Happy Wednesday MTG peeps,
It's the last day of the end of 2014 and we wish all of you a great evening if you are heading out to a party or riding a couch watching a LotR marathon like us. Remember to play safe and don't DnD (drink 'n' drive).
More new / awesome Magic: the Gathering 'Fate Reforged' spoilers / previews on tap for today. We'll be on top of it with more updates to this page as they roll in - let's get to 'em now !
Frontier Siege, 3G
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans - At the beginning of each of your main phases, add GG to your mana pool.
• Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control
Mothersite preview. Here's the green card from the enchantment 'siege' cycle. Dang powerful card here no matter which mode you choose.
Dromoka the Eternal, 3GW
Creature - Dragon, Rare
Whenever a Dragon you control attacks, bolster 2. (Put 2 +1/+1 counters on a creature of your choice with the lowest toughness among creatures you control.)
"The curse of countless destroyed weapons, each one a failed attempt to take them down." - Daghatar the Relentless
Planet MTG preview (rough translation). Here's a follow up to the allied colour pair legendary dragon cycle, the first one was Kolaghan yesterday - with each dragon appearing to have one of the Clan mechanics. We love us some dragons and will want to get the complete cycle preordred from MTG Mint Card - keep 'em coming!
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
MTG Asia Facebook preview (rough translation). A decent manifest spell - Three mana for for a 2/2 flying lifelinker is never a bad thing.
Palace Siege, 3BB
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Channel Fireball preview. Expensive but powerful modal enchantment.
Name ?, 4UB
Legendary Creature - Dragon
Whenever a Dragon you control attacks, creatures defending player control get -1/-1 until end of turn.
CAUTION - this from an unknown and untrusted source in Shanghai posted to the Chinese micro-blogging site 'Nianzhi'. Looks to have been posted, then promptly removed.
The so-called 'ungolden uncommon cycle' - each an uncommon creature in each of the five colours with a Clan watermark. Each creature gets a benefit from having a different coloured permanent also associated with the Clan on the battlefield.
White - Wandering Champion
Blue - Murang River Prowler
Black - Battle Brawler
Red - Hungering Yeti
Green - Abzan Kin-Guard