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On Saturday, I attended the Shadowmoor release party at my local gaming store (OMG! Games in Barrie). Even though I went 2-4, I reminded myself that I won half the games, instead of thinking negatively . . . that I lost half the games.
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I also rather enjoyed the new mechanics of conspire , wither, and persist. Fortunately, I did not get caught off guard with the new untap or 'Q' mechanic . . . I remember Devin Low from WoTC running a poll in which roughly 3 out of 4 players indicated that they anticipated walking into the untap trap.
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The players were reasonably familiar with the new mechanics and there were surprisingly few calls for the Judge. The Judge (Mr. Robert Johnson of OMG! Games) - did a bang-up fantabulous job of resolving any minor issues players did have . . . and no - - Rob did not pay me to say this.
I initially played a black-red-green deck but after losing the second game, switched horses mid-stream and modified it to fit in some control cards which came out blue-black-red.
Anywho - I am fairly enthusiastic about studying the cards I did get and working them into either some of my existing Lorwyn-block decks (I have two Merfolk decks, a Kithkin deck and a Boggart deck) or just simply building a new black-red-green beat-down aggro deck from the new cards.
Some cards I did immediately include into an existing Merfolk-milling deck I have is Oona, Queen of the Fae (of course), Memory Sluice, Drowner Initiate, and Hollowsage.
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These cards will find a good home beside Jace and bunch of very tap-happy milling Merfolk.
See you at FNM, until then, Happy & Safe Gaming !
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