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Simic Mechanic - Adapt

Happy Wednesday MTG peeps,

We now have our third Magic: the Gathering mechanic for the new set, Ravnica Allegiance.  Here they are so far with the very handy Wizards of the Coast video links :

Cult of Rakdos - Spectacle

Orzhov Syndicate - Afterlife

Simic Combine - Adapt

Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.  Adapt is 'adapted' version of Monstrous (Monstrosity), from Theros. It always appears as Adapt N. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrous, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.

• Zegana, Utopian Speaker, 2GU. Legendary Creature - Merfolk Wizard, illustrated by Slawomir Maniak

• Aeromunculus, 1GU. Crreature - Homunculus Mutant, illustrated by Simon Dominic
"The absense of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." - Simic research notes

Personally, we did very much enjoy the previous Simic mechanic 'Evolve' which was introducted in Gatecrash.  In this particular mechanic, a creature 'evolved' by gaining an additional +1/+1 counter whenever a larger creature (with greater power or toughness) entered the battlefield under your control.  Not only did this provide some Simic-accurate flavour to the card, we thought it played quite well in standard as you cast your creatures 'on-curve' thus beefing out your previously cast critters.  Adapt looks interesting but we are not completely sold until we start gaming with this.


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