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Happy Sunday MTG peeps,
Some very exciting news about the next Magic: The Gathering set, Return to Ravnica set to be released on 5 October, 2012. Forum user '1Drop' was able to find a treasure trove of Return to Ravnica spoilers on the mothersite which had been loaded but not yet hyperlinked to a front page. The content essentially provides additional story-line / flavour as well as a ton of Return to Ravnica art spoilers / previews. Expect a series of posts here at MTG Realm as we churn through the content. On a personal note, we cannot recall being this excited in anticipation for a MTG set release. Anywhoos - let's have a looky-loo . . .
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Azorius Senate
Also known as the High Judges, the Azorius Senate is Ravnica’s ostensible government. The guild considers itself to be the mediator and controller of all other guilds’ activities, even though most of its countless decrees are largely ignored. The Azorius Senate does wield real power, and other guilds are aware that if the Azorius had their way, they would be in charge over the entire metropolis. The Azorius’s reach has waxed and waned depending on economics, cultural trends, and other guilds’ activities.
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House Dimir
In the dark, slick corridors of the undercity lurks the unfathomable network of the Dimir guild. House Dimir is Ravnica’s dark but open secret: the populace knows Dimir exists but they pretend it doesn’t. The Dimir’s role in Ravnica is to provide covert services that other guilds can’t or won’t, using their secrecy as both weapon and defense. Dimir is hidden even from itself, using pockets of covert agents who are aware of only a few other contacts. Dimir agents leave no trace, destroying memories of witnesses to their crimes, and even going so far as to eliminate their own memories of their assignments.
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Rakdos Cult
The Rakdos Cult is a large group of hedonists, sadists, criminals, and psychopaths under the leadership of a powerful demon named Rakdos. The Rakdos Cult combines an instinctual bloodlust and desire for power. They’re sadistic and cruel simply for the fun of it. Opportunistic violence is their modus operandi. Mayhem and personal enjoyment is their goal. They want Ravnica to bow to their whims and anything that gets in their way—or happens to be walking by—is fair game.
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Gruul Clans
The Gruul are a loose affiliation of savage clans who squat in Ravnica’s alleyways, abandoned zones, and overgrown ruins. Many Gruul warriors and shamans have come to occupy the Rubblebelt, a broken thread of war-ruined land and settlements that begins near the outskirts of Ravnica’s Tenth District. Warfare among the Gruul is constant and almost ritualistic; the Gruul believe that only the strong should survive and rule. The Gruul are the most anti-civilization and disenfranchised of all of Ravnica’s guilds, and as such are the most ill at ease in a world covered by city.
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Selesnya Conclave
The Selesnya guild sees itself as the voice of Mat’Selesnya, a mysterious consciousness they believe to be the manifestation of nature itself. All within the guild are considered mouthpieces of that singular voice, and they seek to expand their guild by evangelizing their message and adding members. The Selesnya message is personal as well as public: individuals must silence their own consciousness in order to hear the will of their guildmaster, a three-headed dryad who is the spiritual transmitter of Mat’Selesnya.
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Lastly,
Ensure you drop by MTG Mint Card to get your pre-orders in for the soon to be released Izzet vs. Golgari which is rumoured to feature at least six new cards to be part of this fall's large set Return to Ravnica.
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