represent. Calm and collected in times of danger, Estrid takes pride in her flexibility. She is always ready with the right face–and set of talents–for whatever challenge she encounters. As Estrid journeys through the Multiverse, she seeks mighty creatures with unique fighting styles and weaves their powers into new masks.

KESTIA, THE CULTIVATOR, SECONDARY COMMANDER
The nymphs of Theros are associated with the wilds of nature–lush plains, verdant forests, and rushing waters. Kestia is a unique creation of the gods, and the cultivated fields that sustain human life are her domain. A benevolent steward of the earth's bounty, she oversees fertile fields, crop growth, and irrigation.

TUVASA THE SUNLIT, SECONDARY COMMANDER
Among the River Heralds of Ixalan, most shamans feel close affinity with the winds and waters, or with the verdant growth of the jungle. Tuvasa believes the light of the sun is the power that unites them both, giving life to plants and warming coastal waters.

Other :: (suggest this goes straight into your Momir Vig build)

ARIXMETHES, SLUMBERING ISLE
The kraken Arixmethes is so large that he is frequently mistaken for an island. While he slumbered, an entire city was built on his back. When he awakened–as the Planeswalker Kiora battled the sea god Thassa – he wrought destruction beyond any the hapless citizens of the "island" had ever known.

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7.23.2018

Commander 2018 Spoilers

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Happy Monday MTG peeps,

Perhaps not so happy as we were doing so well and then, approximately six hours ago, approximately noon (Monday, July 23,  2018), Moscow time, all four Commander 2018 decks were spoiled on the Russian online social media and social networking service 'VK' (or 'CKontakte').  


Commander 2018 is scheduled to be available for sale on August 10, 2018, and although official Magic: the Gathering previews from Wizards of the Coast are currently taking place, the kitten is out of the clutch now.  As hundreds (thousands?) of MTG fans already seen these, we are posting as well.  Before we get further, if you are new to this awesome Magic: the Gathering format, here is an informative blurb -


Commander is a unique and exciting way to play multiplayer Magic, featuring lots of legendary creatures and big, game-changing spells. Your deck is built around a single legendary creature (the "commander," which can be cast multiple times), and can use only cards within that creature's color identity. A Commander deck must be exactly 100 cards, and can't contain more than one copy of any card other than basic lands, making it a fun challenge for a creative deck builder. Play in a multiplayer free-for-all and maximize your commander's strengths to make sure you're the last one standing!

Commander (2018 Edition) brings back a very special category of commanders: planeswalkers! Yep, instead of a creature, each deck is led by a powerful planeswalker and built to take full advantage of their unique abilities. Most planeswalkers can't be used as commanders, but these four have been designed specifically to fill that role, so you can battle with a true legend of the Multiverse by your side.

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Here are the four Commander 2018 decklist names and the new Commanders ::


Exquisite Invention - Artifacts theme
• Saheeli, the Gifted ( Blue / Red ), illustrated by Ryan Pancoast


Nature's Vengeance - Lands matter theme
• Lord Windgrace ( Black / Red / Green ), illustrated by Bram Sels 


Adaptive Enchantment - Enchantments theme
• Estrid, the Masked ( Green / White / Blue ), illustrated by Johaness Voss


Subjective Reality - Top Deck theme
• Aminatou, the Fateshifter ( White / Blue / Black ), illustrated by Seb McKinnon

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7.14.2018

Commander 2018 Spoilers

Happy Saturday MTG peeps,

Some news for Commander fans we need to update you on.  Similar to previous products, Commander 2018 is to have four pre-constructed theme decks, which features twelve premium foil commanders.   Each of the four decks will have 100-cards each which will have a blend of new cards as well as reprints to support each theme.  Each will have 10 token cards, a strategy insert and a rules reference guide.

There is no specific pattern of colours presented with this year’s Commander decks. The themes were revealed by Wizards of the Coast on the weekly Twitch channel on Friday :

Deck 1 :: Izzet (Blue / Red) :: Exquisite Inventions - Artifacts theme

Deck 2 :: Jund ( Black / Red / Green) :: Nature's Vengeance - Lands matter

Deck 3 :: Bant (White / Blue / Green) :: Adaptive Enchantment - Enchantments

Deck 4 :: Esper (White / Blue / Black) :: Subjective Reality - Top Card of your deck matters

Commander 2018 releases August 10, 2018 with previews officially starting on July 23, 2018. The following artwork has also been released:






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