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Showing posts with label 145 cards. Show all posts
Showing posts with label 145 cards. Show all posts

4.23.2009

Alara Reborn FAQs

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The Alara Reborn FAQs have now been posted on the WoTC product section. The direct link to the document is HERE. Please be kind to your Tournament Organiser / Judge before you head out to the Alara Reborn Pre-Release / Release Tourney and have a glance at this handy rules and reference guide.


Quick summary of contents . .

GENERAL NOTES
***Theme: All Multicolored***
***Keyword Ability: Cascade***
***Returning Keyword Ability: Cycling***
***Returning Keyword Ability: Landcycling***
***Cycle: Sojourners***
***Returning Mechanic: Hybrid***
***Cycle: Borderposts***

There is also a huge section on CARD-SPECIFIC NOTES - see the end of the post for which cards are addressed.


Right off the top, let's look at the new keyword ability 'Cascade'. Each time you play a spell with cascade, you'll get a free bonus spell from your deck . . . but you don't know what it'll be!

502.85. Cascade
502.85a Cascade is a triggered ability that functions only while the spell with cascade is on the stack. "Cascade" means "When you play this spell, remove cards from the top of your library from the game until you remove a nonland card whose converted mana cost is less than this spell's converted mana cost. You may play that card without paying its mana cost. Then put all cards removed from the game this way that weren't played on the bottom of your library in a random order." 502.85b If a spell has multiple instances of cascade, each triggers separately.

Here's the timing for cascade:
1) You play a spell with cascade.
2) The cascade ability triggers and goes on the stack on top of the original spell.
3) The cascade ability resolves. If you find an applicable card that you'd like to play, you do so.
4) The spell you played as a result of the cascade ability resolves.
5) The original spell resolves.

* For the most part, cascade is mandatory. You must remove cards from the top of your library from the game, even if you know that you won't remove anything you want to play. Whether or not to play the last card you remove is the only optional part.

* The spell you play as a result of the cascade ability resolves before the original spell. If you play a creature spell with cascade and then play an Aura as the result of the cascade ability, you can't enchant that creature with it because the creature spell hasn't resolved yet.

* Cascade won't trigger if you put a copy of a spell with cascade on the stack (due to Cloven Casting or Twincast, for example). That's because you didn't play the copy.

* Countering the original spell doesn't counter the cascade ability.

* Since cascade is a triggered ability, anything that interacts with a triggered ability (such as Stifle) will interact with cascade.

* All players can see the cards you remove from the game as the cascade ability resolves.

* If you remove a split card from the game this way, check if at least one half of that split card has a converted mana cost that's less than the converted mana cost of the spell with cascade. If so, you can play either half of that split card.

* If you play a card this way, you play it as part of the resolution of the cascade ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other play restrictions are not (such as "Play [this card] only before attackers are declared").

* A spell played as part of the resolution of cascade is played from the removed-from-the-game zone, not from your library.

* If you play a card "without paying its mana cost," you can't pay any alternative costs, such as evoke or the alternative cost provided by the morph ability. If it has X in its mana cost, X must be 0. However, you can pay optional additional costs, such as conspire, and you must still pay mandatory additional costs, such as the one on Goldmeadow Stalwart.

* If you play a card this way, you're playing it as a spell. It can be countered. If you play another card with cascade this way, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.

* After you play an applicable card, you randomly rearrange the other cards removed from the game this way and put them on the bottom of your library. Neither you nor any other player sees the order of those cards.

* If you don't want to play the applicable card you remove from the game with the cascade ability, you don't have to. Include it with the other cards removed from the game this way when you randomly rearrange them and put them on the bottom of your library. The same is true for an applicable card that you can't play (because there are no legal targets, for example).

* If you play a spell with cascade and there are no nonland cards in your library with a converted mana cost that's less that that spell's converted mana cost, you'll remove your entire library from the game. Then you'll randomly rearrange those cards and put them back as your library. Although you're essentially shuffling those cards, you're not technically doing so; abilities that trigger whenever you shuffle your library won't trigger.


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There are numerous notes and explanations in the FAQ document for the following Alara Reborn cards :
Arsenal Thresher, Aven Mimeomancer, Behemoth Sledge, Blitz Hellion, Brainbite, Cloven Casting, Crystallization, Dauntless Escort, Deadshot Minotaur, Deathbringer Thoctar, Demonspine Whip, Double Negative, Dragon Appeasement, Dragon Broodmother, Drastic Revelation, Enigma Sphinx, Ethersworn Shieldmage, Etherwrought Page, Fight to the Death, Filigree Angel, Finest Hour, Flurry of Wings, Giant Ambush Beetle, Glory of Warfare, Grixis Sojourners, Illusory Demon, Intimidation Bolt, Karrthus, Tyrant of Jund, Kathari Bomber, Knight of New Alara, Knotvine Paladin, Lavalanche, Leonin Armorguard, Lich Lord of Unx, Lorescale Coatl, Madrush Cyclops, Maelstrom Nexus, Maelstrom Pulse, Mage Slayer, Mask of Riddles, Mayael's Aria, Meddling Mage, Mind Funeral, Morbid Bloom, Mycoid Shepherd, Necromancer's Covenant, Nemesis of Reason, Nulltread Gargantuan, Offering to Asha, Predatory Advantage, Retaliator Griffin, Sages of the Anima, Sen Triplets, Shield of the Righteous, Sigil Captain, Sigil of the Nayan Gods, Skyclaw Thrash, Slave of Bolas, Soul Manipulation, Sovereigns of Lost Alara, Spellbound Dragon, Spellbreaker Behemoth, Tainted Sigil, Thopter Foundry, Thought Hemorrhage, Thraximundar, Time Sieve, Unscythe, Killer of Kings, Vedalken Heretic, Vengeful Rebirth, Vithian Renegades, Wargate.

10.24.2008

League Play foils

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The Gateway program was recently replaced by the Wizards Play Network, a new WoTC program designed to make it easier to organize small tournaments with friends, in order to entice more players to participate in DCI sanctioned tournaments . . . the 'Think Globally, Play Locally' sort of thing.

With the Gateway program came promo cards. Previous Gateway promotional cards included Mogg Fanatic, Faerie Conclave, and Oona’s Blackguard. With the old program gone, so have the Gateway promo cards, which were typically uncommon cards printed by the Wizards for the release of each new edition.

Stepping into the gap as well is the new Wizards Play League which will have promotional cards provided to organizers. The intention here was to establish a new way to reward the players and enhance loyalaty. The first two cards created for this are arternate art foil Shards of Alara Sprouting Thrinax and Wolly Thoctar.

By-the-way . . . I'm still laughing about the Wooly Thoctar / Soccer Mom thing.

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Now for a bit of mystery.

We'll call it the case of the missing card. Remember this beautiful piece of spoiled artwork ?


It was generally beleived that it would be seen on a Shards of Alara card. More specifically, a card from the Shard of Esper. Many thought that this art would slip onto the Esper Battlemage card. Apparently no.

Mr. silvercut from the forums provided a very nice bit of photoshoppery and possible considerations for a future Conflux card.

Mr. Valyon also suggested possible cards for which the art may fit (from the infamous spoiled Conflux card list) which included Elder Mastery, Ethersworn Adjudicator, Filigree Fracture or perhaps Hermitage Illusionist. This may also be a case of simple concept art or even scrapped art which never made it to the finish line.

9.29.2008

Conflux Spoiler 1

~ With the full Shards of Alara spoiler now completely off the plate and in our tummies for digestion, we turn our attention to Conflux, the second set in the Alara block.

Before we get underway, here are two handy links from Wizards which you should keep close before you venture into the official release event scheduled next weekend . . .
1. Sortable Shards of Alara card list, and
2. Shards of Alara Visual Spoiler.

The second set features a total of 145 Cards, including 10 Mystic Rares, 35 Rares, 40 Uncommons, and 60 Commons. The official release date is February 6, 2009 with launch parties scheduled that same weekend. Official previews are scheduled to start on January 19.


We have a full list of 145 Conflux card names which was accidentally posted (and quickly removed) from MJMJ.info, a Japanese website which provides MTG Rules and errata.

Let's Draw !
  1. Absorb Vis
  2. Aerie Mystics
  3. Ancient Ziggurat
  4. Apocalypse Hydra
  5. Armillary Sphere
  6. Asha's Favor
  7. Aven Squire
  8. Aven Trailblazer
  9. Banefire
  10. Beacon Behemoth
  11. Blood Tyrant
  12. Bloodhall Ooze
  13. Bone Saw
  14. Brackwater Elemental
  15. Canyon Minotaur
  16. Celestial Purge
  17. Charnelhoard Wurm
  18. Child of Alara
  19. Cliffrunner Behemoth
  20. Conflux
  21. Constricting Tendrils
  22. Controlled Instincts
  23. Corrupted Roots
  24. Countersquall
  25. Court Homunculus
  26. Cylian Sunsinger
  27. Dark Temper
  28. Darklit Gargoyle
  29. Drag Down
  30. Dragonsoul Knight
  31. Dreadwing
  32. Elder Mastery
  33. Ember Weaver
  34. Encumbering Stone
  35. Esper Cormorants
  36. Esperzoa
  37. Ethersworn Adjudicator
  38. Exotic Orchard
  39. Exploding Borders
  40. Extractor Demon
  41. Faerie Mechanist
  42. Fiery Fall
  43. Filigree Fracture
  44. Fleshformer
  45. Font of Mythos
  46. Frontline Sage
  47. Fusion Elemental
  48. Giltspire Avenger
  49. Gleam of Resistance
  50. Gluttonous Slime
  51. Goblin Outlander
  52. Goblin Razerunners
  53. Grixis Slavedriver
  54. Gwafa Hazid, Profiteer
  55. Hellkite Hatchling
  56. Hellspark Elemental
  57. Hermitage Illusionist
  58. Ignite Disorder
  59. Infectious Horror
  60. Inkwell Leviathan
  61. Jhessian Balmgiver
  62. Kaleidostone
  63. Kederekt Parasite
  64. Knight of the Reliquary
  65. Knotvine Mystic
  66. Kranioceros
  67. Lapse of Certainty
  68. Maelstrom Archangel
  69. Magister Sphinx
  70. Malfegor
  71. Mana Cylix (reprint)
  72. Manaforce Mace
  73. Maniacal Rage (reprint)
  74. Mark of Asylum
  75. Martial Coup
  76. Master Transmuter
  77. Matca Rioters
  78. Mayael's Retaliator
  79. Might of Alara
  80. Mirror-Sigil Sergeant
  81. Molten Frame
  82. Nacatl Hunt-Pride
  83. Nacatl Outlander
  84. Nacatl Savage
  85. Nicol Bolas, Planeswalker (!)
  86. Noble Hierarch
  87. Nyxathid
  88. Obelisk of Alara
  89. Paleoloth
  90. Paragon of the Amesha
  91. Parasitic Strix
  92. Path to Exile
  93. Pestilent Kathari
  94. Progenitus
  95. Quenchable Fire
  96. Rakka Mar
  97. Reliquary Tower
  98. Rhox Bodyguard
  99. Rhox Meditant
  100. Rotting Rats
  101. Rupture Spire
  102. Sacellum Archers
  103. Salvage Slasher
  104. Scarland Thrinax
  105. Scattershot Archer
  106. Scepter of Dominance
  107. Scepter of Fugue
  108. Scepter of Insight
  109. Scornful Ather-Lich
  110. Sedraxis Alchemist
  111. Shambling Remains
  112. Shard Convergence
  113. Sigil of the Empty Throne
  114. Skyward Eye Prophets
  115. Sludge Strider
  116. Soul's Majesty
  117. Sphinx Summoner
  118. Spore Burst
  119. Suicidal Charge
  120. Sylvan Bounty
  121. Telemin Performance
  122. Thornling
  123. Toxic Iguanar
  124. Traumatic Visions
  125. Tukatongue Thallid
  126. Unstable Frontier
  127. Unsummon (reprint)
  128. Vagrant Plowbeasts
  129. Valeron Outlander
  130. Valiant Guard
  131. Vectis Agents
  132. Vedalken Outlander
  133. Viashino Slaughtermaster
  134. View from Above
  135. Voices from the Void
  136. Volcanic Fallout
  137. Voracious Dragon
  138. Wall of Reverence
  139. Wandering Goblins
  140. Wild Leotau
  141. Worldheart Phoenix
  142. Worldly Counsel (reprint)
  143. Wretched Banquet
  144. Yoke of the Damned
  145. Zombie Outlander
Stay tuned for more . . .