Happy Monday MTG peeps,
If you are a Magic: the Gathering player, then the interwebs just blew up for you today with the kick-off of official Dragons of Tarkir previews on the mothersite. For the next three weeks, all 264 cards of this, the last set in the Khans of Tarkir block will be previewed, spoiled and talked about culminating in the Dragons of Tarkir PreRelease event on the weekend of 21st / 22nd March.
We've got a lot of ground to cover off today and are planning to get off another post latter on, but for now, let's bask in the glory of these five new cards previewed today. Make sure you pop back latter when we will yatter about the new and returning mechanics for Dragons of Tarkir - namely :
Stratus Dancer, 1U
Creature - Djinn Monk, Rare
Megamorph 1U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Stratus Dancer is turned face up, counter target instant or sorcery spell.
The new tech 'megamorph' kinda sounds gimmicky and we think WotC may have just added this +1/+1 effect into the existing morph mechanic. Love the card.
Dragonlord Silumgar, 4UB
Legendary Creature - Elder Dragon, Mythic Rare
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Here's the first of the cycle. All the legendary dragons from Fate Reforged are back as Dragonlords / Elder Dragons. Commander fans make some noise. We love us some dragons but don't expect this cycle to make any ripples in standard.
Legendary Creature - Zombie Naga, Rare
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may seach your library for a card, put it into your hand, then shuffle your library.
Sidisi is back too and featuring the new 'Exploit' tech. Nice design which may boost opportunities for gamers wanting to further develop blue-black control builds. Having a card like this means you can have singletons of critters and more room in your build for spot removal or counterspells.
Dragon Tempest, 1R
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
Dang - this looks pretty good. We're always perked up when we seen a low-costing enchantment like this with two potentially powerful effects.
Profound Journey, 5WW
Return target permanent card from your graveyard to the battlefield.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
We LOVE rebound and are very excited for its return. We are not very excited about this card however.
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