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9.12.2012

RTR Spoiler 16

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Happy Wednesday MTG peeps,

No surprise here as we are again covering the latest
Magic the Gathering spoiler and previews for this fall's large set, Return to Ravnica.  Most players we have yattered to have already sorted themselves into one of the five guilds they will want to rock out to at the start of the new standard season.  We here at MTG Realm have also sorted oursleves out, with RT going Azorious, RS choosing Radkos, and yours truly C6 placed within the loving leafy embrace of Selesnya.  Here are some new cards for you to consider, along with our derpy reviews, which are all ready for pre-order at MTG Mint Card.  We appreciate your recent comments to modify our evaluations and would like very much for more.  Anywhoos - here's the new stuffy -



EDIT - three late day spoilers . . .


Counterflux, uur
Instant, Rare
Counterflux can't be countered by spelles or abilities.
Counter target spell you don't control.
Overload 1uur (Your may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each")

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Detention Sphere, 1wu

Enchantment, Rare
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

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Necropolis Regent, 3bbb

Creature - Vampire, Mythic Rare
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
6/5

 
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Wild Beastmaster, 2g

Creature - Human Shaman, Rare
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power
1/1

This preview from French site SMF Corp.  Une croissance gigantesque dessus pendant une ataque.  Rare sympathique mais trop faible toute seule, bloquée trop facilement, blastable à volonté.  Nécessite défense talismanique, so we're hoping to use Ranger's Guile on her and swing with a board full of tokens - yep, good times.
 

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Angel of Serenity, 4www
Creature - Angel, Mythic Rare
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6

This preview from Gathering Magic.  Damn nice finisher here altough we would rather have her on our EDH / Commander team rather than in standard constructed.  There really is nothing very serene about this after it hits and sticks to the game table.  There may even be some wiggle room here to reanimate dead critters from your own yard - even funnier if some of your critters have EotB effects.

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Epic Experiment, xur

Sorcery, Mythic Rare
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

This preview on the mothersite has made our head hurt.  Without coffee here to jumpstart the grey cells, we cannot fully evaluate this card other than saying we think Izzet players will rather like this served with some ramp (like Infernal plunge), and a truckload of burn perhaps.  This may also be a good choice for modern storm but modern is not really our game.  Your input appreciated here.


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Slime Molding, xg
Sorcery, Uncommon
Put an X/X green Ooze creature token onto the battlefield. 

As you may know, we have a thingy for tokens.  We rather like this card as it will fit almost anywhere in your deck's mana curve.  We should like very much to fit this in a build with yesterday's spoiler Growing Ranks to populate this token as well as cashing in on Parallel Lives for additional token goodness.
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Pyroconvergence, 4r

Enchantment, Uncommon
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.

We would certainly not turn this down in a limited game and certainly would take this to play in standard if it were not for the constrictive drawback of that multicoloured condition - oh and that somewhat expensive casting cost.
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2 comments:

  1. oooh man RtR is FULL of those lovely mind game cards, first the familiar, then that demon and now an ANGEL!

    All I have to say is using her with two super beefy cards you own from graveyard and getting rid of one nasty important creature the opponent owns. You just taunt him with her, killing her allows you to have those two VERY visible threats.

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  2. sorry for the double post but necropolis regent combined with the Invisible Stalker makes for a dream team in my opinion, especially if you use a titanic growth or other similar card on the stalker, he will just keep doubling in power each turn.

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