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4.07.2008

Shadowmoor Mechanics

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Before we get to the new Shadowmoor mechanics, here is a brief video of some of the amazing card art that Wizards of the Coast have in store for us. Although 'bad-a$$ery' may not be found in the Webster's Dictionary, it can be found in almost all of the Shadowmoor cards spoiled so far.


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New Mechanics

Here is what we know so far. The formal rules and additional information are forthcoming hopefully before the pre-release tournaments.


UNTAP ( 'Orb of Insight' count - 24 ) - this mechanic allows a player to untap a permanent produce some effect as listed on the card for a stated mana cost.
example - Order of Whiteclay



PERSIST ( 'Orb of Insight' count - 14 ) - When a permanent with this persist ability leaves play for graveyard, and has no -1/-1 counters on it, it comes back to play, with one.
example - Rattleblaze Scarecrow



WITHER ('Orb of Insight' count - 22 ) - When a permanent with this abilitiy deals combat damage to a given creature, the player places a stated number of -1/-1 counters on that creature. Wither is a damage modifier. It only affects how the appropriate damage would be dealt to creatures.
example - Sickle Ripper



CONSPIRE ( 'Orb of Insight' 11 count) - As you play this spell, you may tap two untapped creatures you control that share a colour with it. When you do, copy it. Cards with Conspire have a self-replicate cost of tapping two creatures you control.
example - Ghastly Discovery



Here are some other spoilers that have absolutely nothing to do with the above post and was just too cool not to post anyways . . .

Ghastlord of Fugue / Gravelgill Duo












Mudbrawler Raiders / Roughshod Mentor










Safewright Quest / Sapseep Forest










Silkbind Faerie / Zealous Gaurdian












Until next time, Happy and Safe Gaming.

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