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8.17.2018

Commander 2018 - Bant Enchant

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Happy Friday MTG peeps,

We had picked up the recent Magic: the Gathering preconstructed Commander 2018, 'Adaptive Enchantment'.  This is Bant coloured ( Green / White / Blue ) with an invested enchantment / aura theme.  Although MTG and other playing cards have had a 10% tariff applied (final cost was $56.49) here in Canada, we still do not think this unreasonable in order to ensure that the local Magic: the Gathering gaming community stays intact and that there is a mortar-and-bricks location where friends can meet and play.  


The Commander products continue to deliver an excellent foundation for your further innovation and this year's offering is no different.  Before we do take this for a spin at our local gaming store or with our playgroup, we will need to remove and replace a large number of cards in order to personalise this.  This also affords us an opportunity to showcase some gems we already have in our collection.  We will post later about upgrading Adaptive Enchantment's spells and mana base, but for now, here is a blurb from Wizards of the Coast to provide a baseline of this list's present potential :


"Adaptive Enchantment" is all about playing enchantments.  Your goal should be to craft a wall of magical wards while imbuing your own creatures with powerful Auras.  By defending yourself with protective enchantments and attacking with huge creatures, you can defeat one opponent at a time while they struggle to defend themselves on all sides.

Few Planeswalkers know more about the power of enchantments than Estrid, the Masked.  When playing with Estrid, you're going to want to enchant as many of your permanents as possible to take full advantage of here ability to untap enchanted permanents.  No Auras in your hand?  No problem.  Her Mask tokens provide protective totem armor to your creatures, making them durable threats.  In a pinch, you can even put Masks on your lands so that her first ability can generate mana.

You could also try your hand at beating down with Kestia, the Cultivator.  Your deck's Auras and enchantment creatures make for a potent offense, and the card flow Kestia creates can give you a bounty of options.  As the first legendary creature with bestow, Kestia is particularly  durable - your opponent will need more than one removal spell to slow Kestia down.  Don't be afraid to be aggressive !

Between Estrid's long game and Kestia's quicker offensive style, there's Tuvasa the Sunlit.  Designed to command "enchantress" decks, Tuvasa ensures you can access a steady stream of enchantments turn after turn.  Build your board up slowly, drawing the maximum number of cards, then start pressuring opponents once your commander is big enough to threaten lethal damage. 

Here is a brief but excellent trip to Flavour-Town ->

ESTRID, THE MASKED, PRIMARY COMMANDER
Constantly striving for self-perfection, Estrid fashions magical masks that imbue her with the strengths and skills of the creatures they represent. Calm and collected in times of danger, Estrid takes pride in her flexibility. She is always ready with the right face–and set of talents–for whatever challenge she encounters. As Estrid journeys through the Multiverse, she seeks mighty creatures with unique fighting styles and weaves their powers into new masks.

KESTIA, THE CULTIVATOR, SECONDARY COMMANDER
The nymphs of Theros are associated with the wilds of nature–lush plains, verdant forests, and rushing waters. Kestia is a unique creation of the gods, and the cultivated fields that sustain human life are her domain. A benevolent steward of the earth's bounty, she oversees fertile fields, crop growth, and irrigation.

TUVASA THE SUNLIT, SECONDARY COMMANDER
Among the River Heralds of Ixalan, most shamans feel close affinity with the winds and waters, or with the verdant growth of the jungle. Tuvasa believes the light of the sun is the power that unites them both, giving life to plants and warming coastal waters.

Other :: (suggest this goes straight into your Momir Vig build)

ARIXMETHES, SLUMBERING ISLE
The kraken Arixmethes is so large that he is frequently mistaken for an island. While he slumbered, an entire city was built on his back. When he awakened–as the Planeswalker Kiora battled the sea god Thassa – he wrought destruction beyond any the hapless citizens of the "island" had ever known.

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