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4.11.2014

Journey into Nyx Spoilers 4

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Happy Friday MTG peeps,

Pax East Boston is already in swing and there is a lot of exciting things to look forward to this weekend.  Check back in to MTG Realm as we will be posting a few articles over the weekend on Magic 2015 - Duels of the Planeswalkers as well as the MTG Panel where we’ll get a closer look at Journey into Nyx.  If you are not going to Boston this weekend, get your Magic: the Gathering fix at a Friday Night Magic event near you.  We'll be planning to go to our fav card shop, OMG! Games here in Barrie.

Anywhoos, let us get on to today's Journey into Nyx spoilers 'n' previews from the mothersite and around the interwebs -
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Launch the Fleet, W
Sorcery, Rare
Strive — Launch the Fleet costs 1 more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier token onto the battlefield tapped and attacking."


This is something good.  If you like white weenie or other critter-heavy rush strategies, then you gotta try this one out.  Suggested pairings include Boros Charm or Brave the Elements.
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Hypnotic Siren, U
Enchantment Creature - Siren, Rare
Bestow 5UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
1/1


Not the best pup in the Bestow litter but there may be a Commander build out there looking for a similar effect to Spirit Away.
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Worst Fears, 7B
Sorcery, Mythic Rare
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for that player.)


Evan Erwin from the Magic Show had this preview.  Pretty decent and appropriately costed and along with the self-exile makes this difficult to abuse in standard (thank goodness) but there is still options in other formats to take this straight downtown
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Dictate of Karametra, 3GG
Enchantment, Rare
Flash
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.


Gotta love the flash ability on this mana engine.  As all players may take advantage of this effect, drop this carefully as you will want to take full advantage of this and drop this at the end of your opponent's turn while you have a fatty or powerful game winning spell in your hand.
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Pheres-Band Warchief, 3G
Creature - Centaur Warrior, Rare
Vigilance, trample
Others Centaur creatures you control gets +1/+1 and have vigilance and trample.
3/3


Centaur tribal lord - wait - wut?  Very nice - perhaps a titch too expensive to cast but given green's traditional ability to mana accelerate, this should not be too much of a sticky issue.
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Mana Confluence
Land, Rare
T, Pay 1 life: Add one mana of any color to your mana pool


One life for any colour of mana -  yesss please - and all day long.  This is a lovely land card and will certainly see play in multiple formats alongside other Opal Palace, Command Tower, and City of Brass.  We'll definitely be wanting to pick up multiple copies of this from MTG Mint Card.

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1 comment:

  1. The Pheres-Band Warchief costs 3G, not 4G. Even without other Centaurs, a 3/3 vigilant trampler for four mana seems really good.

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