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4.14.2008

Shadowmoor Tokens

As the Shadowmoor Prerelease events are just around the corner, it can mean only one thing . . . card spoilers are drawing to a conclusion. Even with only a few days left, there are still a good number cards yet to be revealed to us.

As Wizards of the Coast have already revealed the 12 tokens (on April 3rd, and April 10th) for the Shadowmoor set, one may be able to gain a minute margin of insight as to the 'parent' cards which may create them.

For newer players, lets review a moment . . .
A token in MTG is a permanent that is not represented by a card. Typically, but not always, tokens are creatures which are generated by some static or activated ability.

Following, for your enjoyment and casual review are the Shadowmoor tokens and their 'parent' cards both confirmed and unconfirmed.

Din of the Fireherd - 5(BR)(BR)(BR) - Sorcery -
Rare
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.










Oona, Queen of the Fae - 3(UB)(UB)(UB) - Legendary Creature - Faerie Wizard -
5/5 - Rare
Flying / X(UB): Choose a color. Target player removes the top X cards of his or her library from the game. Put a 1/1 blue and black Faerie Rogue creature token into play for each card of the chosen color removed in this way.










Rhys the Redeemed - (GW) - Legendary Creature - Elf Warrior -
1/1 - Rare
2(GW), T: Put a 1/1 green and white Elf Warrior creature token into play.
4(GW)(GW), T: For each creature token you control, put a token into play thats a copy of that creature.










Apparently, we may have another card which generates a GW Elf token . . .
Mercy Killing - 2(GW) - Instant -
Uncommon
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.

Also, still not officially spoiled is the card which generates a W Kit
Repel Intruders - 3(WU)
Uncommon - Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if W was paid to play Repel Intruders. Counter target creature spell if U was paid to play Repel Intuders.



We also have not seen the official spoiler for the card which generates the Wolf token . .
Howl of the Nightpack - 6G
Sorcery - Uncommon
Put a 2/2 green Wolf creature token into play for each forest you control.





As for the straight green Elf token, this may be the card that generates it . . .
Flourishing Defenses - 4G
Enchantment - Uncommon
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.




Here is a shot the folks on the forums (we know who you are) for the card which is generating those red Elemental tokens . . .
Elemental Blessing - 3R - Enchantment / Aura - Rare
Enchant Creature
Enchanted creature has "T: Put X 1/1 red Elemental-creature tokens with haste into play under your control where X is this creatures power. Remove them from game at end of turn."

As for that Spirit token, here is what the folks are thinking . . .
Spirit Procession - (2/W)(2/W)(2/W)
Sorcery - Uncommon
Put 3(!) 1/1 white Spirit creature tokens with flying into play under your control.



As for the remaining four tokens (Goblin, Giant, Spider & Rat), we are still somewhat in the dark - We could make a wild speculation but that is exactly what it would be then . . .






















As soon as I get my pickers 'n' grabbers on the Shadowmoor Rules Primer (hopefully issued before the Prerelease), I will hope to post the summary and perhaps some comments here.

Until then, Happy & Safe Gaming.

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