tag:blogger.com,1999:blog-2328209537851427200.post8781551194000827483..comments2023-07-22T04:20:05.659-04:00Comments on MTG Realm: Township TokensCopySixhttp://www.blogger.com/profile/06206685745254804789noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2328209537851427200.post-87615933796087192972011-10-14T13:21:16.934-04:002011-10-14T13:21:16.934-04:00If you see the wording, Intangible Virtue only giv...If you see the wording, Intangible Virtue only gives token +1/+1 much like Honor of The Pure or Crusade giving White Creatures +1/+1. So it’s not a +1/+1 counter. Thus, the idea of Gavony Township giving it *another* extra +1/+1 isn’t exactly correct (you can’t proliferate it, once the Intangible Virtue get Naturalize’d the tokens no longer get that +1/+1, etc)<br /><br />Oh and no matter how powerful Timely Reinforcements are, we’re playing a token deck. Tokens get to overwhelm, especially when you’re in control. The ideal scenario is you have one less creature than your opponent, but what if the opposite happens? It becomes an untimely reinforcements, a dead card that only gives you life points at best. That’s why I’d like to keep the number of copies as minimum as possible, or even ignore it entirely. It’s great for a The Deck kind of deck, but not for creature-heavy (token) deck like this.<br /><br />With that taken care of, here’s my build. <br /><br />Creatures<br />3 Sun Titan<br />3 Snapcaster Mage<br />3 Blade Splicer <br />3 Fiend Hunter<br />2 Mentor of the Meek<br /><br />Spells<br />4 Intangible Virtue <br />4 Mental Misstep<br />3 Master’s Call<br />3 Midnight Haunting<br />3 Oblivion Ring<br />2 Divine Reckoning <br /><br />Artifacts<br />4 Origin Spellbomb <br /><br />23 Lands<br />4 Glacial Fortress<br />4 Seachrome Coast<br />2 Ghost Quarter<br />13 Plains<br /><br />1. Build up your defenses & draw cards using the Origin Spellbomb.<br />2. Use the Fiend Hunter & Oblivion Rings to remove threats.<br />3. Use Mentor of the Meek to draw cards while you’re at it.<br />4. Use Master’s Call & Midnight Haunting to get tokens, lot’s of em. <br />5. Use Snapcaster Mage to flashback the token producers<br />6. Sun Titan is key here. Reanimate Snapcaster mage to Flashback other spells, Reanimate creatures to trigger the Mentor, Reanimate Origin Spellbomb for card drawing and more Myr tokens, Reanimate Blade Splicer for more Golem tokens, Reanimate Ghost Quarter to strip the opponent off their non basic lands, Reanimate Ring of Oblivion for other threats, etc.<br />7. Divine Reckoning is used here so we can keep our Sun Titan, kill Snapcaster, reanimate it again with the Titan, etc.Anonymoushttps://www.blogger.com/profile/01956487160433563376noreply@blogger.comtag:blogger.com,1999:blog-2328209537851427200.post-59626801485739477722011-10-12T18:04:31.216-04:002011-10-12T18:04:31.216-04:00I'm actually in the process of building this a...I'm actually in the process of building this as my standard deck of choice for my local meta, but it's a tad different since i'm considering adding and removing specific cards. i'm going to end up having to examine this deck myself since it sounds like fun.VergilDante100https://www.blogger.com/profile/05836498975784644403noreply@blogger.comtag:blogger.com,1999:blog-2328209537851427200.post-27009577613673586032011-10-12T14:31:11.372-04:002011-10-12T14:31:11.372-04:00I've a deck like this one :D it's really n...I've a deck like this one :D it's really nice, and, if you use werewolfs you can use Full Moon's Rise while using Day of JudgmentDark Soullesshttps://www.blogger.com/profile/13723478935485998908noreply@blogger.com