~ Happy Friday to all,
As expected, the fan community got another hot load of Rise of the Eldrazi Spoilers delivered just after midnight last evening on a variety of different websites including Dengeki Online (Japanese site), Channel Fireball, MTG Cast, the Magic Show and ManaNation.
Here is a quick wrap-up of what was dropped - we hope to get some reviews up soon but have not had a chance yet to catch our breath . . .
~
Splinter Twin, 2
Enchantment - Aura, Rare
Enchant creature
Enchanted creature has " : Put a creature token which is a copy of this creature onto the battlefield. The token has haste. At the beginning of the next end step, exile it."
This is very interesting - we do not often get a token with haste - we will start working on a method to make this aura dangerous - thinking Eldrazi Monument, a suicidal deathtouch token, etc.
Ooze Genesis, xx
Sorcery, Rare
Put X X/X green Ooze creature tokens onto the battlefield.
Yep - get yer Lotus Cobra, Khalni Heart Expedition, Harabaz Druid, whatever (?) to dump all the possible mana you can into this spell - seriously - could be a game-winner.
Explosive Revelation, 3
Sorcery, Uncommon
Reveal cards from the top of your library until you reveal a nonland card, then Explosive Revelation deals damage equal to the converted mana cost of that card to target creature or player. Put that card into your hand, and put the rest of the revealed cards onto the bottom of your library in any order.
Dang. Imagine being able to pull one of those fatty Eldrazi b@stards and dumping a pile of pain on your opponent - nice card.
Skittering Invasion, 7
Tribal Sorcery - Eldrazi, Uncommon
Put five 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Five chumps for seven ain't that bad of a deal - especially if you have a spell waiting in the wings to make this new brood a serious board threat (thinking Eldrazi Monument). Anywhos - additional mana to dump into those fattys.
Enclave Cryptologist,
Creature - Merfolk Wizard, Uncommon
Level up 1 {}
[Level 1-2] {}: Draw a card, then discard a card. (0/1)
[Level 3+] {}: Draw a card. (0/1)
0/1
I'm happy that the level up costs are not that prohibitive for blue - typically not the colour to produce a truck-load of mana. Decent card which will likely see some constructed casual play.
Boar Umbra, 2
Enchantment - Aura, Uncommon
Enchant creature
Enchanted creature gets +3/+3.
Totem armor
We are rather happy about totem armour and it's ability to save a critter during the first board sweep. Still waiting for bombtastic board sweepers to determine this cards worth.
Realms Uncharted, 2
Instant, Rare
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into the graveyard and the rest into your hand. Then shuffle your library.
Nice - best art yet - sexy Elf and Gifts Ungiven tribute for lands - we're thinking we know why Captain James T. had a thing for the alien ladies. Anywhoos - We are still working on just how bad or how good this card can be - we have some ideas but will hold off until we get a little more research done. EDH will be loving this card.
Stay tuned for more Rise of the Eldrazi spoilers and nutty biased opinions.
~
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3.26.2010
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1 comment:
You're mistaken on the Enclave Cryptologist. Level up costs 2 mana, not 1
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