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Showing posts with label Intro Deck. Show all posts
Showing posts with label Intro Deck. Show all posts

1.30.2009

Conflux Intro Deck - Grixis

~
The Conflux Intro Packs, originally spoiled here on MTG Realm truly waaaay back on 18th December finally have deck lists associated with them. Here is the skinny on all five and today we will look at Grixis.

Grixis Shambling Army
Foil card: Blood Tyrant

You’ve chosen a deck based around the plane of Grixis, a world of death naturally suited to destroying its enemies. Your unstoppable undead minions lurch back from the grave, slashing away at your foe’s life total. Your spells slay your opponent’s defenders on the spot. And if that doesn’t do it, then a duo of enormous flying horrors will finish off any enemy planeswalker.

15 creatures

1 Blood Tyrant 4UBR
Creature – Vampire (r)
Flying
At the beginning of your upkeep, each player loses 1 life. Whenever one or more players loses life this way, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5

1 x Brackwater Elemental 2U
Creature – Elemental (c)
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4

1 x Dregscape Zombie 1B
Creature - Zombie (c)
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

1 x Extractor Demon 4BB
Creature – Demon (r)
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
5/5

1 x Fire-Field Ogre 1UBR (Shards of Alara)
Creature - Ogre Mutant (u)
First strike Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/2

2 x Grixis Slavedriver 5B
Creature – Zombie Giant (u)
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4

2 x Kathari Screecher 2U (Shards of Alara)
Creature - Bird Soldier (c)
Flying Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
2/2

1 x Kederekt Creeper UBR (Shards of Alara)
Creature - Horror (c)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures.
2/3

1 x Pestilent Kathari 2B
Creature – Bird Warrior (c)
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.
1/1

2 x Sedraxis Alchemist 2B
Creature – Zombie Wizard (c)
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner’s hand.
2/2

2 x Zombie Outlander BR
Creature – Zombie Scout (c)
Protection from white
2/2
9 other spells
2 x Absorb Vis 6B
Sorcery (c)
Taget player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

1 x Agony Warp UB (Shards of Alara)
Instant (c)
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

1 x Bone Saw 0
Artifact – Equipment (c)
Equipped creature gets +1/+0.
Equip 1

1 x Elder Mastery 3UBR
Enchantment – Aura (u)
Enchant creature
Enchanted creature gets +3/+3, has flying, and has “Whenever this creature deals damage to a player, that player discards two cards.”

1 x Infest 1BB (Shards of Alara)
Sorcery (u)
All creatures get -2/-2 until end of turn.

2 x Shock R (Tenth Edition)
Instant (c)
Shock deals 2 damage to target creature or player.

1 x Terror 1B(Tenth Edition)
Instant (c)
Destroy target nonartifact, nonblack creature. It can't be regenerated.

17 lands
2 Crumbling Necropolis (u) ALA / T : Add U, B, or R to your mana
3 Island
3 Mountain
7 Swamp
2 Terramorphic Expanse (sac land)

1.29.2009

Conflux Intro Deck - Naya

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The Conflux Intro Packs, originally spoiled here on MTG Realm truly waaaay back on 18th December finally have deck lists associated with them. Here is the skinny on all five and we will start with Naya.


Naya Domain
Foil card: Paleoloth
This deck thrives on the power of all five colors of mana, centered in the world of Naya. Go to war against the other planes using the domain mechanic, powering up your creatures and spells with the strengths of all five types of lands. Once you max out your domain with land-search spells and artifacts, you’ll crush your foes with the most diverse arsenal of spells available.


11 creatures
1 x Aven Trailblazer 2W
Creature – Bird Soldier (c)
Flying
Domain – Aven Trailblazer’s toughtness is equal to the number of basic land types among lands you control.
2/*

1 x Beacon Behemoth 3GG
Creature – Beast (c)
1: Target creature with power 5 or greater gains vigilance until end of turn.
5/3

1 x Ember Weaver 2G
Creature – Spider (c)
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
2/3

1 x Kranioceros 4R
Creature – Beast (c)
1W: Kranioceros gets +0/+3 until end of turn.
5/2

2 x Matca Rioters 2G
Creature – Human Warrior (c)
Domain – Matca Rioters’s power and toughness are each equal to the number of basic land types among lands you control.
*/*

1 x Meglonoth 3RGW
Creature – Beast (r)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature’s controller equal to Meglonoth’s power.
6/6

1 x Paleoloth 4GG
Creature – Beast (r)
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to
your hand.
5/5

1 x Vagrant Plowbeasts 5GW
Creature – Beast (u)
1 : Regenerate target creature with power 5 or greater.
6/6

1 x Wandering Goblins 2R
Creature – Goblin Warrior (c)
Domain – 3: Wandering Goblins get +1/+0 until end of turn for each basic land type among lands you control.
0/3

1 Woolly Thoctar RGW (Shards of Alara uncommon)
Creature - Beast
5/4

13 other spells
1 x Drag Down 2B
Instant (c)
Domain – Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

1 x Kaleidostone 2
Artifact (c)
When Kaleidostone comes into play, draw a card.
5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.

1 x Manaforce Mace 4
Artifact – Equipment (u)
Domain – Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3

1 x Might of Alara G
Instant (c)
Domain – Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

1 Pacifism (Tenth Edition common)
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

1 x Path to Exile W
Instant (u)
Remove target creature from the game. Its controller may search his or her library for a basic land card, put it into play tapped, then shuffle his or her library.

2 x Rampant Growth 1G (Tenth Edition common)
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

1 x Shard Convergence 3G
Sorcery (u)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, and put them into your hand. Then shuffle your library.

2 x Spore Burst 3G
Sorcery (u)
Domain – Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.
2 x Sylvan Bounty 5G
Instant (c)
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

17 lands
6 x Forest
1 x Island
3 x Mountain
3 x Plains
1 x Swamp
3 x Terramorphic Expanse
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

12.02.2008

Conflux Spoiler 4

We have yet another installment of your favourite subject - the early spoilers of Conflux, of the second set in Shards of Alara. This brought to you by the very kind Coffee4am (thnx!) from the boards.

Conflux Fat Pack
From this, we can assume 8 booster packs per fatpack, a Conflux player's guide / card expansion encyclopedia, the MTG novel "Agents of Artifice", a life-counter (D20), and a land booster pack . . . very kewl - Thanks Wizards of the Coast.

Conflux Intro Pack
We also have our very first spoiled Intro Pack. This one comes from the black-RED-Green shard of Jund and is called 'Jund Appetite for War' . . . probably not the best intro-deck name I have heard. I suggest WoTC contact me for assistance on all future nomenclature. The foil rare here appears to be Charnelhoard Wurm, who by the way looks hungry.

Conflux Booster Pack
Here we have an image of a Conflux Booster Pack containing 15-cards of hope, wonder and awe. The image on this foily goodness appears to be Maelstrom Archangel who I will guess is green-WHITE-blue.

And finally, since the sealed tournament decks have been rolled into a shallow grave, WoTC now appears to provide land boosters in their Fat-Packs, which in my humble opinion is a very good idea.

These particular lands are the much awaited EuroLands and most likely will not be making it's way into a FatPack up here in Canada where I live . . . this does not detract from my urge to collect all of 'em.

Stay tuned for more spoiler goodness.

9.30.2008

Bant Exalted

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This is the last in a series of five posts, where I will give you the skinny on each Shards of Alara 41-card Intro Packs (previously theme decks). These packs come with a foil card, a learn-to-play insert, a strategy insert, and an additional booster pack (w00t!). These are a great way to get into the game. As these decks are all similarly built (mana cost and strength), several players I know enjoy picking these up for casual play . . . so get thee hence to a gaming store !
~

Bant Exalted

The plane of Bant is a regimented hierarchy of knights, aven, and tough-minded rhoxes who uphold the ideals of the angels. Summon Bant's most worthy heroes, then rally them around a mighty champion who will smite your planeswalker foes.



Main Deck - 41 cards 17 lands

2 Bant Panorama
3 Forest
3 Island

7 Plains
2 Seaside Citadel
Land Uncommon
Seaside Citadel comes into play tapped.
{T}: Add {G}, {W}, or {U} mana to your mana pool.




18 creatures

2 Akrasian Squire, w
Creature - Human Soldier, Common
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/1

1 Battlegrace Angel, 3ww
Creature - Angel, Rare
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4

2 Guardians of Akrasa, 2w
Creature - Human Soldier, Common
Defender
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
0/4

2 Knight of the Skyward Eye, 1w
Creature - Human Knight, Common
3{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.
2/2

1 Knight-Captain of Eos, 4w
Creature - Human Knight, Rare
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
2/2

2 Rhox War Monk, gwu
Creature - Rhino Monk, Uncommon
Lifelink
3/4

1 Sigiled Paladin, ww
Creature - Human Knight, Uncommon
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2

2 Steward of Valeron, gw
Creature - Human Druid Knight, Common
Vigilance
{T}: Add {G} to your mana pool.
2/2

2 Suntail Hawk
1 Waveskimmer Aven, 2gwu
Creature - Bird Soldier, Common
Flying
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
2/4

2 Wild Griffin

6 other spells
1 Angelic Benediction, 3w
Enchantment, Uncommon
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

2 Excommunicate
1 Kiss of the Amesha, 4wu
Sorcery, Uncommon
Target player gains 7 life and draws two cards.

2 Pacifism

Stay tuned for more MTG goodness . . .

9.26.2008

Esper Artifice

~
For the next few posts, I will give you the skinny on each Shards of Alara 41-card Intro Packs (previously theme decks). These packs come with a foil card, a learn-to-play insert, a strategy insert, and an additional booster pack (w00t!). These are a great way to get into the game. As these decks are all similarly built (mana cost and strength), several players I know enjoy picking these up for casual play . . . so get thee hence to a gaming store !
~

Esper Artifice

The plane of Esper is dominated by brilliant wizards, artificers, and sphinxes who seek to control the very forces of nature through a magical alloy called etherium. Construct an army of unstoppable artifacts using the power of etherium, and dominate all who would stand in your way.


Main Deck 41 cards

2 Arcane Sanctum
Land, Uncommon
Arcane Sanctum comes into play tapped.
{T}: Add {W}, {U}, or {B} mana to your mana pool.

2 Esper Panorama
Land, Common
{T}: Add 1 to your mana pool.
1, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

7 Island 3 Plains 3 Swamp
17 lands

2 Cloudheath Drake, 4u
Artifact Creature - Drake. Common
Flying
1{W}: Cloudheath Drake gains vigilance until end of turn.
3/3

1 Esper Battlemage, 2u
Artifact Creature - Human Wizard, Uncommon
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
2/2

2 Etherium Sculptor, 1u
Artifact Creature - Vedalken Artificer Common
Artifact spells you play cost 1 less to play.
1/2

1 Filigree Sages, 3u
Artifact Creature - Vedalken Wizard Uncommon
2{U}: Untap target artifact.
2/3

1 Master of Etherium, 2u
Artifact Creature - Vedalken Wizard, Rare
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*

1 Sanctum Gargoyle, 3w
Artifact Creature - Gargoyle, Common
Flying
When Sanctum Gargoyle comes into play, return target artifact card from your graveyard to your hand.
2/3

1 Sharding Sphinx, 4uu
Artifact Creature - Sphinx, Rare
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
4/4

2 Tidehollow Strix, ub
Artifact Creature - Bird, Common
Flying, deathtouch
2/1

2 Tower Gargoyle, 1wub
Artifact Creature - Gargoyle, Uncommon
Flying
4/4

2 Windwright Mage, wub
Artifact Creature - Human Wizard, Common
Lifelink
Windwright Mage has flying as long as an artifact card is in your graveyard.
2/2

15 creatures

1 Courier's Capsule, 1u
Artifact, Common
1{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.

2 Executioner's Capsule, b
Artifact, Common
1{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

1 Marble Chalice, 2w
Artifact, Common
{T}: You gain 1 life.

1 Obelisk of Esper, 3
Artifact, Common
{T}: Add {W},{U}, or {B} to your mana pool.

2 Oblivion Ring, 2w
Enchantment, Common
Oblivion Ring
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

1 Onyx Goblet, 2b
Artifact, Common
{T}: Target player loses 1 life.
1 Tidings

9 other spells

Stay tuned for more Alara goodness

Grixis Undead

~
For the next few posts, I will give you the skinny on each Shards of Alara 41-card Intro Packs (previously theme decks). These packs come with a foil card, a learn-to-play insert, a strategy insert, and an additional booster pack (w00t!). These are a great way to get into the game. As these decks are all similarly built (mana cost and strength), several players I know enjoy picking these up for casual play . . . so get thee hence to a gaming store !
~


Grixis Undead

The plane of Grixis is a decaying hellscape overrun with demons and the undead. Summon an army of shambling minions from Grixis, mastering their power of life beyond death to overpower any planeswalkers who would dare oppose you.



Main Deck
41 cards

2 Crumbling Necropolis
Land, Uncommon
Crumbling Necropolis comes into play tapped.
{T}: Add {U}, {B} or {R} to your mana pool.

2 Grixis Panorama
Land, Common
{T}: Add 1 to your mana pool.
1, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

3 Island
3 Mountain
7 Swamp
17 lands


1 Blood Cultist, 1br
Creature - Human Wizard Uncommon
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
1/1

1 Dreg Reaver, 4b
Creature - Zombie Beast Common
4/3

1 Dregscape Zombie, 1b
Creature - Zombie, Common
Unearth {B}
2/1

2 Fire-Field Ogre, 1ubr
Creature - Ogre Mutant, Uncommon
First strike
Unearth {U}{B}{R}
4/2

1 Fleshbag Marauder, 2b
Creature - Zombie Warrior, Uncommon
When Fleshbag Marauder comes into play, each player sacrifices a creature.
3/1

1 Gravedigger
1 Hidden Horror
2 Incurable Ogre, 3r
Creature - Ogre Mutant, Common
5/1

2 Kederekt Creeper, ubr
Creature - Horror, Common
Deathtouch
Kederekt Creeper can't be blocked except by two or more creatures.
2/3

1 Vein Drinker, 4bb
Creature - Vampire, Rare
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
4/4

1 Vithian Stinger, 2r
Creature - Human Shaman Common
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth 1{R}
0/1

14 creatures

2 Agony Warp, ub
Instant Common
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

2 Blightning, 1br
Sorcery Common
Blightning deals 3 damage to target player. That player discards two cards.

1 Bone Splinters, b
Sorcery Common
As an aditional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.

1 Cruel Ultimatum, uubbbrr
Sorcery Rare
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

1 Essence Drain
1 Obelisk of Grixis, 3
Artifact, Common
{T}: Add {U},{B}, or {R} to your mana pool.

2 Terror
10 other spells

Stay tuned for more Alara goodness.