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Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

10.22.2018

Dungeons and Dragons - Ravnica

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Happy Monday MTG peeps,

Although it has been years since we have played Dungeons & Dragons, we do credit our love of Magic: the Gathering as coming from such seeds in our youth.  Wizards of the Coast teams for both Magic: the Gathering and Dungeons & Dragons literally work in the same hallowed building so it comes as a welcomed result that there has been a good degree of brand cross-over.  The latest such project is this very next DnD Guide to be released next month - details and blurb here -

Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting Hardcover – November 20, 2018
by Wizards RPG Team 

In Guildmasters’ Guide to Ravnica, the world's most popular roleplaying game meets the world's most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it's the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons.



Details from the Amazon listing linked here.

In Chapter one, races detailed in the Guide include Centaur, Elf, Goblin, Human, Loxodon, Minotaur, Simic Hybrid and Vedalken with sub-classes of Cleric and Druid.  Chapter two provides backgrounds on the Guilds of Ravnica along with what it takes to be a member of a Guild.  Dungeon Masters are provided assistance in creating adventures in Chapter 4.




Some common complaints we have read from fans of the game is that there is a preference for more details, whether it may be a character stats (Charisma, Constitution, Dexterity, Intelligence, Strength and Wisdom), stats on a Monster (everyone loves thumbing through a Fiend Folio), or more information to move a party through a campaign.


Obviously this is a simple supplementary product to be used as a guide, but our limited and unexperienced opinion is that Wizards of the Coast would be well served in developing a Magic: the Gathering themed publication more heavily invested in the world of Dungeons and Dragons while addressing the fan community's wish list.

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2.16.2017

Plane Shift: Kaladesh

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Happy Thursday MTG peeps,

Today's post to MTG Realm is not quite focused on Magic: the Gathering but certainly does touch upon it.  If you enjoy playing games other than MTG (yes, these do exist), and do enjoy the fantasy tabletop role-playing game Dungeons & Dragons (D&D), then you would likely be very pleased to hear that James Wyatt at Wizards of the Coast has the very next installment of Plane Shift, a Magic: The Gathering theme for which to supplement your D&D campaign.


Previous Plane Shift installments may be found at these links :

• Plane Shift Zendikar - A tumultuous plane of wild mana, unstable weather, and floating terrain.

• Plane Shift Innistrad - A world where humanity is terrorized by vampires, werewolves, zombies, and ghouls.

Today's publication, Plane Shift: Kaladesh, provides very good content on;
• The World of Kaladesh
• Races of Kaladesh
• A Kaladesh Bestiary
The world of Kaladesh promises to provide background for a campaign full of opportunity.  Whether your group of adventurers become entangled in the civil strife (Rebels and Consulate), or being chased by aether-hungry gremlins (should not have picked that pack up), this supplement provides a wonderful palette to paint a unique and enjoyable adventure. 



If you are not a D&D gamer, but perhaps does enjoy learning the background / storyline of Magic: the Gathering (Vorthos!) Planes of Existence, we would still encourage you to read this very excellent presentation of the environment of these Planes.
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4.27.2016

Plane Shift - Zendikar

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Happy Wednesday MTG peeps,

Today's post to MTG Realm is not only about our fav game, Magic: the Gathering but also Dungeons & Dragons and a rather interesting post today on the Wizards of the Coast mothersite. 


We last played D&D back in highschool (a very, very long time ago) and had not dipped back in since then.  This, however did not detract from our appreciation of what a wonderfully engaging game this is, painted against the backdrop of a richly-detailed fantasy world.  This sounds not too unlike a particular TCG we currently play, doesn't it?  So, it stands to reason that Wizards of the Coast, the company at the center of Magic: the Gathering, Dungeons & Dragons, and Avalon Hill may have some of its game environments share a small measure of similitude.

Posted today is a supplement which Dungeons & Dragons players may adapt to their tabletop adventrues.  Pop on over to this linky, even if you are striclty an MTG gamer to discover how a MTG Plane of Existence may bleed into another game format with Plane Shift - Zendikar.


Zendikar is a world rife with adventure opportunities. Bold heroes, covetous treasure hunters, and sages seeking long-forgotten lore can all fnd numerous ruins to explore, mysteries to uncover, and villains and monsters to slay.  Contents of this supplement are broken out into -

• The World of Zendikar
• Races of Zendikar
• A Zendikar Bestiary


From a storyline / vorthos point, we are most decidedly interested in going through ever page.  Dungeons & Dragons is a fantasy tabletop role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc.. The game has been published by Wizards of the Coast since 1997.


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