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9.07.2009

Zendikar Spoiler List

This post will be continually updated
Last Update : Monday 28th, 2009.

Zendikar Spoiler 249/249

White(39/39)

Armament Master - WW
Creature - Kor Soldier (Rare)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
2/2
Illus. Steven Belledin
#1/249

Arrow Volley Trap - 3WW
Instant - Trap (Uncommon)
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
#2/249

Bold Defense - 2W
Instant (Common)
Kicker {3}{W}
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead those creatures get +2/+2 and gain first strike until end of turn.

Brave the Elements - W
Instant (Uncommon)
Choose a color. White creatures you control gain protection from the chosen color until end if turn.

Caravan Hurda - 4W
Creature - Giant (Common)
Lifelink
1/5

Celestial Mantle - 3WWW
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Illus. Steve Argyle
#6/249

Cliff Treader - 1W
Creature - Kor Scout (Common)
Mountainwalk
2/1

Conqueror's Pledge - 2WWW
Sorcery (Rare)
Kicker {6}
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Day of Judgment - 2WW
Sorcery (Rare)
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
-Sorin Markov

Illus. Kev Walker
#9/249

Devout Lightcaster - WWW
Creature - Kor Cleric (Rare)
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2
Illus. Shelly Wan
#11/249

Emeria Angel - 2WW
Creature - Angel (Rare)
Flying
Landfall—Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying into the battlefield.
3/3

Felidar Sovereign - 4WW
Creature - Cat Beast (Mythic Rare)
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Illus. Zoltan Boros & Gabor Szikszai
#12/249

Iona, Shield of Emeria - 6WWW
Legendary Creature - Angel (Mythic Rare)
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
7/7
Illus. Jason Chan
#13/249

Journey to Nowhere - 1W
Enchantment (Common)
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.

Kabira Evangel - 2W
Creature - Human Cleric Ally (Rare)
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
Illus. Eric Deschamps
#15/249

Kazandu Blademaster - WW
Creature - Human Soldier Ally (Uncommon)
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Illus. Michael Komarck
#16/249

Kor Aeronaut - WW
Creature - Kor Soldier (Uncommon)
Kicker {1}{W}
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2

Kor Cartographer - 3W
Creature - Kor Scout (Common)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
2/2

Kor Duelist - W
Creature - Kor Soldier (Uncommon)
As long as Kor Duelist is equipped, it has double strike.
1/1

Kor Hookmaster - 2W
Creature - Kor Soldier (Common)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Kor Outfitter - WW
Creature - Kor Soldier (Common)
When Kor Outfitter enters the battlefield, attach target Equipment you control to target creature you control.
2/2
#21/249

Kor Sanctifiers - 2W
Creature - Kor Cleric (Common)
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Illus. Dan Scott
#22/249

Kor Skyfisher - 1W
Creature - Kor Soldier (Common)
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3

Landbind Ritual - 3WW
Sorcery (Uncommon)
You gain 2 life for each Plains you control.

Luminarch Ascension - 1W
Enchantment (Rare)
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Illus. Michael Komarck
#25/249

Makindi Shieldmate - 2W
Creature - Kor Soldier Ally (Common)
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0/3

Narrow Escape - 2W
Instant (Common)
Return target permanent you control to its owner's hand. You gain 4 life.
"Let's get out of here"
#27/249

Nimbus Wings - 1W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+2 and has flying.
#28/249

Noble Vestige - 2W
Creature - Spirit (Common)
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
1/2

Ondu Cleric - 1W
Creature - Kor Cleric Ally (Common)
When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control.
1/1

Pillarfield Ox - 3W
Creature - Ox (Common)
hurf durf
2/4

Pitfall Trap - 2W
Instant - Trap (Uncommon)
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.

Quest for the Holy Relic - W
Enchantment (Uncommon)
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
#33/249

Shepherd of the Lost - 4W
Creature - Angel (Uncommon)
Flying, first strike, vigilance
3/3
#34/249

Shieldmate's Blessing - W
Instant (Common)
Prevent the next 3 damage that would be dealt to target creature or player this turn.

Steppe Lynx - W
Creature - Cat (Common)
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0/1

Sunspring Expedition - W
Enchantment (Common)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Windborne Charge - 2WW
Sorcery (Uncommon)
Two target creatures get +2/+2 and gain flying until end of turn.

World Queller - 3WW
Creature - Avatar (Rare)
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
Illus. James Paick
#39/249

Blue(39/39)

Æther Figment - 1U
Creature - Illusion (Uncommon)
Kicker {3}
Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
#40/249

Archive Trap - 3UU
Instant - Trap (Rare)
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Illus. Jason Felix
#41/249

Archmage Ascension - 2U
Enchantment (Rare)
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Illus. Christopher Moeller
#42/249

Caller of Gales - U
Creature - Merfolk Wizard (Common)
{1}{U}, {T}: Target creature gains flying until end of turn.
1/1
#43/249

Cancel - 1UU
Instant (Common)
Counter target spell.
#44/249

Cosi's Trickster - U
Creature - Merfolk (Rare)
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
1/1
#45/249

Gomazoa - 2U
Creature - Jellyfish (Uncommon)
Flying, defender
{T}: Put Gomazoa and each creature it's blocking on top of their owner's libraries, then those players shuffle their libraries.
0/3
#46/249

Hedron Crab - U
Creature - Crab (Uncommon)
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2
#47/249

Into the Roil - 1U
Instant (Common)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
#48/249

Ior Ruin Expedition - 1U
Enchantment (Common)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
#49/249

Kraken Hatchling - U
Creature - Kraken (Common)
"Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth."
0/4
#50/249

Lethargy Trap - 3U
Instant - Trap (Common)
If three or more creatures are attacking you, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.

Living Tsunami - 2UU
Creature - Elemental (Uncommon)
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
4/4
#52/249

Lorthos, the Tidemaker - 5UUU
Legendary Creature - Octopus (Mythic Rare)
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tide bows to his will and the coastline cowers in his presence.
8/8
Illus. Kekai Kotaki
#53/249

Lullmage Mentor - 1UU
Creature - Merfolk Wizard (Rare)
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land."
2/2
Illus. Jaime Jones
#54/249

Merfolk Seastalkers - 3U
Creature - Merfolk Wizard (Uncommon)
Islandwalk
{2}{U}: Tap target creature without flying.
2/3

Merfolk Wayfinder - 2U
Creature - Merfolk Scout (Uncommon)
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
#56/249

Mindbreak Trap - 2UU
Instant - Trap (Mythic Rare)
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
- Noyan Dar, Tazeem lullmage

Illus. Christopher Moeller
#57/249

Paralyzing Grasp - 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
#58/249

Quest for Ancient Secrets - U
Enchantment (Uncommon)
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
Illus. Mike Bierek
#59/249

Reckless Scholar - 2U
Creature - Human Wizard (Common)
{T}: Target player draws a card, then discards a card.
2/1
#60/249

Rite Of Replication - 2UU
Sorcery (Rare)
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token that is a copy of target creature onto the battlefield. If Rite Of Replication was kicked, instead put five of those tokens onto the battlefield.
Illus. Matt Cavotta
#61/249

Roil Elemental - 3UUU
Creature - Elemental (Rare)
Flying
Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3/2
Illus. Raymond Swanland
#62/249

Sea Gate Loremaster - 4U
Creature - Merfolk Wizard Ally (Rare)
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
- Zahr Gada, Halimar expedition leader

1/3
Illus. Dave Kendall
#63/249

Seascape Aerialist - 4U
Creature - Merfolk Wizard Ally (Uncommon)
When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
2/3

Shoal Serpent - 5U
Creature - Serpent (Common)
Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
5/5

Sky Ruin Drake - 4U
Creature - Drake (Common)
Flying
2/5
#66/249

Spell Pierce - U
Instant (Common)
Counter target noncreature spell unless its controller pays {2}.
#67/249

Sphinx of Jwar Isle - 4UU
Creature - Sphinx (Rare)
Flying, shroud
You may look at the top card of your library.(You may do this at any time)
5/5
#68/249

Sphinx of Lost Truths - 3UU
Creature - Sphinx (Rare)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
Illus. Shelly Wan
#69/249

Spreading Seas - 1U
Enchantment - Aura (Common)
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

Summoner's Bane - 2UU
Instant (Uncommon)
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.

Tempest Owl - 1U
Creature - Bird (Common)
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
#72/249

Trapfinder's Trick - 1U
Sorcery (Common)
Target player reveals his or her hand and discards all Trap cards.
#73/249

Trapmaker's Snare - 1U
Instant (Uncommon)
Search your library for a Trap card, reveal it, and put it into your hand.
Then shuffle your libary.
#74/249

Umara Raptor - 2U
Creature - Bird Ally (Common)
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1/1
#75/249

Welkin Tern - 1U
Creature - Bird (Common)
Flying
Welkin Tern can only block creatures with flying.
2/1
#76/249

Whiplash Trap - 3UU
Instant - Trap (Common)
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap’s mana cost.
Return two target creatures to their owners' hands.
Illus. Zoltan Boros & Gabor Szikszai
#77/249

Windrider Eel - 3U
Creature - Fish (Common)
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills" - Rana Cloudwake, Kor skyfisher
2/2
Illus. Austin Hsu
#78/249

Black(39/39)

Bala Ged Thief - 3B
Creature - Human Rogue Ally (Rare)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2
Illus. Matt Cavotta
#79/249

Blood Seeker - 1B
Creature - Vampire Shaman (Common)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1

Blood Tribute - 4BB
Sorcery (Rare)
Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target player loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Illus. Alex Horley-Orlandelli
#81/249

Bloodchief Ascension - B
Enchantment (Rare)
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodghast - BB
Creature - Vampire Spirit (Rare)
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Illus. Daarken
#83/249

Bog Tatters - 4B
Creature - Wraith (Common)
Swampwalk
4/2

Crypt Ripper - 2BB
Creature - Shade (Common)
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
2/2

Desecrated Earth - 4B
Sorcery (Common)
Destroy target land. Its controller discards a card.
#86/249

Disfigure - B
Instant (Common)
Target creature gets -2/-2 until end of turn.

Feast of Blood - 1B
Sorcery (Uncommon)
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
#88/249

Gatekeeper of Malakir - BB
Creature - Vampire Warrior (Uncommon)
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city - once the toll is paid."
2/2
Illus. Karl Kopinski

Giant Scorpion - 2B
Creature - Scorpion (Common)
Deathtouch
1/3

Grim Discovery - 1B
Sorcery (Common)
Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Guul Draz Specter - 2BB
Creature - Specter (Rare)
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2/2
Illus. Mark Tedin

Guul Draz Vampire - B
Creature - Vampire Rogue (Common)
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Hagra Crocodile - 3B
Creature - Crocodile (Common)
Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1

Hagra Diabolist - 4B
Creature - Ogre Shaman Ally (Uncommon)
When Hagra Diabolist or an other Ally enters the battlefield under your control, target player loses life equal to the the number of Allies you control.
3/2

Halo Hunter - 2BBB
Creature - Demon (Rare)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
6/3
Illus. Chris Rahn
#96/249

Heartstabber Mosquito - 3B
Creature - Insect (Common)
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
2/2

Hideous End - 1BB
Instant (Common)
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
- Radavi, Joraga relic-hunter, last words

Illus. Zoltan Boros & Gabor Szikszai

Kalitas, Bloodchief of Ghet - 5BB
Legendary Creature - Vampire Warrior (Mythic Rare)
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5
Illus. Todd Lockwood
#99/249

Malakir Bloodwitch - 3BB
Creature - Vampire Shaman (Rare)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
#100/249

Marsh Casualties - BB
Sorcery (Uncommon)
Kicker {3}
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, instead those creatures get -2/-2 until end of turn.

Mind Sludge - 4B
Sorcery (Uncommon)
Target player discards a card for each Swamp you control.

Mindless Null - 2B
Creature - Zombie (Common)
Mindless Null can't block unless you control a Vampire.
"Call me Mr. 15"
2/2

Mire Blight - B
Enchantment - Aura (Common)
Enchant Creature
When enchanted creature is dealt damage, destroy it.

Needlebite Trap - 5BB
Instant - Trap (Uncommon)
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Illus. Daarken
#105/249

Nimana Sell-Sword - 3B
Creature - Human Warrior Ally (Common)
Whenever Nimana Sell-Sword or another Ally enters the battlefield under
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."
- Samila, Murasa Expeditionary House

2/2

Ob Nixilis, the Fallen - 3BB
Legendary Creature - Demon (Mythic Rare)
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3/3
Illus. Jason Felix
#107/249

Quest for the Gravelord - B
Enchantment (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Illus. Chris Rahn

Ravenous Trap - 2BB
Instant - Trap (Uncommon)
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Sadistic Sacrament - BBB
Sorcery (Rare)
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.

Sorin Markov - 3BBB
Planeswalker - Sorin (Mythic Rare)
[+2]: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
[-3]: Target opponent's life total becomes 10.
[-7]: You control target player's next turn.
4
Illus. Michael Comarck
#111/249

Soul Stair Expedition - B
Enchantment (Common)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Illus. Anthony Francisco
#112/249

Surrakar Maurader - 1B
Creature - Surrakar (Common)
Landfall - Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn.
2/1

Vampire Hexmage - BB
Creature - Vampire Shaman (Uncommon)
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2/1
#114/249

Vampire Lacerator - B
Creature - Vampire Warrior (Common)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Illus. Steve Argyle
#115/249

Vampire Nighthawk - 1BB
Creature - Vampire Shaman (Uncommon)
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
Illus. Jason Chan
#116/249

Vampire's Bite - B
Instant (Common)
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
#117/249

Red(38/38)

Bladetusk Boar - 3R
Creature - Boar (Common)
Intimidate
3/2

Burst Lightning - R
Instant (Common)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Chandra Ablaze - 4RR
Planeswalker - Chandra (Mythic Rare)
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana costs.
5
Illus. Steve Argyle
#120/249

Demolish - 3R
Sorcery (Common)
Destroy target artifact or land.

Electropotence - 2R
Enchantment (Rare)
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
Where life and force collide
Illus. Christopher Moeller

Elemental Appeal - RRRR
Sorcery (Rare)
Kicker {5} (You may pay an additional {5} as you cast this spell)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Illus. Anthony Francisco

Geyser Glider - 3RR
Creature - Elemental Beast (Uncommon)
Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
"Quit pontificating, mage. The last thing we want to do is give it more hot air."
-Tala Vertan, Makindi shieldmate

4/4
Illus. Warren Mahy

Goblin Bushwhacker - R
Creature - Goblin Warrior (Common)
Kicker - {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
"I'm gonna let you finish, but Goblin Guide is one of the best Goblins of all time.
OF ALL TIME."

1/1

Goblin Guide - R
Creature - Goblin Scout (Rare)
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places."
2/2
Illus. Warren Mahy

Goblin Ruinblaster - 2R
Creature - Goblin Shaman (Uncommon)
Kicker - {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2/1
Illus. Matt Cavotta

Goblin Shortcutter - 1R
Creature - Goblin Scout (Common)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1

Goblin War Paint - 1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"Survival rule 223: Don't eat the paint."
- Zurdi, goblin shortcutter

#129/249

Hellfire Mongrel - 2R
Creature - Elemental Hound (Uncommon)
At the beginning of each opponent's
upkeep, if that player has two or fewer
cards in his hand, Hellfire Mongrel deals 2
damage to him or her.
2/2
#130/249

Hellkite Charger - 4RR
Creature - Dragon (Rare)
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5

Highland Berserker - 1R
Creature - Human Berserker Ally (Common)
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
2/1

Inferno Trap - 3R
Instant - Trap (Uncommon)
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.

Kazuul Warlord - 4R
Creature - Minotaur Warrior Ally (Rare)
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for the paymasters, most minotaurs don't know how much they weigh.
3/3
Illus. Kev Walker

Lavaball Trap - 6RR
Instant - Trap (Rare)
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Illus. Zoltan Boros & Gabor Szikszai

Magma Rift - 2R
Sorcery (Common)
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.

Mark of Mutiny - 2R
Sorcery (Uncommon)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn.

Molten Ravager - 2R
Creature - Elemental (Common)
{R}: Molten Ravager gets +1/+0 until end of turn.
0/4

Murasa Pyromancer - 4RR
Creature - Human Shaman Ally (Uncommon)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Fire is my accomplice. For enough coin, it can be yours as well.
3/2
Illus. Kekai Kotaki

Obsidian Fireheart - 1RRR
Creature - Elemental (Mythic Rare)
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
4/4

Plated Geopede - 1R
Creature - Insect (Common)
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
- Nablas, North Hada trapper

1/1
Illus. Eric Deschamps

Punishing Fire - 1R
Instant (Uncommon)
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.

Pyromancer Ascension - 1R
Enchantment (Rare)
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.
Illus. Kev Walker

Quest for Pure Flame - R
Enchantment (Uncommon)
Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.
#144/249

Ruinous Minotaur - 1RR
Creature - Minotaur Warrior (Common)
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
5/2

Runeflare Trap - 4RR
Instant - Trap (Uncommon)
If an opponent drew three or more cards this turn, you may pay {R} rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage equal to the number of cards in target player's hand to that player.

Seismic Shudder - 1R
Instant (Common)
Seismic Shudder deals 1 damage to each creature without flying.

Shatterskull Giant - 2RR
Creature - Giant (Common)
When he puts the boots to you, it won't be medium-style.
4/3

Slaughter Cry - 2R
Instant (Common)
Target creature gets +3/+0 and gains first strike until end of turn.
"Since when did 'AIIIEEEE!' become a negotiation tactic?"
- Nikou, Joraga bard

Spire Barrage - 4R
Sorcery (Common)
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Torch Slinger - 2R
Creature - Goblin (Common)
Kicker - {1}{R}
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
2/2

Tuktuk Grunts - 4R
Creature - Goblin Warrior Ally (Common)
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
2/2
#152/249

Unstable Footing - R
Instant (Uncommon)
Kicker {3}{R}
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

Warren Instigator - RR
Creature - Goblin Berserker (Mythic Rare)
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Illus. Andrew Robinson

Zektar Shrine Expedition - 1R
Enchantment (Common)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.

Green(39/39)

Baloth Cage Trap - 3GG
Instant - Trap (Uncommon)
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.

Baloth Woodcrasher - 4GG
Creature - Beast (Uncommon)
Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Illus. Zoltan Boros & Gabor Szikszai
#157/249

Beast Hunt - 3G
Sorcery (Common)
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
- Sheyda, Ondu gamekeeper

Illus. Kieran Yanner
#158/249

Beastmaster Ascension - 2G
Enchantment (Rare)
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5

Cobra Trap - 4GG
Instant - Trap (Uncommon)
If a noncreaure permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's casting cost.
Put four 1/1 green Snake creature tokens onto the battlefield.

Frontier Guide - 1G
Creature - Elf Scout (Uncommon)
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/1

Gigantiform - 3GG
Enchantment - Aura (Rare)
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
Illus. Justin Sweet
#162/249

Grazing Gladehart - 2G
Creature - Antelope (Common)
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
2/2
#163/249

Greenweaver Druid - 2G
Creature - Elf Druid (Uncommon)
{T}: Add {G}{G} to your mana pool.
1/1
#164/249

Harrow - 2G
Instant (Common)
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Illus. Izzy
#165/249

Joraga Bard - 3G
Creature - Elf Rogue Ally (Common)
Whenever Joraga Bard or another Ally enters the battlefield under your control, all Allies you control gain vigilance until end of turn.
1/4

Khalni Heart Expedition - 1G
Enchantment (Common)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Illus. Jason Chan

Lotus Cobra - 1G
Creature - Snake (Mythic Rare)
Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Its scales contain the essence of thousands of lotus blooms.
2/1
Illus. Chippy
#168/249

Mold Shambler - 3G
Creature - Fungus Beast (Common)
Kicker {1}{G}
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
#169/249

Nissa Revane - 2GG
Planeswalker - Nissa (Mythic Rare)
[+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
[+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
2
Illus. Jaime Jones
#170/249

Nissa's Chosen - GG
Creature - Elf Warrior (Common)
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
2/3
Illus. Jaime Jones

Oracle of Mul Daya - 3G
Creature - Elf Shaman (Rare)
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
Illus. Vance Kovacs
#172/249

Oran-Rief Recluse - 2G
Creature - Spider (Common)
Kicker {2}{G}
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3

Oran-Rief Survivalist - 1G
Creature - Human Warrior Ally (Common)
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
Illus. Kev Walker
#174/249

Predatory Urge - 3G
Enchantment - Aura (Rare)
Enchant creature.
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Illus. Scott Chou
#175/249

Primal Bellow - G
Instant (Uncommon)
Target creature gets +1/+1 until end of turn for each Forest you control.

Quest for the Gemblades - 1G
Enchantment (Uncommon)
Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Rampaging Baloths - 4gg
Creature - Beast (Mythic Rare)
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
When the land is angry, so are they.
- Nissa Revane

6/6
Illus. Steve Prescott
#176/249

Relic Crush - 4G
Instant (Common)
Destroy target artifact or enchantment and up to one other target artifact or enchantment.

River Boa - 1G
Creature - Snake (Uncommon)
Islandwalk
{G}: Regenerate River Boa.
2/1

Savage Silhouette - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2.
{1}{G}: Regenerate enchanted creature.

Scute Mob - G
Creature - Insect (Rare)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
- Zurdi, goblin shortcutter

1/1
Illus. Zoltan Boros & Gabor Szikszai
#182/249

Scythe Tiger - G
Creature - Cat (Common)
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3/2
Illus. Michael Komarck
#183/249

Summoning Trap - 4GG
Instant - Trap (Rare)
If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather then pay Summoning Trap's casting cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Tajuru Archer - 2G
Creature - Elf Archer Ally (Uncommon)
When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.
1/2

Tanglesap - 1G
Instant (Common)
Prevent all combat damage that would be dealt this turn by creatures without trample.

Terra Stomper - 3GGG
Creature - Beast (Rare)
Terra Stomper can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
8/8
Illus. Goran Josic
#187/249

Territorial Baloth - 4G
Creature - Beast (Common)
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4/4

Timbermaw Larva - 3G
Creature - Beast (Common)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
2/2

Turntimber Basilisk - 1GG
Creature - Basilisk (Uncommon)
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2/1
#190/249

Turntimber Ranger - 3GG
Creature - Elf Scout Ally (Rare)
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
2/2
Illus. Wayne Reynolds
#191/249

Vastwood Gorger - 5G
Creature - Wurm (Common)
5/6

Vines of Vastwood - G
Instant (Common)
Kicker - {G} (You may pay an additional {G} as you cast this spell)
Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Zendikar Farguide - 4G
Creature - Elemental (Common)
Forestwalk
3/3

Colorless(15/15)

Adventuring Gear - 1
Artifact - Equipment (Common)
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn.
Equip {1}
#195/249

Blade of the Bloodchief - 1
Artifact - Equipment (Rare)
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Illus. Jung Park
#196/249

Blazing Torch - 1
Artifact - Equipment (Uncommon)
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has: "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}

Carnage Altar - 2
Artifact (Uncommon)
3, Sacrifice a creature: Draw a card.
Illus. James Paick
#198/249

Eldrazi Monument - 5
Artifact (Mythic Rare)
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."
-Ayli, Kamsa cleric

Illus. Mark Tedin
#199/249

Eternity Vessel - 6
Artifact (Mythic Rare)
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Vessel.
Illus. John Avon
#200/249

Expedition Map - 1
Artifact (Common)
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Explorer's Scope - 1
Artifact - Equipment (Common)
When equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}

Grappling Hook - 4
Artifact - Equipment (Rare)
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
"Get over here!"

Hedron Scrabbler - 2
Artifact Creature - Construct (Common)
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1/1
#204/249

Khalni Gem - 4
Artifact (Uncommon)
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.

Spidersilk Net - 0
Artifact - Equipment (Common)
Equipped creature gets +0/+2 and reach.
Equip {2}

Stonework Puma - 3
Artifact Creature - Cat Ally (Common)
These PUMAs would never settle for being third in line.
2/2
#207/249

Trailblazer's Boots - 2
Artifact - Equipment (Uncommon)
Equipped creature has nonbasic landwalk.
Equip {2}
#208/249

Trusty Machete - 1
Artifact - Equipment (Uncommon)
Equipped creature gets +2/+1.
Equip {2}
"Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one"
- Yon Basrel, Oran-Rief survivalist

#209/249

Land(20/20)

Akoum Refuge
Land (Uncommon)
Akoum Refugeenters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
Illus. Fred Fields
#210/249

Arid Mesa
Land (Rare)
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Illus. Raymond Swanland
#211/249

Crypt of Agadeem
Land (Rare)
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
Illus. Jason Felix
#212/249

Emeria, The Sky Ruin
Land (Rare)
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
Illus. Jaime Jones
#213/249

Graypelt Refuge
Land (Uncommon)
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {G} to your mana pool.
Illus. Philip Straub
#214/249

Jwar Isle Refuge
Land (Uncommon)
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
Illus. Cyril Van Der Haegen
#215/249

Kabira Crossroads
Land (Common)
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.

Kazandu Refuge
Land (Uncommon)
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
Illus. Franz Vohwinkel
#217/249

Magosi, the Waterveil
Land (Rare)
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Marsh Flats
Land (Rare)
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Illus. Izzy
#219/249

Misty Rainforest
Land (Rare)
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Illus. Shelly Wan
#220/249

Oran-Rief, the Vastwood
Land (Rare)
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Illus. Mike Bierek
#221/249

Piranha Marsh
Land (Common)
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.

Scalding Tarn
Land (Rare)
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Illus. Philip Straub
#223/249

Sejiri Refuge
Land (Uncommon)
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
Illus. Ryan Pancoast
#224/249

Soaring Seacliff
Land (Common)
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.

Teetering Peaks
Land (Common)
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
Illus. Fred Fields
#226/249

Turntimber Grove
Land (Common)
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
#227/249

Valakut, the Molten Pinnacle
Land (Rare)
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
Illus. Kieran Yanner
#228/249

Verdant Catacombs
Land (Rare)
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Illus. Vance Kovacs
#229/249

Basic Land(20/20)

Plains
Basic Land - Plains (Basic Land)
Illus. John Avon
#230/249

Plains
Basic Land - Plains (Basic Land)
Illus. Jung Park
#231/249

Plains
Basic Land - Plains (Basic Land)
Illus. Veronique Meignaud
#232/249

Plains
Basic Land - Plains (Basic Land)
Illus. Vincent Proce
#233/249

Island
Basic Land - Island (Basic Land)
Illus. John Avon
#234/249

Island
Basic Land - Island (Basic Land)
Illus. Jung Park
#235/249

Island
Basic Land - Island (Basic Land)
Illus. Veronique Meignaud
#236/249

Island
Basic Land - Island (Basic Land)
Illus. Vincent Proce
#237/249

Swamp
Basic Land - Swamp (Basic Land)
Illus. John Avon
#238/249

Swamp
Basic Land - Swamp (Basic Land)
Illus. Jung Park
#239/249

Swamp
Basic Land - Swamp (Basic Land)
Illus. Veronique Meignaud
#240/249

Swamp
Basic Land - Swamp (Basic Land)
Illus. Vincent Proce
#241/249

Mountain
Basic Land - Mountain (Basic Land)
Illus. John Avon
#242/249

Mountain
Basic Land - Mountain (Basic Land)
Illus. Jund Park
#243/249

Mountain
Basic Land - Mountain (Basic Land)
Illus. Veronique Meignaud
#244/249

Mountain
Basic Land - Mountain (Basic Land)
Illus. Vincent Proce
#245/249

Forest
Basic Land - Forest (Basic Land)
Illus. John Avon
#246/249

Forest
Basic Land - Forest (Basic Land)
Illus. Jung Park
#247/249

Forest
Basic Land - Forest (Basic Land)
Illus. Veronique Meignaud
#248/249

Forest
Basic Land - Forest (Basic Land)
Illus. Vincent Proce
#249/249

3 comments:

Anonymous said...

These enemy fetch lands are pretty interesting. I like the idea of a Terrimorfic expance that brings a land in untapped.. I will give up that life to create a possible double landfall effect.

Owen said...

Only 8 spoiled lands, not 11. 3 are repeats.

Mick said...

ooh! sanguine bond + blood tribute = two card kill combo :D