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Showing posts with label full spoiler. Show all posts
Showing posts with label full spoiler. Show all posts

1.05.2018

Rivals of Ixalan FULL REVEAL

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Magic: the Gathering players this weekend will likely be spending a good volume of time pouring over the full reveal of all Rivals of Ixalan cards which was posted by Wizards of the Coast's card image gallery linked right here.  With all the cards now out it will indeed take a bit to soak in and evaluate.  

What is clear at the moment is that we have support designed for 10 two-coloured draft archetypes.  This of course is the most obvious paths, but the beauty of Magic: the Gathering is individual innovation.  Should you be exploring something with a more tribal theme, then you should want to include the appropriate 'forerunner' as mentioned in the below section in the cycles.  For now, here are the 'suggested servings' of critical cards all at Uncommon rarity to build upon - 

• Blue / White ASCEND - Resplendent Griffin
• Blue / Black ASCEND - Deadeye Brawler 
• Black / Red PIRATES - Fleet Neckbreaker
• Red / Green AGGRO - Raging Regisaur
• Green / White RAMP - Atzocan Seer

• White / Black VAMPIRES - Legion Lieutenant
• Black / Green (? Recursion / Elementals) - Jungle Creeper
• Green  Blue MERFOLK - Merfolk Mistbinder 
• Blue / Red PIRATES (Raid) - Storm Fleet Sprinter
• Red / Whte AGGRO - Relentless Raptor

Here were three late Rivals of Ixalan previews from yesterday, before the full reveal - 


Hadana's Climb // Winged Temple of Orazca - one of my favourite enchantments - low casting cost, and relatively easy to transform into a relevant and useful land with utility to shoot over an evasive and pumped up threat.  Little doubt that this will be at the very least a two of in my Merfolk tribal build in the new standard.


Wayward Swordtooth - A 5/5 dino for 3 mana - what's the catch here ?  It allows an extra land drop each turn which is damn fine - what's the drawback.  It can't attack / block unless you have the City's Blessing, which should not be that difficult.

Twilight Prophet - 2/4 Vampire for 2BB.  Has flying and ascend, which when you have the City's Blessing
allows for a card draw with a damn solid drain 'n' gain - classic Orzhov goodness here.  A decent four-drop, with the only restriction here the doulbe-black casting cost, unless you are going in for a build with mostly swamps.

OF NOTE - 
The Rivals of Ixalan Release Notes have been loaded as well (pop over to this linky), so do read about the new Ascend mechanic, the returning ones and of course, the card specific notes.  All we will touch upon, now that we do have all the cards posted, are the card cycles you can expect.  Not noted is the cycle mentioned above in the draft archetype section.  Note that given we have a unique arrangement of the four tribes, the tradition colour distribuion would not have the full 'wrap-around' (we're certain there is a better phrase to convey this).  Anywhoos, here they are - 

Elder Dinosaurs: 
Five rare legendary Elder Dinosaurs and one mythic -
• Zetalpa, Primal Dawn 
• Nezahal, Primal Tide 
• Tetzimoc, Primal Death 
• Etali, Primal Storm 
• Ghalta, Primal Hunger 
• Zacama, Primal Calamity

Legendary transforming enemy color enchantments
Five rare legendary enchantments in enemy color pairs that transform into legendary lands whenever a condition is met. Each of these lands tap for one mana of any color and have other powerful abilities -
• Profane Procession // Tomb of the Dusk Rose (W/B), 
• Journey to Eternity // Atzal, Cave of Eternity (B/G), 
• Hadana's Climb // Winged Temple of Orazca (G/U), 
• Storm the Vault // Vault of Catlacan (U/R), and 
• Path of Mettle // Metzali, Tower of Triumph (R/W).

Forerunners
Four uncommon creatures, one for each major tribe. Each has an enters the battlefield ability that tutors a creature of the respective type to the top of your library, and a triggered ability whenever a creature of that type enters the battlefield under your control -
• Forerunner of the Legion (W vampires)
• Forerunner of the Coalition (B pirates)
• Forerunner of the Empire (R dinosaurs)
• Forerunner of the Heralds (G merfolk)
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6.30.2017

FULL Hour of Devastation Spoiler

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Happy Friday MTG peeps,

This evening during the Friday Night Magic event at your local gaming store, we are fairly certain Magic: the Gathering players will be talking about the remaining Hour of Devastation cards posted today by Wizards of the Coast.  We know we'll be yattering about this at our local shop, OMG! Games here in Barrie. There was a metric ton of cards previewed today, mostly uncommon and common, and there is quite a bit to review over the next few weeks.  

For today however, here at MTG Realm, we are just giving you the summary.  The WotC official Hour of Devastation Card Image may be found at this link, and the Release Notes for the set may be found over here.

Hour of Devastation officially releases on July 14, 2017 and contains 199 cards and includes randomly inserted foil / premium versions of all cards.  Rarity break-down is as follows:
• 12 mythic rares
• 42 rares
• 60 uncommons
• 70 commons
• 15 basic lands

The Planeswalker decks for this set contain 10 additional cards which are considered part of the Hour of Devastation set.  These two products have 2 mythic planeswalkers, 2 rares, 2 uncommons, 2 commons and 2 common dual taplands. There are five full art basic lands different from the previous Amonkhet set, which highlight the arrival of Nicol Bolas.

New Keyword Abilities

Afflict
A static ability with a variable value. Whenever a creature with this ability becomes blocked, defending player loses life equal to the Afflict value.

Eternalize 
Keyword ability which is an evolved Embalm. Eternalize can only be activated if the creature is in the graveyard. When activated, the card is exiled and creates a token copy of itself. This creature token is a copy of the eternalized creature, except that it is a zombie in addition to its other creature types and monocolored black. Its power/toughness becomes 4/4. Many creatures with eternalize have abilities that get better because of their increased power.

Mechanics carried over from the previous Amonkhet set includes:
• Aftermath (split frame cards)
• Cycling 
• Exert

• -1/-1 counters

WHITE  
Act of Heroism
Hour of Revelation
Adorned Pouncer
Mummy Paramount
Angel of Condemnation
Oketra’s Avenger
Angel of the God-Pharaoh
Oketra’s Last Mercy
Aven of Enduring Hope
Overwhelming Splendor
Crested Sunmare
Sandblast
Dauntless Aven
Saving Grace
Desert’s Hold
Solemnity
Disposal Mummy
Solitary Camel
Djeru, With Eyes Open
Steadfast Sentinel
Djeru’s Renunciation
Steward of Solidarity
Dutiful Servants
Sunscourge Champion
Gideon’s Defeat
Unconventional Tactics
God-Pharaoh’s Faithful
Vizier of the True
BLUE
 
Aerial Guide
Proven Combatant
Aven Reedstalker
Riddleform
Champion of Wits
Seer of the Last Tomorrow
Countervailing Winds
Sinuous Striker
Cunning Survivor
Spellweaver Eternal
Eternal of Harsh Truths
Strategic Planning
Fraying Sanity
Striped Riverwinder
Hour of Eternity
Supreme Will
Imaginary Threats
Swarm Intelligence
Jace’s Defeat
Tragic Lesson
Kefnet’s Last Word
Unesh, Criosphinx Sovereign
Nimble Obstructionist
Unquenchable Thirst
Ominous Sphinx
Unsummon
Vizier of the Anointed
BLACK
 
Accursed Horde
Lurching Rotbeast
Ammit Eternal
Marauding Boneslasher
Apocalypse Demon
Merciless Eternal
Banewhip Punisher
Moaning Wall
Bontu’s Last Reckoning
Razaketh, the Foulblooded
Carrion Screecher
Razaketh’s Rite
Doomfall
Ruin Rat
Dreamstealer
Scrounger of Souls
Grisly Survivor
Torment of Hailfire
Hour of Glory
Torment of Scarabs
Khenra Eternal
Torment of Venom
Lethal Sting
Vile Manifestation
Liliana’s Defeat
Without Weakness
Wretched Camel
RED
 
Abrade
Hazoret’s Undying Fury
Blur of Blades
Hour of Devastation
Burning-Fist Minotaur
Imminent Doom
Chandra’s Defeat
Inferno Jet
Chaos Maw
Khenra Scrapper
Crash Through
Kindled Fury
Defiant Khenra
Magmaroth
Earthshaker Khenra
Manticore Eternal
Fervent Paincaster
Neheb, the Eternal
Firebrand Archer
Open Fire
Frontline Devastator
Puncturing Blow
Gilded Cerodon
Sand Strangler
Granitic Titan
Thorned Moloch
Wildfire Eternal
GREEN
 
Ambuscade
Oasis Ritualist
Beneath the Sands
Overcome
Bitterbow Sharpshooters
Pride Sovereign
Devotee of Strength
Quarry Beetle
Dune Diviner
Rampaging Hippo
Feral Prowler
Ramunap Excavator
Frilled Sandwalla
Ramunap Hydra
Gift of Strength
Resilient Khenra
Harrier Naga
Rhonas’s Last Stand
Hope Tender
Rhonas’s Stalwart
Hour of Promise
Sidewinder Naga
Life Goes On
Sifter Wurm
Majestic Myriarch
Tenacious Hunter
Nissa’s Defeat
Uncage the Menagerie
MULTICOLORED
Bloodwater Entity
Farm // Market
The Locust God
Consign // Oblivion
Nicol Bolas, God-Pharaoh
Claim // Fame
Obelisk Spider
Struggle // Survive
Resolute Survivors
Appeal // Authority
River Hoopoe
Leave // Chance
Samut, the Tested
Reason // Believe
The Scarab God
Grind // Dust
The Scorpion God
Refuse // Cooperate
Unraveling Mummy
Driven // Despair
ARTIFACT
Abandoned Sarcophagus
Hollow One
Crook of Condemnation
Manalith
Dagger of the Worthy
Mirage Mirror
God-Pharaoh’s Gift
Sunset Pyramid
Graven Abomination
Traveler’s Amulet
Wall of Forgotten Pharaohs
LAND
Crypt of the Eternals
Hashep Oasis
Desert of the Fervent
Hostile Desert
Desert of the Glorified
Ifnir Deadlands
Desert of the Indomitable
Ipnu Rivulet
Desert of the Mindful
Ramunap Ruins
Desert of the True
Scavenger Grounds
Dunes of the Dead
Shefet Dunes
Endless Sands
Survivors’ Encampment



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9.16.2016

Kaladesh FULL SPOILER

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Happy Friday MTG peeps,

As you may see from the title of today's post, the FULL Kaladesh card list is now up and the card image gallery over on the WotC Mothersite (linked here) has been updated. With today's offering of the full Magic: the Gathering set, is the Kaladesh Release Notes, which may be found over here.  We think most every player at tonight's Friday Night Magic Event at OMG! Games here in Barrie will be speaking of nothing more than this.

If you were looking for an Ornithopter reprint, then brace yourself walking down sad panda lane.  Be of good cheer!  There are many other lovely artifacts, and this set looks to have a great level of synergistic and fun cards.

Have a look at Gearseeker Serpent, the closest we may come to an 'Affinity for Artifacts' in Kaladesh but wow - colour us impressed.  This 5/6 fatty may be swinging out several turns ahead of when your opponents may least expect it.

We have a feeling that the Simic Combine may have sent a secret research group to Kaladesh - how else could one explain the odd Wily Bandar?  We do not want to impose our Binary sensibilities upon this but is it part feline, part primate (or just all trouble) ?


For those blue mages out there who were looking for an array of counter magic, you may not be overjoyed with the number of unconditional and efficient options available in this set, but take heart that we do have this spell to nerf non-artifact spells.  Sorry but cold-comfort there.

Anywhoos, here is the full text list which we will be going through over the course of the weekend !



WHITE BLUE
Acrobatic Maneuver
Aether Meltdown
Aerial Responder
Aether Theorist
Aetherstorm Roc
Aether Tradewinds
Angel of Invention
Aethersquall Ancient
Authority of the Consuls
Ceremonious Rejection
Aviary Mechanic
Confiscation Coup
Built to Last
Curio Vendor
Captured by the Consulate
Disappearing Act
Consulate Surveillance
Era of Innovation
Consul’s Shieldguard
Experimental Aviator
Eddytrail Hawk
Failed Inspection
Fairgrounds Warden
Gearseeker Serpent
Fragmentize
Glimmer of Genius
Fumigate
Glint-Nest Crane
Toolcraft Exemplar
Torrential Gearhulk
Trusty Companion
Vedalken Blademaster
Visionary Augmenter
Weldfast Wingsmith
Wispweaver Angel
Wind Drake


BLACK RED
Aetherborn Marauder
Aethertorch Renegade
Ambitious Aetherborn
Brazen Scourge
Demon of Dark Schemes
Built to Smash
Dhund Operative
Cathartic Reunion
Diabolic Tutor
Chandra, Torch of Defiance
Die Young
Chandra’s Pyrohelix
Dukhara Scavenger
Combustible Gearhulk
Eliminate the Competition
Demolish
Essence Extraction
Furious Reprisal
Fortuitous Find
Giant Spectacle
Foundry Screecher
Harnessed Lightning
Fretwork Colony
Hijack
Gonti, Lord of Luxury
Incendiary Sabotage
Harsh Scrutiny
Inventor’s Apprentice
Thriving Rats
Terror of the Fairgrounds
Tidy Conclusion
Thriving Grubs
Underhanded Designs
Wayward Giant
Weaponcraft Enthusiast
Welding Sparks


GREEN MULTICOLOUR
Appetite for the Unnatural
Cloudblazer
Arborback Stomper
Contraband Kingpin
Architect of the Untamed
Depala, Pilot Exemplar
Armorcraft Judge
Dovin Baan
Attune with Aether
Empyreal Voyager
Blossoming Defense
Engineered Might
Bristling Hydra
Hazardous Conditions
Commencement of Festivities
Kambal, Consul of Allocation
Creeping Mold
Restoration Gearsmith
Cultivator of Blades
Saheeli Rai
Dubious Challenge
Unlicensed Disintegration
Durable Handicraft
Veteran Motorist
Elegant Edgecrafters
Voltaic Brawler
Fairgrounds Trumpeter
Whirler Virtuoso
Verdurous Gearhulk

Wild Wanderer

Wildest Dreams

Wily Bandar



ARTIFACT LAND
Accomplished Automaton
Aether Hub
Aetherflux Reservoir
Blooming Marsh
Aetherworks Marvel
Botanical Sanctum
Animation Module
Concealed Courtyard
Aradara Express
Inspiring Vantage
Ballista Charger
Inventors’ Fair
Bastion Mastodon
Sequestered Stash
Bomat Bazaar Barge
Spirebluff Canal
Chief of the Foundry

Cogworker’s Puzzleknot

Consulate Skygate

Cultivator’s Caravan

Deadlock Trap

Decoction Module

Metalwork Colossus

Multiform Wonder

Narnam Cobra

Ovalchase Dragster

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