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3.23.2009

MTG Chaos

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Just a quick post to prove my theory that madness now stalks the dimly lit hallways at Wizards of the Coast. It waits within the shadows of the 'pit' or under the lunchroom table and then pounces upon unsuspecting WoTC staff and feeds lustily on their sanity.

This is . . . the devolution of Magic the Gathering as we know it - and it has been happening for some time.

My proof . .

Chaos Orb, 2
Unlimited Edition Rare
1, Tap: If Chaos Orb is in play, flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.


Chaos Confetti, 4
Unglued Common
4, Tap: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.


Chaos Confetti
Packaging after WOTC 'Branding' department got a hold of it.

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