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Showing posts with label uw ally. Show all posts
Showing posts with label uw ally. Show all posts

2.09.2010

Deck Ideas - UW Allies

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Good Day MTG peeps,

With the newest Magic the Gathering set now out, Worldwake, there appears to be a lot of players out there looking to either build a new deck or tweak an existing one.

To this end, we decided to run a series of articles providing some very general deck ideas. NOTE - these decks are meant for FUN casual kitchen table play or for standard constructed play at Friday Night Magic. You will note that the cards we choose may not be quite budget but will certainly not include expensive bombs the like of Wallet-Slayer Angel. We would like you to have a look and tweak these to your style as you see fit. Please drop us a comment

The next deck idea up is the Blue / White Allies . . . (with a chance of mill) -

Now the main purpose is not to present a milling deck but an Ally Deck that also happens to mill - let's have a peak of what's in . . .
MAIN DECK

Hada Freeblade - grow with each now ally hitting the table.

Hedron Crab - Our fav landfalling mill crab - don't expect to deck your opponent, just mill for hopefully a few frustrating turns till this crab gets eaten.

Kazandu Blademaster - First Strike vigilence 2/2 drop is not a bad start - protect your milling dudes or go aggro as the situation demands.

Halimar Excavator - Every time an Ally hits the table while this guy is out, your opponent will be losing weight in their library.

Wall of Denial
- This is definitely needed to protect your tech from board threats. Love 'em those flying shroud defenders.

Kabira Evangel - There should be three of this guy in the mix. Providing protection against any chosen colour is good in our books.

Umara Raptor - Hopefully, this bird will grow to be a huge threat with all the allies coming on board.

Sea Gate Loremaster - Having the ability to draw cards is directly related to card advantage - card advantage most often equals board advantage and being able to provide timely responses as the game develops.

Path to Exile - Critter removal is never bad - especially when you pair this with archive trap.

Narrow Escape - We love this card - being able to bounce allies back to your hand to repeat juicy effects is great.

Join the Ranks - This could certainly be fodder for chump blockers but we like to have the previous ally effects be repeated twice-fold as this card is played. Being an instant, one could play this while Kabira Evangel is out to provide cover during your oppoents red burn turn.

Archive Trap - This is a decent mill card, even better when paired with Path to Exile.

Celestial Colonnade - Please substitute any blue / white dual land if you don't have some of these.

Halimar Depths - provides some control to your play by setting up what you will be drawing next.

Plains - some of those.

Island - and those too.

Sorry - we have not had a moment to think about a sideboard just yet.

Anywhoos - This does look fun - tweak this, take this out for a spin at the kitchen table or to your FNM and get back to us with your comments, feedback or constructive criticism.
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