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Here is the list of tokens that had been posted and the cards which generate them . . .
W - Kithkin Soldier - 1/1 (Cenn's Enlistment, Patrol Signaler, Gwyllion Hedge-Mage)
W - Goat - 0/1 (Springjack Shepard, Springjack Pasture)
U - Bird - 1/1 - Flying (Fable of Wolf and Owl)
G - Beast - 3/3 (Savage Conception)
G - Wolf - 2/2 (Fable of Wolf and Owl)
U/R - Elemental - 5/5 - Flying (Call the Skybreaker)
B/G - Worm - 1/1 (Creakwood Liege, Worm Harvest)
B/W - Spirit - 1/1 - Flying (Beckon Apparition)
R/W - Goblin Soldier - 1/1 (Rise of the Hobgoblins)
Where the Eventide card has not yet been spoiled on the preview minisite, I have included the artwork for it.
Cenn's Enlistment / 3w
Sorcery - EVE Common
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace
Patrol Signaler / 1w
Creature - Kithkin Soldier EVE Uncommon
1{W}, {T}: Put a 1/1 white Kithkin Soldier creature token into play.
Creature - Kithkin Soldier EVE Uncommon
1{W}, {T}: Put a 1/1 white Kithkin Soldier creature token into play.
Gwyllion Hedge-Mage / 2{wb}
Creature - Hag Wizard EVE Uncommon
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.
Springjack Shepherd / 3w
Creature - Kithkin Wizard Uncommon
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
Creature - Kithkin Wizard Uncommon
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
Springjack Pasture / Land / EVE Rare
{T}: Add 1 to your mana pool.
4, {T}: Put a 0/1 white Goat creature token into play.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Fable of Wolf and Owl / 3{ug}{ug}{ug}
Enchantment - EVE Rare
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
Enchantment - EVE Rare
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
Savage Conception / 3gg
Sorcery - EVE Uncommon
Put a 3/3 green Beast creature token into play.
Retrace
Call the Skybreaker / 5{ur}{ur}
Sorcery - EVE Rare
Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace
Sorcery - EVE Rare
Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace
Creakwood Liege / 1{bg}{bg}{bg}
Creature - Horror - EVE Rare
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
Worm Harvest / 2{bg}{bg}{bg}
Sorcery - EVE Rare
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Sorcery - EVE Rare
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Beckon Apparition / {wb}
Instant - EVE Common
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
Rise of the Hobgoblins / {wr}{wr}
Enchantment EVE Rare
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier tokens into play.
{rw}: red and/or white creatures you control gain first strike until end of turn.
Enchantment EVE Rare
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier tokens into play.
{rw}: red and/or white creatures you control gain first strike until end of turn.
Don't forget to prepare yourself for the Pre-release Event this weekend !
1 comment:
Yesterday I see the spoiler of "Eventide". It's very good
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