Rise of the Eldrazi Spoiler List
This post will be continually updated
Last Update : Wednesday, 14th April, 2010.
Last Update : Wednesday, 14th April, 2010.
These spoilers are gathered from variety of internet locations including MTG Salvation, and our good buddies over at Gathering Magic. Please note that these should be considered rumour until officially released by Wizards of the Coast. This List is sponsored by Troll & Toad - one of the largest online retailers of MTG singles and sealed product.
Rise of the Eldrazi Spoiler 248/248
Colourless (13)
Name: All is DustColourless (13)
Cost: 7
Type: Tribal Sorcery - Eldrazi
Rules Text: Each player sacrifices all colored permanents he or she controls.
Rarity: Mythic Rare
Name: Artisan of Kozilek
Cost: 9
Type: Creature - Eldrazi
Pow/Tgh: 10/9
Rules Text: When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
Illus. Jason Felix
Rarity: Uncommon
Name: Eldrazi Conscription
Cost: 8
Type: Tribal Enchantment - Eldrazi Aura
Rules Text: Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Illus. Jaime Jones
Rarity: Rare
Name: Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature - Eldrazi
Pow/Tgh: 15/15
Rules Text: Legendary Creature - Eldrazi
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Illus. Mark Tedin
Rarity: Mythic Rare
Name: Hand of Emrakul
Cost: 9
Type: Creature - Eldrazi
Pow/Tgh: 7/7
Rules Text: You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1
Rarity: Common
Name: It That Betrays
Cost: 12
Type: Creature - Eldrazi
Pow/Tgh: 11/11
Rules Text: Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Rarity: Rare
Name: Kozilek, Butcher of Truth
Cost: 10
Type: Legendary Creature - Eldrazi
Pow/Tgh: 12/12
Rules Text: When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Illus. Michael Komarck
Rarity: Mythic Rare
Set Number: #6/248
Name: Not Of This World
Cost: 7
Type: Tribal Instant - Eldrazi
Rules Text: Counter target spell or ability that targets a permanent you control.
Not Of This World costs {7} less to cast if f it targets a spell or ability that targets a creature you control with power 7 or greater.
Rarity: Uncommon
Name: Pathrazer of Ulamog
Cost: 11
Type: Creature - Eldrazi
Pow/Tgh: 9/9
Rules Text: Annihilator 3 (Whenever this creature
attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog canĂ¢€™t be blocked
except by three or more creatures.
Rarity: Uncommon
Name: Spawnsire of Ulamog
Cost: 10
Type: Creature - Eldrazi
Pow/Tgh: 7/11
Rules Text: Annihilator 1
{4}: Put two 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
Rarity: Rare
Name: Skittering Invasion
Cost: 7
Type: Tribal Sorcery - Eldrazi
Rules Text: Put five 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Uncommon
Name: Ulamog's Crusher
Cost: 8
Type: Creature - Eldrazi
Pow/Tgh: 8/8
Rules Text: Annihilator 2
Ulamog's Crusher attacks each turn if able.
Rarity: Common
Name: Ulamog, the Infinite Gyre
Cost: 11
Type: Legendary Creature - Eldrazi
Pow/Tgh: 10/10
Rules Text: When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rarity: Mythic Rare
White (40)
Name: Affa Guard HoundCost: 2W
Type: Creature - Hound
Pow/Tgh: 2/2
Rules Text: Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Flavor Text: Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Illus. Ryan Pancoast
Rarity: Uncommon
Set Number: #14/248
Name: Caravan Escort
Cost: W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Rules Text: Level Up {2}
[Level 1-4]: (2/2)
[Level 5+]: First Strike (5/5)
Rarity: Common
Name: Deathless Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/7
Rules Text: Flying
{w}{w}: Target creature is indestructible this turn.
Rarity: Rare
Name: Demystify
Cost: W
Type: Instant
Rules Text: Destroy target enchantment.
Rarity: Common
Name: Eland Umbra
Cost: 1W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +0/+4.
Totem armor
Rarity: Common
Name: Emerge Unscathed
Cost: W
Type: Instant
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Rebound.
Rarity: Uncommon
Name: Gideon Jura
Cost: 3WW
Type: Planeswalker - Gideon
Pow/Tgh: 6
Rules Text: [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[-2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #21/248
Name: Glory Seeker
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Rarity: Common
Name: Guard Duty
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has defender.
Rarity: Common
Name: Harmless Assault
Cost: 2WW
Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn by attacking creatures.
Rarity: Common
Name: Hedron-Field Purists
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Rules Text: Level up {2}{W}
[Level 1-4]: If a source would deal damage to you or a permanent you control, prevent 1 of that damage. (1/4)
[Level 5+] : If a source would deal damage to you or a permanent you control, prevent 2 of that damage. (2/5)
Rarity: Rare
Name: Hyena Umbra
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove damage from it and destroy this Aura.)
Rarity: Common
Name: Ikiral Outrider
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Rules Text: Level up {4}
[Level 1-3] Vigilance | 2/6
[Level 4+] Vigilance | 3/10
Rarity: Common
Name: Kabira Vindicator
Cost: 3W
Type: Creature - Human Knight
Pow/Tgh: 2/4
Rules Text: Level up {2}{W}
[Level 2-4] Other creatures you control get +1/+1. | 3/6
[Level 5+] Other creatures you control get +2/+2. | 4/8
Rarity: Uncommon
Name: Knight of Cliffhaven
Cost: 1W
Type: Creature - Kor Knight
Pow/Tgh: 2/2
Rules Text: Level up {3}
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
Rarity: Common
Name: Kor Line-Slinger
Cost: 1W
Type: Creature - Kor Scout
Pow/Tgh: 0/1
Rules Text: {T}: Tap target creature with power 3 or less.
Rarity: Common
Name: Kor Spiritdancer
Cost: 1W
Type: Creature - Kor Wizard
Pow/Tgh: 0/2
Rules Text: Kor Spiritdancer gets +2+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Rarity: Rare
Name: Lightmine Field
Cost: 2WW
Type: Enchantment
Rules Text: Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Rarity: Rare
Name: Linvala, Protector of Silence
Cost: 2WW
Type: Legendary Creature - Angel
Pow/Tgh: 3/4
Rules Text: Flying
Activated abilities of creatures your opponents control canĂ¢€™t be activated.
Rarity: Mythic Rare
Name: Lone Missionary
Cost: 1W
Type: Creature - Kor Cleric
Pow/Tgh: 2/1
Rules Text: When Lone Missionary enters the battlefield, you gain 4 life.
Rarity: Common
Name: Luminous Wake
Cost: 2W
Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
Rarity: Uncommon
Name: Makindi Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/4
Rules Text: Flying
Rarity: Common
Name: Mammoth Umbra
Cost: 4W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and
has vigilance.
Totem armor (If enchanted creature
would be destroyed, instead remove all
damage from it and destroy this Aura.)
Rarity: Uncommon
Name: Near-Death Experience
Cost: 2WWW
Type: Enchantment
Rules Text: At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Rarity: Rare
Name: Nomads' Assembly
Cost: 4WW
Type: Sorcery
Rules Text: Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound
Rarity: Rare
Name: Oust
Cost: W
Type: Sorcery
Rules Text: Put target creature on top of its owner's library second from the top. Its controller gains 3 life.
Rarity: Uncommon
Name: Puncturing Light
Cost: 1W
Type: Instant
Rules Text: Destroy target attacking or blocking creature with power 3 or less.
Rarity: Common
Name: Repel the Darkness
Cost: 2W
Type: Instant
Rules Text: Tap up to two target creatures.
Draw a card.
Rarity: Basic Land
Name: Smite
Cost: W
Type: Instant
Rules Text: Destroy target blocked creature.
Rarity: Common
Name: Soul's Attendant
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Rules Text: Whenever another creature enters the battlefield, you may gain 1 life.
Rarity: Common
Name: Soulbound Guardians
Cost: 4W
Type: Creature - Kor Spirit
Pow/Tgh: 4/5
Rules Text: Defender, flying
Rarity: Uncommon
Name: Stalwart Shield-Bearers
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 0/3
Rules Text: Defender
Other creatures you control with defender get +0/+2.
Rarity: Common
Name: Student of Warfare
Cost: W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Rules Text: Level up {W}
[Level 2-6] First strike (3/3)
[Level 7+] Double strike (4/4)
Illus. Volkan Baga
Rarity: Rare
Set Number: #47/248
Name: Totem-Guard Hartbeest
Cost: 4W
Type: Creature - Antelope
Pow/Tgh: 2/5
Rules Text: When Totem-Guard Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Rarity: Common
Name: Survival Cache
Cost: 2W
Type: Sorcery
Rules Text: You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Time of Heroes
Cost: 1W
Type: Enchantment
Rules Text: Each creature you control with a level counter on it gets +2/+2.
Rarity: Uncommon
Name: Totem-Guard Hartbeest
Cost: 4W
Type: Creature - Antelope
Pow/Tgh: 2/5
Rules Text: When Totem-Guard Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Rarity: Common
Name: Transcendent Master
Cost: 1WW
Type: Creature - Human Cleric Avatar
Pow/Tgh: 3/3
Rules Text: Level up {1}
[Level 6-11] Lifelink (6/6)
[Level 12+] Lifelink
Transcendent Master is indestructible. (9/9)
Illus. Steven Belledin
Rarity: Mythic Rare
Name: Umbra Mystic
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: Auras attached to permanents you control have totem armor.
Rarity: Rare
Name: Wall of Omens
Cost: 1W
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
When Wall of Omens enters the battlefield, draw a card.
Rarity: Uncommon
Blue (40)
Name: Aura FinesseCost: U
Type: Instant
Rules Text: Attach target Aura you control to target creature.
Draw a card.
Rarity: Common
Name: Cast Through Time
Cost: 4UUU
Type: Enchantment
Rules Text: Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Rarity: Mythic Rare
Name: Champion's Drake
Cost: 1U
Type: Creature - Drake
Pow/Tgh: 1/1
Rules Text: Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Rarity: Common
Name: Coralhelm Commander
Cost: UU
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Rules Text: Level up {1}
[Level 2-3] : Flying | 3/3
[Level 4+] : Flying, other Merfolk you control get +1/+1. | 4/4.
Illus. Jaime Jones
Rarity: Rare
Name: Crab Umbra
Cost: U
Type: Enchantment - Aura
Rules Text: Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor
Rarity: Uncommon
Name: Deprive
Cost: UU
Type: Instant
Rules Text: As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Rarity: Uncommon
Name: Distortion Smite
Cost: U
Type: Sorcery
Rules Text: Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound
Rarity: Common
Name: Domestication
Cost: 2UU
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Rarity: Uncommon
Name: Dormant Gomazoa
Cost: 1UU
Type: Creature - Jellyfish
Pow/Tgh: 5/5
Rules Text: Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Rarity: Rare
Name: Drake Umbra
Cost: 3UU
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
Rarity: Uncommon
Name: Echo Mage
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Rules Text: Level up {1}{U}
[Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. (2/4)
[Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. (2/5)
Illus. Matt Stewart
Rarity: Rare
Set Number: #64/248
Name: Eel Umbra
Cost: 1U
Type: Enchantment - Aura
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Rarity: Common
Name: Enclave Cryptologist
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 0/1
Rules Text: Level up {1}{U}
[Level 1-2] {T}: Draw a card, then discard a card. (0/1)
[Level 3+] {T}: Draw a card. (0/1)
Rarity: Uncommon
Name: Fleeting Distraction
Cost: U
Type: Instant
Rules Text: Target creature gets -1/-0 until end of turn.
Draw a card.
Rarity: Common
Name: Frostwind Invoker
Cost: 4U
Type: Creature - Merfolk Wizard
Pow/Tgh: 3/3
Rules Text: Flying
{8}: Creatures you control gain flying until end of turn.
Rarity: Common
Name: Gravitational Shift
Cost: 3UU
Type: Enchantment
Rules Text: Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Rarity: Rare
Name: Guard Gomazoa
Cost: 2U
Type: Creature - Jellyfish
Pow/Tgh: 1/3
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Rarity: Uncommon
Name: Hada Spy Patrol
Cost: 1U
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Rules Text: Level up {2}{U}
[Level 1-2]: Hada Spy Patrol is unblockable. (2/2)
[Level 3+]: Shroud
Hada Spy Patrol is unblockable. (3/3)
Rarity: Uncommon
Name: Halimar Wavewatch
Cost: 1U
Type: Creature - Merfolk Soldier
Pow/Tgh: 0/3
Rules Text: Level up {2}
[Level 1-4] 0/6
[Level 5+] Islandwalk | 6/6
Rarity: Common
Name: Jwari Courser
Cost: 2U
Type: Creature - Crab
Pow/Tgh: 2/3
Rarity: Common
Name: Lay Bare
Cost: 2UU
Type: Instant
Rules Text: Counter target spell. Look at its controller's hand.
Illus. Chippy
Rarity: Common
Name: Lighthouse Chronologist
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Rules Text: Level up {U}
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
Rarity: Mythic Rare
Name: Merfolk Observer
Cost: 1U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Rules Text: When Merfolk Observer enters the battlefield, look at the top card of target player's library
Rarity: Common
Name: Merfolk Skyscout
Cost: 2UU
Type: Creature - Merfolk Scout
Pow/Tgh: 2/3
Rules Text: Flying
Rarity: Uncommon
Name: Mnemonic Wall
Cost: 4U
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
When Mnemonic Wall enters the
battlefield, you may return target instant
or sorcery card from your graveyard to
your hand.
Rarity: Common
Name: Narcolepsy
Cost: 1U
Type: Enchantment - Aura
Rules Text: Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Rarity: Common
Name: Phantasmal Abomination
Cost: 1UU
Type: Creature - Illusion
Pow/Tgh: 5/5
Rules Text: Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
Rarity: Common
Name: Reality Spasm
Cost: XUU
Type: Instant
Rules Text: Choose one - Tap X target permanents; or untap X target permanents.
Rarity: Uncommon
Name: Recurring Insight
Cost: 4UU
Type: Sorcery
Rules Text: Draw cards equal to the number of cards in target opponent's hand.
Rebound
Rarity: Rare
Name: Regress
Cost: 2U
Type: Instant
Rules Text: Return target permanent to its owner's hand.
Rarity: Common
Name: Renegade Doppelganger
Cost: 1U
Type: Creature - Shapeshifter
Pow/Tgh: 0/1
Rules Text: Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Flavor Text: To truly know a creature, slither a mile in its tentacles.
Rarity: Rare
Name: Sea Gate Oracle
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Rules Text: When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rarity: Common
Name: See Beyond
Cost: 1U
Type: Sorcery
Rules Text: Draw two cards, then shuffle a card from your hand into your library.
Rarity: Common
Name: Shared Discovery
Cost: U
Type: Sorcery
Rules Text: As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
Rarity: Common
Name: Skywatcher Adept
Cost: U
Type: Creature - Merfolk Soldier
Pow/Tgh: 1/1
Rules Text: Level up {3}
[Level 1-2] : Flying (2/2)
[Level 3+] : Flying (4/2)
Rarity: Common
Name: Sphinx of Magosi
Cost: 3UUU
Type: Creature - Sphinx
Pow/Tgh: 6/6
Rules Text: Flying
{2}{U} : Draw a card and put a +1/+1 counter on Sphinx of Magosi.
Rarity: Rare
Set Number: #89/248
Name: Surrakar Spellblade
Cost: 1UU
Type: Creature - Surrakar
Pow/Tgh: 2/1
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
Rarity: Rare
Name: Training Grounds
Cost: U
Type: Enchantment
Rules Text: Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Rarity: Rare
Name: Unified Will
Cost: 1U
Type: Instant
Rules Text: Counter target spell if you control more creatures than that spell's controller.
Rarity: Uncommon
Name: Venerated Teacher
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Rarity: Common
Black (40)
Name: Arrogant BloodlordCost: 1BB
Type: Creature - Vampire Knight
Pow/Tgh: 4/4
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Rarity: Uncommon
Name: Bala Ged Scorpion
Cost: 3B
Type: Creature - Scorpion
Pow/Tgh: 2/3
Rules Text: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Rarity: Common
Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Rules Text: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Rarity: Rare
Name: Bloodrite Invoker
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 3/1
Rules Text: {8}: Target player loses 3 life and you gain 3 life.
Rarity: Common
Name: Blood Throne Vampire
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 1/1
Rules Text: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Rarity: Common
Name: Cadaver Imp
Cost: 1BB
Type: Creature - Imp
Pow/Tgh: 1/1
Rules Text: Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
Rarity: Common
Set Number: #99/248
Name: Consume the Meek
Cost: 3BB
Type: Instant
Rules Text: Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
Rarity: Rare
Name: Consuming Vapors
Cost: 3B
Type: Sorcery
Rules Text: Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound
Rarity: Rare
Name: Contaminated Ground
Cost: 1B
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Rarity: Common
Name: Corpsehatch
Cost: 3BB
Type: Sorcery
Rules Text: Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn
creature tokens onto the battlefield.
They have Ă¢€Å“Sacrifice this creature:
Add {1} to your mana pool.
Rarity: Uncommon
Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Rules Text: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Rarity: Uncommon
Name: Death Cultist
Cost: B
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Rules Text: Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Rarity: Common
Name: Demonic Appetite
Cost: B
Type: Enchantment - Aura
Rules Text: Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Rarity: Common
Name: Drana, Kalastria Bloodchief
Cost: 3BB
Type: Legendary Creature - Vampire Shaman
Pow/Tgh: 4/4
Rules Text: Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Rarity: Rare
Name: Dread Drone
Cost: 4B
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/1
Rules Text: When Dread Drone enters the battlefield put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Escaped Null
Cost: 3B
Type: Creature - Zombie Berserker
Pow/Tgh: 1/2
Rules Text: Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Rarity: Uncommon
Name: Essence Feed
Cost: 5B
Type: Sorcery
Rules Text: Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Gloomhunter
Cost: 2B
Type: Creature - Bat
Pow/Tgh: 2/1
Rules Text: Flying
Rarity: Common
Name: Guul Draz Assassin
Cost: B
Type: Creature - Vampire Assassin
Pow/Tgh: 1/1
Rules Text: Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.)
[Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
Rarity: Rare
Name: Hellcarver Demon
Cost: 3BBB
Type: Creature - Demon
Pow/Tgh: 6/6
Rules Text: Flying
Whenever Hellcarver Demon deals combat damage to an opponent, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled in this way without paying their mana costs.
Illus. Greg Staples
Rarity: Mythic Rare
Set Number: #113/248
Name: Induce Despair
Cost: 2B
Type: Instant
Rules Text: As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Rarity: Common
Name: Inquisition of Kozilek
Cost: B
Type: Sorcery
Rules Text: Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Rarity: Uncommon
Name: Last Kiss
Cost: 2B
Type: Sorcery
Rules Text: Last Kiss deals 2 damage to target creature or player and you gain 2 life.
Rarity: Common
Name: Mortician Beetle
Cost: B
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Rarity: Rare
Name: Nighthaze
Cost: B
Type: Sorcery
Rules Text: Target creature gains swampwalk until end of turn.
Draw a card.
Rarity: Common
Name: Nirkana Cutthroat
Cost: 2B
Type: Creature - Vampire Warrior
Pow/Tgh: 3/2
Rules Text: Level up {2}{B}
[Level 1-2] Deathtouch | 4/3
[Level 3+] First strike, Deathtouch | 5/4
Rarity: Uncommon
Name: Nirkana Revenant
Cost: 4BB
Type: Creature - Vampire Shade
Pow/Tgh: 4/4
Rules Text: Whenever you tap a Swamp for mana, add {B} to your mana pool. (In addition to the mana the land produces)
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Rarity: Mythic Rare
Name: Null Champion
Cost: 1B
Type: Creature - Zombie Warrior
Pow/Tgh: 1/1
Rules Text: Level up {3}
[Level 1-3]: 4/2
[Level 4+]: {B}: Regenerate Null Champion | 7/3
Rarity: Common
Name: Pawn of Ulamog
Cost: 1BB
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Rules Text: Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature onto the battlefield. It has "Sacrifice this creature: add {1} to your mana pool."
Rarity: Uncommon
Name: Perish the Thought
Cost: 2B
Type: Sorcery
Rules Text: Target opponent reveals his or her hand. Choose a card from it. That player shuffles that card into his or her library.
Rarity: Common
Name: Pestilence Demon
Cost: 5BBB
Type: Creature - Demon
Pow/Tgh: 7/6
Rules Text: Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
Illus. Justin Sweet
Rarity: Rare
Set Number: #124/248
Name: Repay In Kind
Cost: 5BB
Type: Sorcery
Rules Text: Each playerĂ¢€™s life total becomes the lowest life total among all players.
Rarity: Rare
Set Number: #125/248
Name: Shrivel
Cost: 1B
Type: Sorcery
Rules Text: All creatures get -1/-1 until end of turn.
Rarity: Common
Name: Skeletal Wurm
Cost: 7B
Type: Creature - Skeleton Wurm
Pow/Tgh: 7/6
Rules Text: {B}: Regenerate Skeletal Wurm.
Rarity: Uncommon
Name: Suffer the Past
Cost: XB
Type: Instant
Rules Text: Exile X target cards from target playerĂ¢€™s graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Rarity: Uncommon
Name: Thought Gorger
Cost: 2BB
Type: Creature - Horror
Pow/Tgh: 2/2
Rules Text: Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Rarity: Rare
Name: Vendetta
Cost: B
Type: Instant
Rules Text: Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Rarity: Common
Name: Virulent Swipe
Cost: B
Type: Instant
Rules Text: Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Zof Shade
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 2/2
Rules Text: {2}{B}: Zof Shade gets +2/+2 until end of turn.
Rarity: Common
Name: Zulaport Enforcer
Cost: B
Type: Creature - Human Warrior
Pow/Tgh: 1/1
Rules Text: Level up {4}
[Level 1-2]: (3/3)
[Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
Rarity: Common
Red (40)
Name: Akoum Borderfoot
Cost: 4RR
Type: Creature - Giant Warrior
Pow/Tgh: 4/5
Rules Text: When Akoum Borderfoot enters the battlefield, it deals 1 damage to target creature or player.
Rarity: Common
Name: Battle Rampart
Cost: 2R
Type: Creature - Wall
Pow/Tgh: 1/3
Rules Text: Defender
{T}: Target creature gains haste until end of turn.
Rarity: Common
Name: Battle-Rattle Shaman
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Rarity: Common
Name: Birthing the Brood
Cost: 1R
Type: Sorcery
Rules Text: If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Brimstone Mage
Cost: 2R
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Rules Text: Level up {3}{R}
[Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3]
[Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
Rarity: Uncommon
Name: Conquering Manticore
Cost: 4RR
Type: Creature - Manticore
Pow/Tgh: 5/5
Rules Text: Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Flavor Text: It speaks no commands but is always obeyed.
Illus. Chris Rahn
Rarity: Rare
Name: Devastating Summons
Cost: R
Type: Sorcery
Rules Text: As an additional cost to play Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Rarity: Rare
Name: Disaster Radius
Cost: 5RR
Type: Sorcery
Rules Text: As an additional cost to play Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
Rarity: Rare
Name: Emrakul's Hatcher
Cost: 4R
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Rules Text: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add {1} to your mana pool."
Rarity: Common
Name: Explosive Revelation
Cost: 3RR
Type: Sorcery
Rules Text: Reveal cards from the top of your library until you reveal a nonland card, then Explosive Revelation deals damage equal to the converted mana cost of that card to target creature or player. Put that card into your hand, and put the rest of the revealed cards onto the bottom of your library in any order.
Rarity: Uncommon
Name: Fissure Vent
Cost: 3RR
Type: Sorcery
Rules Text: Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Rarity: Common
Name: Flame Slash
Cost: R
Type: Sorcery
Rules Text: Flame Slash deals 4 damage to target creature.
Rarity: Common
Name: Forked Bolt
Cost: R
Type: Sorcery
Rules Text: Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Rarity: Uncommon
Name: Goblin Arsonist
Cost: R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Flavor Text: With great power comes great risk of getting yourself killed.
Rarity: Common
Name: Goblin Tunneler
Cost: 1R
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Rarity: Common
Name: Grotag Siege-Runner
Cost: 1R
Type: Creature - Goblin Rogue
Pow/Tgh: 2/1
Rules Text: {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
Rarity: Common
Name: Heat Ray
Cost: XR
Type: Instant
Rules Text: Heat Ray deals X damage to target creature.
Rarity: Common
Name: Hellion Eruption
Cost: 5R
Type: Sorcery
Rules Text: Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
Rarity: Rare
Name: Kargan Dragonlord
Cost: RR
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: Level up {R}
[Level 4-7] Flying (4/4)
[Level 8+] Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
Rarity: Mythic Rare
Name: Kiln Fiend
Cost: 1R
Type: Creature - Elemental Beast
Pow/Tgh: 1/2
Rules Text: Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Rarity: Common
Name: Lagac Lizard
Cost: 3R
Type: Creature - Lizard
Pow/Tgh: 3/3
Rarity: Common
Name: Lavafume Invoker
Cost: 2R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: {8}: Creatures you control get +3/+0 until end of turn.
Rarity: Common
Name: Lord of Shatterskull Pass
Cost: 3R
Type: Creature - Minotaur Shaman
Pow/Tgh: 3/3
Rules Text: Level up {1}{R}
[Level 1-5] (6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
Rarity: Rare
Name: Lust for War
Cost: 2R
Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Rarity: Uncommon
Name: Magmaw
Cost: 3RR
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
Illus. Karl Kopinski
Rarity: Rare
Name: Ogre Defender
Cost: 1R
Type: Creature - Ogre (Warrior?)
Pow/Tgh: 3/3
Rules Text: Defender
Rarity: common
Name: Rage Nimbus
Cost: 2R
Type: Creature - Elemental
Pow/Tgh: 5/3
Rules Text: Defender, flying
{1}{R}r Target creature attacks this turn if able.
Flavor Text: Something something rat in a cage.
Rarity: Rare
Name: Raid Bombardment
Cost: 2R
Type: Enchantment
Rules Text: Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Rarity: Common
Name: Rapacious One
Cost: 5R
Type: Creature - Eldrazi Drone
Pow/Tgh: 5/4
Rules Text: Trample
Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Uncommon
Name: Soulsurge Elemental
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: */1
Rules Text: First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
Rarity: Uncommon
Name: Spawning Breath
Cost: 1R
Type: Instant
Rules Text: Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" into play.
Rarity: Common
Name: Splinter Twin
Cost: 2RR
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a creature token which is a copy of this creature onto the battlefield. The token has haste. At the beginning of the next end step, exile it."
Rarity: Rare
Name: Staggershock
Cost: 2R
Type: Instant
Rules Text: Staggershock deals 2 damage to target creature or player.
Rebound
Rarity: Common
Name: Surreal Memoir
Cost: 3R
Type: Sorcery
Rules Text: Return an instant card at random from your graveyard to your hand.
Rebound
Rarity: Uncommon
Name: Traitorous Instinct
Cost: 3R
Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste.
Rarity: Uncommon
Name: Tuktuk the Explorer
Cost: 2R
Type: Legendary Creature - Goblin
Pow/Tgh: 1/1
Rules Text: Haste
When Tuttuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
Rarity: Rare
Name: Valakut Fireboar
Cost: 4R
Type: Creature - Elemental Boar
Pow/Tgh: 1/7
Rules Text: Whenever Valakut Fireboar attacks,
switch its power and toughness
until end of turn.
Rarity: Uncommon
Name: Vent Sentinel
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 2/4
Rules Text: Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
Illus. Chris Rahn
Rarity: Common
Name: World at War
Cost: 3RR
Type: Sorcery
Rules Text: After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Rare
Name: Wrap in Flames
Cost: 3R
Type: Sorcery
Rules Text: Wrap in Flames deals 1 damage to up to three target creatures.
Those creatures can't block this turn.
Rarity: Common
Green (40)
Name: Ancient Stirrings
Cost: G
Type: Sorcery
Rules Text: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rarity: Common
Name: Aura Gnarlid
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: Creatures with power less than Aura Gnarlid's can't block it.
Aura Gnarlid gets +1/+1 for each aura on the battlefield.
Rarity: Common
Name: Awakening Zone
Cost: 2G
Type: Enchantment
Rules Text: At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Rare
Name: Bear Umbra
Cost: 2GG
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor
Rarity: Rare
Name: Beastbreaker of Bala Ged
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.)
[Level 1-3] (4/4)
[Level 4+] Trample (6/6)
Rarity: Uncommon
Name: Boar Umbra
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Totem armor
Rarity: Uncommon
Name: Bramblesnap
Cost: 1G
Type: Creature - Elemental
Pow/Tgh: 1/1
Rules Text: Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Rarity: Uncommon
Name: Broodwarden
Cost: 3GG
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/4
Rules Text: Eldrazi Spawn creatures you control get +2/+1.
Rarity: Uncommon
Name: Daggerback Basilisk
Cost: 2G
Type: Creature - Basilisk
Pow/Tgh: 2/2
Rules Text: Deathtouch
Rarity: Common
Name: Gelatinous Genesis
Cost: XXG
Type: Sorcery
Rules Text: Put X X/X green Ooze creature tokens onto the battlefield.
Rarity: Rare
Name: Gigantomancer
Cost: 7G
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: {1}: Target creature you control becomes 7/7 until end of turn.
Rarity: Rare
Name: Gravity Well
Cost: 1GG
Type: Enchantment
Rules Text: Whenever a creature with flying attacks, it loses flying until end of turn.
Rarity: Uncommon
Name: Growth Spasm
Cost: 2G
Type: Sorcery
Rules Text: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Haze Frog
Cost: 3GG
Type: Creature - Frog
Pow/Tgh: 2/1
Rules Text: Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Rarity: Common
Name: Irresistible Prey
Cost: G
Type: Sorcery
Rules Text: Target creature must be blocked this turn if able.
Draw a card.
Rarity: Uncommon
Name: Jaddi Lifestrider
Cost: 4G
Type: Creature Elemental
Pow/Tgh: 2/8
Rules Text: When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Rarity: Uncommon
Name: Joraga Treespeaker
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: Level up {1}{G}
[Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2)
[Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
Illus. Cyril Van Der Haegen
Rarity: Uncommon
Name: Kazandu Tuskcaller
Cost: 1G
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: Level up {1}{G}
[Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1)
[Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
Rarity: Rare
Set Number: #191/248
Name: Khalni Hydra
Cost: GGGGGGGG
Type: Creature - Hydra
Pow/Tgh: 8/8
Rules Text: Khalni Hydra costs {G} less for each green creature you control.
Trample
Illus. Todd Lockwood
Rarity: Mythic Rare
Name: Kozilek's Predator
Cost: 3G
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Rules Text: When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Leaf Arrow
Cost: G
Type: Instant
Rules Text: Leaf Arrow deals 3 damage to target creature with flying.
Rarity: Common
Set Number: #194/248
Name: Living Destiny
Cost: 3G
Type: Instant
Rules Text: As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
Rarity: Common
Name: Might of the Masses
Cost: G
Type: Instant
Rules Text: Target creature gets +1/+1 for each creature you control.
Rarity: Common
Name: Momentous Fall
Cost: 2GG
Type: Instant
Rules Text: As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness.
Flavor Text: It wasn't long until the elves had developed a use for every part of the Eldrazi.
Rarity: Rare
Name: Mul Daya Channelers
Cost: 1GG
Type: Creature - Elf Druid Shaman
Pow/Tgh: 2/2
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
Rarity: Rare
Name: Naturalize
Cost: 1G
Type: Instant
Rules Text: Destroy target artifact or enchantment.
Rarity: Common
Name: Nema Siltlurker
Cost: 4G
Type: Creature - Lizard
Pow/Tgh: 3/5
Rarity: Common
Name: Nest Invader
Cost: 1G
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/2
Rules Text: When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Rarity: Common
Name: Ondu Giant
Cost: 3G
Type: Creature - Giant
Pow/Tgh: 2/4
Rules Text: When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Name: Overgrown Battlement
Cost: 1G
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
Rarity: Common
Name: Pelakka Wurm
Cost: 4GGG
Type: Creature - Wurm
Pow/Tgh: 7/7
Rules Text: Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
Rarity: Uncommon
Name: Prey's Vengeance
Cost: G
Type: Instant
Rules Text: Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Realms Uncharted
Cost: 2G
Type: Instant
Rules Text: Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into the graveyard and the rest into your hand. Then shuffle your library.
Rarity: Rare
Set Number: #206/248
Name: Snake Umbra
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Rarity: Common
Name: Spider Umbra
Cost: G
Type: Enchantment - Aura
Rules Text: Enchanted creature gets +1+1 and has reach.
Totem armor
Rarity: Common
Name: Sporecap Spider
Cost: 2G
Type: Creature - Spider
Pow/Tgh: 1/5
Rules Text: Reach
Rarity: Common
Name: Stomper Cub
Cost: 3GG
Type: Creature - Beast
Pow/Tgh: 5/3
Rules Text: Trample
Rarity: Common
Name: Tajuru Preserver
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 2/1
Rules Text: Spells and abilities your opponents control can't cause you to sacrifice permanents.
Rarity: Rare
Name: Vengevine
Cost: 2GG
Type: Creature - Elemental
Pow/Tgh: 4/3
Rules Text: Haste
Whenever you cast a spell, if its the second creature spell you cast this turn, you may return Vengevine from the graveyard to the battlefield.
Rarity: Mythic Rare
Name: Wildheart Invoker
Cost: 2GG
Type: Creature - Elf Shaman
Pow/Tgh: 4/3
Rules Text: {8}: Target creature gets +5/+5 and gains trample until end of turn.
Rarity: Common
Multicolor (1)
Name: Sarkhan the Mad
Cost: 3BR
Type: Planeswalker = Sarkhan
Pow/Tgh: 7
Rules Text: [0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2]: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.
Rarity: Mythic Rare
Artifact (12)
Name: Angelheart VialCost: 5
Type: Artifact
Rules Text: Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial : You gain 2 life and draw a card.
Illus. Chippy
Rarity: Rare
Set Number: #215/248
Name: Dreamstone Hedron
Cost: 6
Type: Artifact
Rules Text: {T}: Add {3} to your mana pool.
{3}, {T}, sacrifice Dreamstone Hedron: Draw three cards.
Rarity: Uncommon
Name: Enatu Golem
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 3/5
Rules Text: When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
Rarity: Uncommon
Name: Hedron Matrix
Cost: 4
Type: Artifact - Equipment
Rules Text: Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
Rarity: Rare
Name: Keening Stone
Cost: 6
Type: Artifact
Rules Text: {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.
Illus. Jung Park
Rarity: Rare
Name: Ogre's Cleaver
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +5/+0
Equip {5}
Rarity: Uncommon
Name: Pennon Blade
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Rarity: Uncommon
Name: Prophetic Prism
Cost: 2
Type: Artifact
Rules Text: When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
Rarity: Common
Name: Reinforced Bulwark
Cost: 3
Type: Artifact Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Rarity: Common
Name: Runed Servitor
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Rules Text: When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
Rarity: Uncommon
Name: Sphinx-Bone Wand
Cost: 7
Type: Artifact
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Rarity: Rare
Name: Warmonger's Chariot
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
Rarity: Uncommon
Land (2)
Name: Eldrazi TempleType: Land
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only on Eldrazi spells or to activate Eldrazi permanents.
Rarity: Rare
Name: Torn Field
Type: Land
Rules Text: {T}, Sacrifice Torn Field: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Name: Evolving Wilds
Type: Land
Rules Text: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Basic Land (20)
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eldradzi temple intrests me.... activate eldrazi permanents? hmmm im curious if there will be a cheap eldrazi you could level up
ReplyDeleteLimited is gonna be ridiculous. I don't like the set so far for constructed but sealed and draft should be great!
ReplyDeleteRealms uncharted. That card seems really good with crucible of worlds and life from the loam in my EDH deck. I don't like the set too much for constructed so far but limited is gonna be ridiculous. some of these cards are so good in those formats. rebound? seems pretty good
ReplyDelete