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10.16.2013

Commander Spoilers 10-16

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Happy Wednesday MTG peeps,
Magic: the Gathering fans are nomming the new Commander 2013 spoilers again today, with previews posted to the mothersite as well as French and Japanese MTG websites.  We're not going to get too much into this yet but suggest you may want to catch up in another three weeks after the release when we will do a series of videos with a Commander aficionado.

Anywhoos - let's check out the latest Commander 2013 spoilers 'n' previews out today.  Due to hit your local gaming store November 1st, Commander 2013 will consist of five different 100-card singleton decks, each with three legendary commander cards :

• Evasive Maneuvers (bant - white / blue / green)
• Eternal Bargain (esper - white / blue / black)
• Mind Seize (grixis - blue / black / red)
• Power Hungry (jund - black / red / green)
• Nature of the Beast (naya - white / red / green)


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Sydri, Galvanic Genius, wub
Legendary Creature — Human Wizard, Mythic Rare
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.

An esper general perfect for your artifact build and because it's not Sharuum, you might not get hated out of your EDH play group.

Fallen Keeper(spelling?), 5bb
Creature - Avatar
Whenever (?) deals combat damage to a player, you may return all creature cards that put into your graveyard from battlefield this turn to your hand.
,sacrifice another creature : Target creature get -2/-2 until end of turn.
8/6

Happy MTG Japanese preview - spelling / translation still not finalized.  If you like graveyard shennanigans, this may be your new fav.












Illusionist's Gambit, 2uu
Instant, Rare
Cast Illusionist's Gambit only on the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.

Channelfireball Preview - sweet Maze of Ith blue fog spell that can dampen potential alpha strikes and another solid tool in your blue mage's tool belt.  We suggest dropping by MTG Mint Card to grab a single of Aetherize / Isperia / etc. or other similar disruption tool which may take advantage of crazy caused by
Illusionist's Gambit.

Surveyor's Scope, 2
Artifact, Rare
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those lands onto the battlefield, then shuffle your library.

Decent card to gather mana for your epic spells.

 










Tempt with Immortality, 4b
Sorcery, Rare
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Like a very cool Exhume / Rise from the Grave tailored to the multiplayer Commander format.

Djinn of Infinite Deceits, 4uu
Creature — Djinn, Rare
Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
2/7

If you cast this awesome card, you are required to laugh meniacally.
 













Identity Nemesis, 1uu
Creature - Merfolk Rogue, Rare
As Identity Nemesis enters the battlefield, choose a player.
Identity Nemesis has protection from that player. (This creature cannot be blocked, targeted, damaged or enchanted by a source controlled by that player.)
3/1

Protection from anyuthing cast by that playering including anything controlled by that player including creatures is uber-strong.  We have some rules questions before we go ahead and start a decklist.

Diviner Spirit, 4u
Creature — Spirit, Uncommon
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
2/4












Curse of Predation, 2g
Enchantment — Aura Curse, Uncommon
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Curse of Inertia, 2u
Enchantment — Aura Curse, Uncommon
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.


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1 comment:

Unknown said...

Yeah thinking about getting all 5 of these. Hoping that they don't disappoint, really love the spoilers so far.